Author Topic: Double OM  (Read 7907 times)

JOURNEYMAN

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Double OM
« on: September 09, 2011, 11:50:04 pm »
Well it happened again and this time I have the demo. US1 server.

http://www.mediafire.com/?nvjw7977um9q758

This time it wasn't a revert glitch.  Two grangers built OM at the same time.
Grab reality by the balls and squeeeeze!


c4

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Re: Double OM
« Reply #1 on: September 10, 2011, 04:40:24 am »
Pretty amazing.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Lakitu7

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Re: Double OM
« Reply #2 on: September 10, 2011, 05:12:50 am »
I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.

c4

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Re: Double OM
« Reply #3 on: September 10, 2011, 05:45:10 am »
keep it lakitu I lurv it  If anyone is that coordinated, you should let it stay
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

ULTRA Random ViruS

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Re: Double OM
« Reply #4 on: September 10, 2011, 10:05:01 am »
It is probably caused by ping.
I'm not sure about this, but building might be client-sided. If it is, then here's a solution:
One way to solve this is to reject a build request from the second client that builds when the first one is already building.

JOURNEYMAN

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Re: Double OM
« Reply #5 on: September 10, 2011, 01:41:28 pm »
It wasn't the case of building OM while one was already building.  The two grangers built OM precisely at the same time.  You can check the time stamp on the game log. 
Grab reality by the balls and squeeeeze!


/dev/humancontroller

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Re: Double OM
« Reply #6 on: September 10, 2011, 09:59:53 pm »
I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
i once reported the ability to deconstruct the last spawn by deconstructing the last two spawns in the same frame: https://bugzilla.icculus.org/show_bug.cgi?id=4059. fixing that was rejected.

Lakitu7

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Re: Double OM
« Reply #7 on: September 11, 2011, 09:10:53 pm »
Yeah, that's the one I was thinking of.