Author Topic: Battlezone  (Read 34726 times)

Odin

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Battlezone
« on: August 11, 2006, 05:35:21 am »
battlezone_final is the latest!

Get it here.

Mostly consists of the ATCS/eq2 textures, I have used others from nexus6, and particles from niveus.

08/26/06
  • Battlezone Final rereleased.
  • Fixed exploit allowing some alien classes to hit Human buildings through the default structure platform(Where the Reactor is, by default).
  • Fixed the "Particle System Is Not Registered" error.

08/24/06
  • Battlezone Final released!

vcxzet

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« Reply #1 on: August 11, 2006, 09:49:24 pm »
1)two bases are too near
2)structure is good textures need some more touches
3)reminds me of ATCS(no not because of textures) It is like atcs with center removed

[db@]Megabite

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« Reply #2 on: August 11, 2006, 10:51:02 pm »
I agree with vcxzet on 1), but I have some other impressions as well:

- Texturing is quite bland, good in places where structures are detailed, bad on long walls, just blank concrete... but I guess you know that. ;)
- Detail brushes are okay, some more may do... some crates for cover, some more decoration.
- Colored lighting is burning my eyes, especially the blue corridor. A bit more natural would do... why would anybody in the (real) world make a corridor with just blue lights? Okay, except a disco... ;)

Well, this may sound all negative but please take it as constructive criticism. People posting more than "this is sh**t" usually want to help by telling you their impressions... ;)

I have uploaded the map to tremulous.info Derelict and put it into the mapcycle. I guess we can discuss gameplay on it, soon.

Danny
url=http://www.tremulous.info][/url]


Odin

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« Reply #3 on: August 12, 2006, 02:57:11 am »
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Texturing is quite bland, good in places where structures are detailed, bad on long walls, just blank concrete... but I guess you know that.
Yes, I wanted to get it tested before I start adding details to the walls. One thing is though, I couldn't find a texture that would suit most of the walls that are "bland". Thus, I just used the flat concrete texture. I figured most people wouldn't look around at the textures on the walls anyway, so I'll add them in the final version.

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Detail brushes are okay, some more may do... some crates for cover, some more decoration.
Duely noted.

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Colored lighting is burning my eyes, especially the blue corridor. A bit more natural would do... why would anybody in the (real) world make a corridor with just blue lights? Okay, except a disco...
I tried to make it like that to show that you were going into the Human territory and the Alien territory. I think I might have set the color a little too far to the blue side :D.

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Well, this may sound all negative but please take it as constructive criticism. People posting more than "this is sh**t" usually want to help by telling you their impressions...
Yea, I know.

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I have uploaded the map to tremulous.info Derelict and put it into the mapcycle. I guess we can discuss gameplay on it, soon.
Wow, thanks.

Odin

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« Reply #4 on: August 12, 2006, 03:00:38 am »
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1)two bases are too near
I know. That's actually the point of the map.

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2)structure is good textures need some more touches
Yes, I know. I want to try to keep the filesize down, since Tremulous still doesn't have wwwdownload functionality. I'll make it more "detailed" after I get some gameplay info.

gareth

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« Reply #5 on: August 12, 2006, 11:26:11 am »
Apart from what has already been said:

tyrants cant fit in the small corridors

i dont think it will play well

Odin

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« Reply #6 on: August 12, 2006, 03:08:45 pm »
Quote from: "gareth"
Apart from what has already been said:

tyrants cant fit in the small corridors

i dont think it will play well
Yes they can. I already tested this.

DarkRogue

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« Reply #7 on: August 12, 2006, 04:18:37 pm »
Wow three rooms, the main path being a straight run with no cover....

YEah this is liquified crap on a stick. Well made crap, but it's still crap.
n game name: Xiane

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« Reply #8 on: August 12, 2006, 07:57:30 pm »
I guess this is a perfect example of how to place some non-constructive criticizm.  :cry:

Danny
url=http://www.tremulous.info][/url]


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« Reply #9 on: August 12, 2006, 08:01:06 pm »
Quote from: "DarkRogue"
Wow three rooms, the main path being a straight run with no cover....

YEah this is liquified crap on a stick. Well made crap, but it's still crap.


Are u darkstorm?

Odin

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« Reply #10 on: August 13, 2006, 01:30:30 am »
Quote from: "DarkRogue"
Wow three rooms, the main path being a straight run with no cover....

YEah this is liquified crap on a stick. Well made crap, but it's still crap.
I'd like to see you make better, when you've first started mapping. Not to mention it's not even done yet.

DarkRogue

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« Reply #11 on: August 13, 2006, 01:41:29 am »
Nope I'm Xiane.

