Author Topic: TremZ: development and discussion  (Read 78961 times)

your face

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Re: TremZ: development and discussion
« Reply #60 on: September 22, 2011, 09:03:33 pm »
Your face - Mapping Lead
Creating official maps, responsible for direction towards mapping

excuse me? ::)
What should it read?
your face - IRC lurker
responsible for never doing anything and making other people feel useful


if you guys want to use some of my old .map files that's fine, but I never agreed to do any actual work.  sorry but the mapping ship has sailed for me. :P
spam spam spam, waste waste waste!

Tremulant

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Re: TremZ: development and discussion
« Reply #61 on: September 22, 2011, 09:07:00 pm »
if you guys want to use some of my old .map files that's fine, but I never agreed to do any actual work.
that's slightly troubling, i take it the rest of the list is entirely accurate?
my knees by my face and my ass is being hammered

Celestial_Rage

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Re: TremZ: development and discussion
« Reply #62 on: September 22, 2011, 09:25:51 pm »
It's accurate for me at least.
"The reports of my death are greatly exaggerated" ~Mark Twain

Qrntz

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Re: TremZ: development and discussion
« Reply #63 on: September 22, 2011, 09:28:36 pm »
I approve of this this.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

gimhael

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Re: TremZ: development and discussion
« Reply #64 on: September 22, 2011, 09:33:11 pm »
Well, as far as it concerns renderer / OpenGL stuff, I'm game.

Vape

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Re: TremZ: development and discussion
« Reply #65 on: September 22, 2011, 09:53:18 pm »
Hopefully there aren't any Euro faggots in TremZ  ::)
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

ziplocpeople

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Re: TremZ: development and discussion
« Reply #66 on: September 22, 2011, 09:59:44 pm »
OGG Vorbis audio decoding - Is this really needed? Who wants lossy?
Most games use lossy formats for sound. They're smaller, and to be blunt if the bitrate is decent you're an idiot if you think you can hear the difference between the two (or, unless you have a sound system worth hundreds of dollars at least.) Even then, with the best equipment money can buy, you still won't hear every detail a lossless format has. There's a reason for this: The human ear sucks.
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Volt

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Re: TremZ: development and discussion
« Reply #67 on: September 22, 2011, 10:02:51 pm »
Hopefully there aren't any Euro faggots in TremZ  ::)

lol a good majority of the development team is european, but they're not fags so I guess not :)
if you guys want to use some of my old .map files that's fine, but I never agreed to do any actual work.
that's slightly troubling, i take it the rest of the list is entirely accurate?
I've updated list to reflect more accurate standings. I've also asked the people I've listed there to confirm themselves here. Me and your_face joke around a lot he's also on our development channel, I should have known when to take him seriously. But the list is now more accurate to reflect the changes.

Twizzel

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Re: TremZ: development and discussion
« Reply #68 on: September 22, 2011, 10:05:34 pm »
Will the gameplay be closer to 1.1 or 1.2?

Nux

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Re: TremZ: development and discussion
« Reply #69 on: September 22, 2011, 10:05:59 pm »
I can confirm that I've asked to be demoted to contributor and contribute is what I shall do!

Firstinaction

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Re: TremZ: development and discussion
« Reply #70 on: September 22, 2011, 10:07:12 pm »
I really dont see the problem...  

Some of you people are arguing over dumb shit because a group of people decided to make tremulous better...

Yea I dont see the problem....

Updated tremulous and as well as the engine, Think this should be a thanks not a gay response to some remake of star wars character (I mean really Get the fuck out) You guys are flameing  this topic because were helping tremulous

Yea like I said I dont see the problem...

With my new buildables/ weapons/ and human model I think this project has potential...

And really I think I just waisted my time telling some grown men sitting on there computers at home too look at whats being happend to trem...


If you think you can do better then do better... For now Get THEEEEE fuck out....

F1rst19




c4

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Re: TremZ: development and discussion
« Reply #71 on: September 22, 2011, 11:09:02 pm »
+1
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Pazuzu

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Re: TremZ: development and discussion
« Reply #72 on: September 23, 2011, 12:29:59 am »
^^There wasn't a problem until you said there was. Gtfo.

ok, can you give me the tool thingy app that can code?

Tremulant

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Re: TremZ: development and discussion
« Reply #73 on: September 23, 2011, 01:06:27 am »
I really dont see the problem...  

Some of you people are arguing over dumb shit because a group of people decided to make tremulous better...

Yea I dont see the problem....

Updated tremulous and as well as the engine, Think this should be a thanks not a gay response to some remake of star wars character (I mean really Get the fuck out) You guys are flameing  this topic because were helping tremulous

Yea like I said I dont see the problem...

With my new buildables/ weapons/ and human model I think this project has potential...

And really I think I just waisted my time telling some grown men sitting on there computers at home too look at whats being happend to trem...


If you think you can do better then do better... For now Get THEEEEE fuck out....

F1rst19
You're not making a great deal of sense, more modelling less unprovoked rage, k?
my knees by my face and my ass is being hammered

kharnov

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Re: TremZ: development and discussion
« Reply #74 on: September 23, 2011, 03:16:16 am »
Progress update, 09/22/11

  • Our bots are now able to build in-game, making specified layouts.
  • Engine overhaul is nearly complete, ahead of schedule.
  • All models are unwrapped and are now awaiting textures.

Here's another sneak peek. Try to guess for yourselves what classes these are. The first is being worked on, the second is nearing completion.



