Author Topic: Tremoulous RTS  (Read 59885 times)

Tremhelper

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Tremoulous RTS
« on: June 03, 2011, 04:53:34 am »
so i came up with an idea for tremoulous to have a mode to where it has gameplay much like starcraft, command and conqer and others , i mean think about it command a granger rush

 i havent thought much of it so give ideas for stuff

 aliens harvest a resaource of creep evos and acid the acis is used to eveolve to the next stage while creep is used like it always is

 humans harvest oil,metal, and credits the oil is to suplly fleets and keep the buildings running   

 preytors before i go there do know i made them up but they harvest power spiritual energy and gas

 zombies made up like preytors harvest blood guts and bones the bones make buildings as the guts do and the blood act like evos   




                 Okay so day 2 of my idea of the rts version

my good friend kharnov is willing to help me make this, i told him to do 3d modols and graphics that are like starcraft 2 and he says he will even help with s front cover! so Kharnov and i are going to make this possible. please if you want to help and pitch in, please do so! we still need map makers modols and texture experts and just plain simple idea makers. please for the better of trem   



    Day 3 of the work comes in and i am instaling the RTS engine necessary to
to make it im letting kharnov get his hands to work so he can make the artwork
while i work on the quotes and sounds, perhaps we will split the devolopment if none else help us i will make half the game while Kharnov makes the other half, but feel free to picth in and help if you feel like it, the engine im using is called Unreal Devolpment Kit enableing a quality RTS game of everything i need. still comes the idea for the campaigns and story log, as well as support power ideas.
« Last Edit: June 07, 2011, 11:11:55 pm by Tremhelper »

Pazuzu

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Re: Tremoulous RTS
« Reply #1 on: June 03, 2011, 05:27:27 am »
From the parts that I can make out, what you're suggesting is Tremulous.

ok, can you give me the tool thingy app that can code?

Plague Bringer

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Re: Tremoulous RTS
« Reply #2 on: June 03, 2011, 05:37:07 am »
From the parts that I can make out, what you're suggesting is Tremulous NS2 plus a bunch of confusing zombie shit.
U R A Q T

kharnov

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Re: Tremoulous RTS
« Reply #3 on: June 03, 2011, 07:24:35 am »
I have read your proposals and I would like to make art for your game.

Here is my sketch. I hope it gets me entry into your design team.


Tremhelper

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Re: Tremoulous RTS
« Reply #4 on: June 04, 2011, 04:34:22 am »
I have read your proposals and I would like to make art for your game.

Here is my sketch. I hope it gets me entry into your design team.


 

 good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound

Tremhelper

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Re: Tremoulous RTS
« Reply #5 on: June 04, 2011, 04:41:34 am »
From the parts that I can make out, what you're suggesting is Tremulous NS2 plus a bunch of confusing zombie shit.

 :angel: i dont like your negitive attitude

vcxzet

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Re: Tremoulous RTS
« Reply #6 on: June 04, 2011, 11:48:21 am »
2d rts concept


p.s. I didn't do any of the artwork

Tremhelper

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Re: Tremoulous RTS
« Reply #7 on: June 04, 2011, 03:37:40 pm »
2d rts concept


p.s. I didn't do any of the artwork


 we need 3d not 2d, not trying to be mean but we need it to look like starcraft 2

vcxzet

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Re: Tremoulous RTS
« Reply #8 on: June 04, 2011, 07:06:33 pm »
good luck with that overused game type
you can use one of the (open source) rts engines
just import the models to blender then export to the format used by the engine
fill in some XML-like file
 you are done

Plague Bringer

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Re: Tremoulous RTS
« Reply #9 on: June 04, 2011, 11:51:41 pm »
I have read your proposals and I would like to make art for your game.

Here is my sketch. I hope it gets me entry into your design team.


 

 good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound

can we have an example of your sound work please , we want to know the the projeckt is in hand of someone with sound skills , not someone who is bad at sound , because then the project would be bad and i dont want that
U R A Q T

Tremhelper

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Re: Tremoulous RTS
« Reply #10 on: June 05, 2011, 03:42:00 am »
I have read your proposals and I would like to make art for your game.

Here is my sketch. I hope it gets me entry into your design team.


 

 good, please make 3d modols though like you devolopers in trem did ill do the quotes and we need buildings new aliens , special zombies and human vheichals but ill cover the sound 

i will get it to you as soon as i make it


can we have an example of your sound work please , we want to know the the projeckt is in hand of someone with sound skills , not someone who is bad at sound , because then the project would be bad and i dont want that

FukinRave_

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Re: Tremoulous RTS
« Reply #11 on: June 05, 2011, 07:21:49 am »
I still don't know if you guys are trolling him, or actually taking him serious lol

vcxzet

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Re: Tremoulous RTS
« Reply #12 on: June 05, 2011, 08:02:15 am »
of course we do. he put lots of time into that idea and the pic

Plague Bringer

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Re: Tremoulous RTS
« Reply #13 on: June 05, 2011, 08:04:39 am »
i think we should be insulted that FukinRave_ could ever think so low of us.
hi vcxzet.
U R A Q T

Tremhelper

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Re: Tremoulous RTS
« Reply #14 on: June 09, 2011, 12:20:13 am »
okay so im playing around with the sound thing

Haraldx

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Re: Tremoulous RTS
« Reply #15 on: June 09, 2011, 10:15:13 am »
Dude, that's too much... You are just rolling on with somekind of ideas, not even thinking about THE PEOPLE WHO ARE GOING TO PLAY THE GAME!!! In the first post you stated you will use Unreal Development Kit (aka UDK) which provides high quality visuals and other random utter bullshit... also gives non-support to Mac or Linux. Let's not forget about 30% (if not more) of Tremulous players, either have a Mac or Linux OR have a computer that can't run UDK (like myself) because of it's over the top graphics. All I can tell to you is - good luck with your project. People who have never played Tremulous will also most likely not understand the game.

