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Where did Tremulous go wrong?

Started by Lonly, August 25, 2011, 05:43:17 PM

Lonly

I have a question for the developers. I have seen plenty of people who have taken ioQuake3 and Quake2 and have completely transformed it with GL Shader Handling, Screen Space Ambient Occlusion, 3D Bloom, POM, and so much more.

OverDose (Engine based on Quake 2 with POM):

<-- Not 1 poly

and as of ioQuake3, take a look at XReaL (even though it was discontinued).

Where did Tremulous go wrong? - Foe of Eternity

Its one thing to have nice models for 1.2 but consider adding graphical enhancements.

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Lonly

#2
Quote from: CreatureofHell on August 25, 2011, 06:02:56 PM
Tremulous hasn't gone wrong.

Those developers who made OverDose and XReaL finished quicker the Tremulous Developers, and as of Tremulous 1.2's future, it doesn't even look that bright. Its been years now that I stopped playing Tremulous, I come back and still barely any progress. Their clearly doing something wrong. Since 2006 they have been working on Tremulous 1.2. The time Tremulous 1.2 releases Modern Warfare 7 will be out.

Conzul

Quote from: CreatureofHell on August 25, 2011, 06:02:56 PM
Tremulous hasn't gone wrong.
This.
It didn't go wrong, it just aged. That's what happens.

In recent news, a resurgence of these types of threads causes widespread indifference to the feedback section. Forum police called in  :police: to restore faith  :police:

Thoth

Quote from: Lonly on August 25, 2011, 06:08:52 PM
The time Tremulous 1.2 releases Modern Warfare 7 will be out.

Fixed. MW3 has already been revealed to the public eye. From what I remember, last time someone suggested an engine to port to, their idea was denied and they were told to go port it themselves to -insert engine here-.
guys...GUYS

Lonly

Quote from: Thoth on August 25, 2011, 06:37:03 PM
Quote from: Lonly on August 25, 2011, 06:08:52 PM
The time Tremulous 1.2 releases Modern Warfare 7 will be out.

Fixed. MW3 has already been revealed to the public eye. From what I remember, last time someone suggested an engine to port to, their idea was denied and they were told to go port it themselves to -insert engine here-.

I'm not saying to port to another engine, but enhance the current one. Additionally I'm proposing an idea to maybe speed up the progress by using people from the Tremulous Community. Look at the Tremulous community; it is filled with many talented people. I'm sure they would love to help.

/dev/humancontroller

this is yet another "let's port Tremulous to a new engine" topic. but by creating this topic while there is another such topic live, you're taking this topic to a new level.
Quote from: Lonly on August 25, 2011, 05:43:17 PM
<-- Not 1 poly
yes, a few more.
Quote from: Lonly on August 25, 2011, 06:08:52 PM
Their clearly doing something wrong.
your grammar is clearly wrong. you've been highlighted on failblog.

Volt

Dude it's fucking opensource if you want bump mapping fucking make a patch for it and submit it to the bugzilla. Do what dev/humanController does he see's something he doesn't like or needs fixing. Codes it up and then submits to bugzilla, stop bitching and get coding. There's all this outcry for 1.2 but how many of you are actually doing your part  to make this release happen? have you submitted any content towards the next release?


GOOD DAY :D

gimhael

Or pick one of the existing bump mapping patches from the ioquake bugzilla and build yourself a custom client.

Plague Bringer

I love how Tremulous is just expected to be a community project to pick up the devs' slack.
U R A Q T

David

I don't see how the devs are expecting anyone to code, and I don't see them slacking.

They've done all the work to the spec they set out to do it to.

If you want a different project then you're more than welcome to make that project, but I don't see why the developers of Tremulous should be expected to do it.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

vcxzet

nice comparison...
actually overdose is worse
still no release
project leader is an ass who can't take any criticism
they are so frustrated to release it as open source so they are trying every way to keep it closed source.

Actually why don't you compare tremulous to the qfusion(engine used in warsow).
It runs on most systems, has shader support, and is fast enough for online game play.

|GBA|QweefZilLa

Tremulous isn't about the graphics ... If the game play is good why does it matter if its flashy and looks good ...If you want flashy good graphic games play your shitty generic shooter like COD or any other shooter that's out there nowadays... As for me I'm very happy they haven't changed the graphics because I have the shittiest graphics card known to man and tremulous is one of the only decent game I can play (on low settings of coarse xD)If tremulous updated there graphics then Id have to primarily stick to my console games.

jm82792

Not flashy but something that doesn't represent a fossil would be nice.

Cadynum

The decision to steer tremulous in the wrong direction as contrary to the right one happened in the atcs bunker during a conference about 2 years ago.

your face

whoever built that brick floor had problems bigger than tremulous
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Spummy

Tremulous as a project was never about engine development, and certainly not about creating high detail graphics. To compare it to XreaL, or Overdose is pointless.

