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half-life 1 engine!

Started by DIGI_Byte, August 07, 2006, 06:49:37 AM

krakensden

Quote
Dude. I was totally kidding
Me too :). Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?

And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?

phaedrus

Quote from: krakensden
Quote
Dude. I was totally kidding
Me too :). Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?

And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?

I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is here.

With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.

Jeff
owered by Slackware.  Dare to Slack.

SLAVE|Mietz

Quote from: phaedrus
Quote from: krakensden
Quote
Dude. I was totally kidding
Me too :). Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?

And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?

I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is here.

With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.

Jeff

so it will come out next year. seriously.

phaedrus

Quote from: SLAVE|Mietz
Quote from: phaedrus
Quote from: krakensden
Quote
Dude. I was totally kidding
Me too :). Although AssciateLinuxProgr-[SOUP] has me confused. Is he insane or is his English just not so hot?

And I don't know about real-time raytracing. That sort of thing has been Real Soon Now since the early 90s, no?

I don't know how long it has been on the RSN(tm) list, but there have been some very good looking announcements recently from actual research groups, the rundown I saw is here.

With some dedicated hardware, it really does sound like it is honestly in the 3-5 year range.

Jeff

so it will come out next year. seriously.

Totally, and DNF is going to be the first game to use it.

Jeff
owered by Slackware.  Dare to Slack.

Dustin

Quote from: AssciateLinuxProgr-[SOUP]Well I had many thougth on h1 engine becased gravity gun is so greate.  Also maybay use african womans for new femaled marine modles?  So many ideas.

One think I make for idea is to have bumped mapper effects all over wals.  That way we make alien boogers on walls for extra atmosphericy.  It can be done cause i programmars it in old quake engine game I make long time ago (SPACE FIGHTER 2 go check out sometimes)

Oh anothar think I make for big open levesls with lots of clouds.  Alians hide in clouds than come downs in rain?  Like thar space ships is made from clouds on home planet (like big smelly cloud?).  I dunno just ideas ok.

EDITS FOR SPALLING ERRARS

WHAT THE HELL!
*explodes*

[db@]Megabite

Where was my herring...? Aaaah, there it is!



Danny

Great&GentleOrangeOfG

Quote from: DustinWHAT THE HELL!
*explodes*

I hear the sounds of tremulous laughing . . .

pingo

if (trem['engine'] == 'h1') {
     trem = die();
}

Taiyo.uk

Quote from: AssciateLinuxProgr-[SOUP]Well I had many thougth on h1 engine becased gravity gun is so greate.  Also maybay use african womans for new femaled marine modles?  So many ideas.

One think I make for idea is to have bumped mapper effects all over wals.  That way we make alien boogers on walls for extra atmosphericy.  It can be done cause i programmars it in old quake engine game I make long time ago (SPACE FIGHTER 2 go check out sometimes)

Oh anothar think I make for big open levesls with lots of clouds.  Alians hide in clouds than come downs in rain?  Like thar space ships is made from clouds on home planet (like big smelly cloud?).  I dunno just ideas ok.

EDITS FOR SPALLING ERRARS

Could you *PLEASE* leave at least 24 hours after coming off of the crack pipe before posting?  :wink:

gareth

Quote from: AssciateLinuxProgr-[SOUP]

EDITS FOR SPALLING ERRARS

:D

Teiman

AssciateLinuxProgr, you made me laugh!, you are BRILLANT WITH INTENSE COLOR AND FLAVOUR!



Quote from: Stof
Didn't you say you'd play tremulous without textures ?

Btw, I think you can do that with a "r_picmip 60". It should reduce all textures to a 1 pixel texture


Anyway. Yes.  People play games withouth textures and love it:

http://qexpo.quakedev.com/uploaded/35/radar.jpg
http://qexpo.quakedev.com/uploaded/35/drawflat_fastturb_multiview.jpg

About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.

Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc

The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.

SLAVE|Mietz

Quote from: TeimanAssciateLinuxProgr, you made me laugh!, you are BRILLANT WITH INTENSE COLOR AND FLAVOUR!



Quote from: Stof
Didn't you say you'd play tremulous without textures ?

Btw, I think you can do that with a "r_picmip 60". It should reduce all textures to a 1 pixel texture


Anyway. Yes.  People play games withouth textures adn love it:

http://qexpo.quakedev.com/uploaded/35/radar.jpg
http://qexpo.quakedev.com/uploaded/35/drawflat_fastturb_multiview.jpg

About the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.

Coronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc

The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.

yes i agree, pong with shadows would look ridiculous and with corona the ball would just be awesome!

Teiman

Quote from: SLAVE|Mietz
yes i agree, pong with shadows would look ridiculous and with corona the ball would just be awesome!

Its a bad example, but hell!...anyway:

Pong with glow:

Play


Pong with shadows:

Play

just kidding! :D

Stof

Quote from: TeimanAbout the use of light. I am all about AGREE with the use of light. But all about NOT the use of shadows.
That's exactly what I said : Quake 3 could use a better lighting model, especialy for models ( not the same word ;) ) There is so much more to lighting than pitch black shadows.
Quote from: TeimanCoronas can really enhance the eyecandy and braincandy of a game:
- rockets coronas
- blip coronas on grenades
- corona on CTF flag
- flashlight with a corona
- tag games (it)
- tag "the king of hill"
- etc

The gamecode can control a corona, but can't control a shadow, and shadows push for gimmicky gameplay, while a corona can be for good.
Shadows were a good element for Doom 3 gameplay, no doubt. But good looking dynamic shadows do not need to be a gameplay element, it's just some more eye candy. I've activated the Quake 3 shadows and I like it like that, despite the horrible bugs in some situations. That and the fact that it helped me spot a trapper behind a closed door a few times 8)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.