Author Topic: TremZ: development and discussion  (Read 78957 times)

c4

  • Posts: 554
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Re: TremZ: development and discussion
« Reply #90 on: September 23, 2011, 09:58:20 pm »
Can't wait to get some map screenshots in here.  Just not ready enough atm :)
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Pazuzu

  • Posts: 987
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Re: TremZ: development and discussion
« Reply #91 on: September 23, 2011, 10:57:49 pm »
These pictures are amazing. Still, you can't play a screenshot.

ok, can you give me the tool thingy app that can code?

Haraldx

  • Posts: 373
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Re: TremZ: development and discussion
« Reply #92 on: September 24, 2011, 08:45:03 am »
These pictures are amazing. Still, you can't play a screenshot.
Have a cookie, my friend!
*Gives cookie to Pazuzu*
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: TremZ: development and discussion
« Reply #93 on: September 24, 2011, 08:35:59 pm »
This thread has been locked on the direct and unsolicited request of its authors, who wish that the discussion be continued elsewhere.
« Last Edit: September 24, 2011, 08:37:38 pm by Lakitu7 »