I know, making logic on these forums results in being flamed and having -turrets, but I somehow don't care...
« Last Edit: June 10, 2011, 12:20:57 pm by Haraldx »
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Tremhelper

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Re: Tremoulous RTS
« Reply #16 on: June 17, 2011, 12:48:36 am »
Dude, that's too much... You are just rolling on with somekind of ideas, not even thinking about THE PEOPLE WHO ARE GOING TO PLAY THE GAME!!! In the first post you stated you will use Unreal Development Kit (aka UDK) which provides high quality visuals and other random utter bullshit... also gives non-support to Mac or Linux. Let's not forget about 30% (if not more) of Tremulous players, either have a Mac or Linux OR have a computer that can't run UDK (like myself) because of it's over the top graphics. All I can tell to you is - good luck with your project. People who have never played Tremulous will also most likely not understand the game.

I know, making logic on these forums results in being flamed and having -turrets, but I somehow don't care...


nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.

Pazuzu

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Re: Tremoulous RTS
« Reply #17 on: June 17, 2011, 02:40:00 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.

ok, can you give me the tool thingy app that can code?

Plague Bringer

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Re: Tremoulous RTS
« Reply #18 on: June 17, 2011, 06:05:16 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
U R A Q T

Haraldx

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Re: Tremoulous RTS
« Reply #19 on: June 17, 2011, 11:08:33 am »
if your sugesting using lower graghics then i dunno
Let's start with finding an engine that has Mac and Linux support first.
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.


All I can say is... just... good luck...
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

1337-Kynes

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Re: Tremoulous RTS
« Reply #20 on: June 17, 2011, 05:31:41 pm »
I find your lack of faith disturbing
Also your signature
What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.

rotacak

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Re: Tremoulous RTS
« Reply #21 on: June 21, 2011, 02:41:54 pm »
Let's start with finding an engine that has Mac and Linux support first.
http://springrts.com/

Tremhelper

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Re: Tremoulous RTS
« Reply #22 on: July 22, 2011, 04:41:45 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.

thank you...

Plague Bringer

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Re: Tremoulous RTS
« Reply #23 on: July 22, 2011, 09:35:31 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.

thank you...
You must be trolling.
U R A Q T

Haraldx

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Re: Tremoulous RTS
« Reply #24 on: July 22, 2011, 10:33:51 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.
Nah, he is most likely just an asshole like wolfbr.
thank you...
You must be trolling.
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Tremhelper

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  • Turrets: +12/-23
Re: Tremoulous RTS
« Reply #25 on: July 23, 2011, 03:52:12 am »
nothing is ever to much the universe never has to much the internet never has to much,
if your sugesting using lower graghics then i dunno
i also dont care how popular it is honestley i just wanted to play it, i would sell it to those who only
really wanted it, i make all sorts of games for no real reason, so the princibles of judgement do not apply to me.
I admire your persistence. You never let trivial things like logic or reason get in the way.

thank you...
You must be trolling.
what ever do you think trolling is important, no it is a very annoying, and no good thing, a bunch of bitches bitchen thats what it is

Qrntz

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Re: Tremoulous RTS
« Reply #26 on: July 23, 2011, 11:48:36 am »
a bunch of bitches bitchen
GET YE READY FOR THE BITCHIN' IN THE KITCHEN!

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Garion

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Re: Tremoulous RTS
« Reply #27 on: July 23, 2011, 06:39:17 pm »
      /   \
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      '------[Most of the replies above] show how poor people can't understand the concept of project. Tremhelper is obviously having the project to make a game that uses the Tremulous universe, but it doesn't mean he has to get the whole community of Tremulous into it by making it free or by making his project compatible with what settings most Tremulous players use. He is of course putting his project on the Tremulous forum, so the people of the community who might be interested into the project and who can get into the project will. I must also remind people that he wants to play the game, and he doesn't really care about having a marketing plan, so he will sell it as a bonus to those interested. But it is mostly a personal project, that some people can contribute to (probably in a limited way), as he makes it look. I keep seeing the same group of people attacking some members of this forum who comes up with ideas that can't be grasped by the group of people. The same situation repeat itself, first of all someone puts his idea on the forum, then people don't understand it at all and start attacking him on stupid points, after that they will call him a troll.You guys must stop this and try to think...

Ps : This isn't related to my past forums experience, I've been reading this forum for a while and I must say it was always pretty much like that, except there were more people, so the group of retards was lesser in proportion, now it doesn't seem to be the case.

Pazuzu

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Re: Tremoulous RTS
« Reply #28 on: July 23, 2011, 06:50:25 pm »
^ We know you're a troll, gtfo.

ok, can you give me the tool thingy app that can code?

Kasofa

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Re: Tremoulous RTS
« Reply #29 on: July 28, 2011, 08:06:29 pm »
I'm pretty sure anything made in the "tremulous universe" would need to be free. http://www.gnu.org/copyleft/gpl.html

Quote
Tremulous is open source, licensed under the GPL. Tremulous is open source because we believe that the source code should be made available to the public, along with the binaries. The primary reason behind this is to allow other developers to utilise sections of this code in their own works, should it be useful to them. It should be noted however, that using the source requires your work to also be covered by the GPL and hence be open source itself.

-K