RAKninja-Decepticon

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Re: TremZ: development and discussion
« Reply #75 on: September 23, 2011, 04:27:02 am »
snip*
first goon, with that silly looking headshield.  i'll feed you to s3 if you give the option to have a shieldless goon with larger mandibles/tusks.

second, friend mara.  friend mara looks nice.  a question, is it supposed to be chitinous or meaty?  head suggests chitin, but the shape of the arms suggests meaty muscle. the only (admittedly minor) thing i would change is i'd have the first pair of legs be the largest, not the second.  the choppers are the business end of the mara after all.
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Odin

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Re: TremZ: development and discussion
« Reply #76 on: September 23, 2011, 09:15:24 am »
Your face - Mapping Lead
Creating official maps, responsible for direction towards mapping

excuse me? ::)
What should it read?
your face - IRC lurker
responsible for never doing anything and making other people feel useful


if you guys want to use some of my old .map files that's fine, but I never agreed to do any actual work.  sorry but the mapping ship has sailed for me. :P
This. We all boarded (with)the Supertanker(in a way this was the Odintanker back in the day) a while ago when we realized 1.2 was taking forever and we gave up on it. In a way I'd rather Trem just die off instead of 1.2 finally coming out some day because it's way past dying and 1.2 is just the beating of the horse.

vcxzet

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Re: TremZ: development and discussion
« Reply #77 on: September 23, 2011, 09:23:24 am »
I like how all of you thought I was trolling when I said tremulous was dead.
That was about 4 years ago.
WHERE IS YOUR GOD NOW!
:D

RAKninja-Decepticon

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Re: TremZ: development and discussion
« Reply #78 on: September 23, 2011, 09:33:29 am »
I like how all of you thought I was trolling when I said tremulous was dead.
That was about 4 years ago.
WHERE IS YOUR GOD NOW!
:D
in the window room building eggs.
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TANK

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Re: TremZ: development and discussion
« Reply #79 on: September 23, 2011, 10:12:10 am »
It can be fine I think.
What about simple shader reflections on water? :basilisk:
p.s.: default marauder model is more charismatic personality :) .
but this model is not bad.
« Last Edit: September 23, 2011, 11:36:52 am by TANK »
Long live Official EU SerVer :basilisk:

Celestial_Rage

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Re: TremZ: development and discussion
« Reply #80 on: September 23, 2011, 11:20:33 am »
This. We all boarded (with)the Supertanker(in a way this was the Odintanker back in the day) a while ago when we realized 1.2 was taking forever and we gave up on it. In a way I'd rather Trem just die off instead of 1.2 finally coming out some day because it's way past dying and 1.2 is just the beating of the horse.

Many of us disagree. We love this game and hope to breathe some new life into it with an updated engine and some new models released within a reasonable timeframe.
"The reports of my death are greatly exaggerated" ~Mark Twain

Khaoz

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Re: TremZ: development and discussion
« Reply #81 on: September 23, 2011, 12:34:43 pm »
My god this is awesome.

I think these guys should be developing trem, they seem to actually get stuff done, instead of claiming all these awesome features the next trem (1.2) is going to have.... and then not doing anything except change a few of the settings.

I believe this project here looks very promising, and am amazed at some of the work they have been able to produce (the modeling is awesome).

I hope the gameplay is similar to 1.1, I still find 1.1 a lot more fun than 1.2. I'm not actually sure why they had made all of those changes in 1.2, there was never anything wrong with 1.1. Just a few more features and some better models is all I really wanted.

Good luck 'Volts Wonder Team' I hope you succeed in this project, can't wait to play it.
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Falcon

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Re: TremZ: development and discussion
« Reply #82 on: September 23, 2011, 01:24:04 pm »
I'd have to agree with you on this Khaoz.
This is looking really nice for the amount of time it's been developed.
:)

GeneralScott

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Re: TremZ: development and discussion
« Reply #83 on: September 23, 2011, 04:57:23 pm »
Agree. What really gets me hyped is the engine overhauls... I know it won't make much difference but that's really one of those "barriers" that nobody else (including Darklegion) were willing to cross. As the gun models go, I still much prefer Stannum's, even though they took like....5 years.

kharnov

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Re: TremZ: development and discussion
« Reply #84 on: September 23, 2011, 06:01:02 pm »
Thanks for your support everyone!

a question, is it supposed to be chitinous or meaty?  head suggests chitin, but the shape of the arms suggests meaty muscle. the only (admittedly minor) thing i would change is i'd have the first pair of legs be the largest, not the second.  the choppers are the business end of the mara after all.

A sort of mix of chitin and meaty. Chitin armor plating over the more meaty portions. As for the pairs of legs, think about the mara jumping. Surely it's going to have pretty strong jumping legs! If the choppers are smaller, they're more maneuverable to allow for faster cutting. Alternatively, it could just be the perspective making that second pair look bigger.  :P

Here's another picture. Now the dragoon has legs!



We'll also probably be using this planet in the background of things, like the main menu screen. It'll be animated, of course, with cloud effects. We'll have a new render by then, probably. A work in progress.


Haraldx

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Re: TremZ: development and discussion
« Reply #85 on: September 23, 2011, 07:29:00 pm »
I like the last two pictures :)
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I JUST MINED ANIMATED CREATURES

Vape

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Re: TremZ: development and discussion
« Reply #86 on: September 23, 2011, 08:05:40 pm »
why a planet?
-If you think its a joke, it's like thinking that kicking a dog/shooting someone innocent in the leg is funny.
Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Volt

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Re: TremZ: development and discussion
« Reply #87 on: September 23, 2011, 08:45:11 pm »
why a planet?
So i can have a rotation model in mainmenu to go with animated stars.

also update



bleach

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Re: TremZ: development and discussion
« Reply #88 on: September 23, 2011, 08:59:53 pm »
That's gonna be badass in-game.  Keep it coming gents.

Dr. A. Goon

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Re: TremZ: development and discussion
« Reply #89 on: September 23, 2011, 09:39:30 pm »
This is looking great fast.  Keep up the epic work.  I also approve of new and old granger alike.