XreaL wasn't even a complete game at any stage, just an engine, and there's currently no plans for it to become anything more. And while it's engine tech will live on in ET-XReaL, there it will only be a enhancement engine to Wolf:ET rather than it's own game. It's great tech sure, but you can't compare the two as one is just an engine and one is a game. Overdose is actually a game, but it's also insane to compare as they're trying to be very different games, and one happens to have focus on high detail graphics.

The devs never made any emphasis on graphics, only emphasis on making their game. They've succeeded in what they wanted to do, and that just happens to not be what you wanted them to do. This topic of HDing up Trem has been discussed many times before, never has it appeared to convince the devs that it's something to put in the effort for.

Many fork projects that include focus on graphics have formed, and fallen apart. A current one appears to be "Dretch Storm" using XReaL/ET-XReaL for an engine. If you want HD trem, go and converse with it's patrons, as I don't think the Tremulous devs are going to be convinced anytime soon.

jm82792

I totally understand that, it's a  great game that has all the qualities,
unique, you can play for years and it's great gameplay.
I would love to see it get an upgrade, I refuse to learn how to code quake and am a technically orientated artist.
So as much as I'd like to port something, I don't have the time nor the capacity to do so,
only to assist with assets and 3d related advice.

SPK

Doesnt matter if Trem development was about engine or gameplay.
Gameplay is fun enough to get over the old graphics and enjoy.

But we all know that there is a poor ammount of people playing Trem, doesnt matter how good it is.
People see this graphics and forgets to give it a try, cuz people is so mind-closed...

We have 2 clear options... or improve engine graphics or well... I think a decent promo video, showing all game posibilities would help a lot too.
Posibilities like normal gameplay, both alien and humans, some platforming gameplay (mission one or any death run map) and admin abussing parties.

We should make people know what they're missing...

TANK

#19
I think its good idea but i think trem-devs have no time for implement this.

Limited build points and some small amount(important not to overdo it) of pixels shader == very good Tremulous 1.1+n for pro players and new players.

UBP mode make biggest worst FPS drop for me then pixel shaders in XReal and other modified Id Tech 2-3 engines.

And i think that small amount of humans and aliens have Geforce 2 MX 440 in 2011 year for Tremulous ;D :basilisk: .
Long live Official EU SerVer :basilisk:

gimhael

The buildables don't slow down the engine as much as you think:




See the difference ?

Nux

Ouch!

You know something's wrong when sprites eat more fps than models do.

/dev/humancontroller

Quote from: Nux on September 12, 2011, 11:40:18 PM
You know something's wrong when sprites eat more fps than models do.
which is a vacuous fact, because sprites do NOT eat more FPS than models.
however, LOS traces (up to 9 per buildable) do eat a lot of FPS. see the relevant bug report.


Spiney

#24
.

gimhael

Quote from: Spiney on September 13, 2011, 07:59:14 AM
Rather than every time you make on such thread on these forums, go do so on http://ioquake3.org/
and ask them why their engine 'port' is still a fossil  :overmind:
I guess the reason is that they want ioquake3 to play Quake 3 maps. So far every project to improve the Q3 renderer broke backward compatibility because they needed different map and/or shader formats for new shiny graphics and so became useless for ioquake3.


Quote from: /dev/humancontroller on September 12, 2011, 11:55:42 PM
Quote from: Nux on September 12, 2011, 11:40:18 PM
You know something's wrong when sprites eat more fps than models do.
which is a vacuous fact, because sprites do NOT eat more FPS than models.
however, LOS traces (up to 9 per buildable) do eat a lot of FPS. see the relevant bug report.
True, this FPS drop is caused by the traces. On the other hand it doesn't follow that "sprites" are fast. In fact just opening the armoury menu halves my FPS.

vcxzet

Quote from: Spiney on September 13, 2011, 07:59:14 AM
Rather than every time you make on such thread on these forums, go do so on http://ioquake3.org/
and ask them why their engine 'port' is still a fossil  :overmind:
because the project leader don't know anything about coding.
also he will not allow ioquake3 to get up to date.
better start your own project and use ioquake3 as a basis if you want
well it is nearly 2012, there are better open source engines out there.
tremulous died years ago anyway

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

/dev/humancontroller

Quote from: gimhael on September 13, 2011, 09:53:35 AM
just opening the armoury menu halves my FPS.
wtfbbq? the armoury menu gives me -3 fps (and otherwise i have, for example, 70 fps).

vcxzet

remember each letter is 2 tris :D
it can fuck up old cards since they are already fucked up with models that lack LoD