There are some concerns in this thread that I would like to address:
First, the open development games
have been happening, Tremulant. Unfortunately, you were not online during the time we held them, either due to you being asleep or merely the difference in time zones between us. Our development team is mostly concentrated in North America, with several members in Europe, and I believe one in Japan. The next time you're online and we're holding a game, we'll make sure to invite you over.
Now, the discussion has been somewhat limited, as we're currently in a phase of rapid development, and we have decided to be mostly quiet about it so that we can address your questions after our production has reached a stable state. We've found that our asset creators are more productive when we don't have dozens of angry eyes glaring in their direction. We assure you, once production has been completed mid to late October, everything will be opened up again, and you may all experience the fruits of our labor.
The initial postings on these forums were locked, on our request, after we determined that it would be a little too insulting to advertise our fork on the forums owned and operated by the original development team. Thus, please be patient while we organize our forums. The forums will be open to the public starting, I believe, this weekend. There you may ask all your questions regarding the development of TremZ. I will answer as many as possible, and if there are specific questions meant to be asked to a particular developer, I will contact them directly on our private IRC channel.
Regarding #tremz, we've only just recently opened it, so the local community there is starting to build up. We've decided to move all non-essential and non-confidential development chatter to #tremz, so over the coming weeks, expect it to be much more lively. As always, I will take your questions there, and if we feel like teasing you, we'll drop some screenshots there. I think that's fair, yes?
In my new designation as the sole point of contact for these forums regarding TremZ development, I'd like to cease the bickering that has gone on for the last few posts. I would also like to state that the URLs will be provided once we finish the appropriate sites. In the meantime, you can all view my personal development blog at
http://uncannygaming.com/, where I've been posting the story material I've been writing.