And MEgabyte: he first has to make a map to recieve constructive critcism. Honestly three rooms seperated by two doors is not a map. Hell it's barely considered a TEST.

Like I intially stated, it looks well made, no glaring texture errors and the architecture looks sound but there's nothing to it. It's crap. If you submitted it to Lvl, 9 out of 10 reviewers would suggest never putting such a pile of crap, regardless of how pretty, onto your hard drives based simply upon a few factors:

1) There's nothing to see, Human base looks exactly like alien base except for textures and a damaged door.

2) The author has taken no consideration to the gameplay elements of the mod/game its designed for.

I'm sure he'd get a few points for taking the time to align textures and not making HoM effects but all in all it's just three rooms that horrendously handle what tremulous involves, for the love of pixels the outside area seen through the windows is more interesting and diverse than what the gameplay actually takes place within. I mean honestly what stops humans from opening their door and just sitting back firing down the big ass central area? NOTHING. Is there any way for aliens to attack other than a long open corridor? NOPE, one route is all there is.

Constructive criticism: Stop wasting your bandwidth, take battlezone down and take what you learned making it and apply it towards a real map. From your brush work you have potential but for love of god do not submit battlezone as a tremulous map. Might fit better on a 1v1 tourney map....but for a multi player team game the map is just poorly suited due to lack of content.
n game name: Xiane

DarkRogue

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« Reply #12 on: August 13, 2006, 02:10:49 am »
Quote from: "Odin"
Quote from: "DarkRogue"
Wow three rooms, the main path being a straight run with no cover....

YEah this is liquified crap on a stick. Well made crap, but it's still crap.
I'd like to see you make better, when you've first started mapping. Not to mention it's not even done yet.


Dude when I first started mapping I made the exact mistake you made. I put red base in one room with ramps on one side, blue base on the other side with similar ramps and a poorly designed center area (mind you the central area was various path ways over lava which is far more interesting than a straight corridor - regardless it didn't play well)

The difference is such early attempts I took starting advice to heart:

Never release your first map.

You think I'm the first to coin that phrase? Some of the best map authors including game development company ones will tell you the exact same thing. NEver release your first map. Regardless how good you think it is, how proud you are of it...it WILL suck. There's no escaping this destiny when you start mapping. Why so when your architecture has been pored over and adjusted for weeks if not months? BEcause as a starting mapper you have no concept of gameplay. It's easy to make a really cool design. It's only slightly harder to make it look good and mesh well together to not spit compiler errors.

The real hardcore bitch to mapping is realizing that your dream design at the start of your mapping journey rarely, if ever, takes into consideration the layered issues of gameplay.

Take battlezone, I'm sure in your mind you see the mid room being this big battlezone where teams will rush at each other and have massavie carnage. Reality is, humans will sit at their door and turn that mid room into a firing range that aliens can do NOTHING about. With no secondary routes, no alternative bases not even the minorest of coverings the map in its current state is as stated a liquified pile of crap on a stick cause only one side is catered to. There's no body to this map. IT has some pretty eyecandy to be sure through those windows but the reachible area is just plain and devoid of anything worthwhile to call it worth checking out.

"I'm not finished yet" then why did you post it? to get praise for half finished crap? To be praised for something the average downloader cannot see cause it's still on your graph paper or inside your skull? Dude take the time to actually make the map first. Then post it for criticism. Posting a half assed version doesn't get you praise and is a waste of peoples time and people have no qualms about letting you know their disappointment.

Again I re-itterate. Take battlezone and learn from it. It looks nice. But there's no thought to how tremulous plays in it's current design. Yeah claim it's not finished, it's the nice little excuse newbie mappers like to give when they release their test maps and don't get pats on the back. You're not the first, nor the last to try that line. In the end, we all map for ourselves, if you're happy with battlezone then good on ya but from my own point of view what was released to be viewed was pretty, graphically. Playability wise in it's current state, it is crap. Don't like an honest opinion? Don't release your maps to the public and ask a public opinion.
n game name: Xiane

Odin

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« Reply #13 on: August 13, 2006, 05:12:20 am »
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for the love of pixels the outside area seen through the windows is more interesting and diverse than what the gameplay actually takes place within.
If you'd actually read my posts, you'd know that I said that I was going to open that area up in the next version.

Another thing: Why is ATCS one of the best maps in Tremulous, when it's just two sides, and a couple ramps? If mine is like that too, then why is ATCS omitted from your ramblings?

In fact, if you even played my map more than 10 seconds, you'd know that there is a third door in the middle room that leads to another room, that can be used as an alternate base location, which, by the way, was used on the Derelict server, by the Alien team.

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"I'm not finished yet" then why did you post it? to get praise for half finished crap?
I need not answer this question to someone who seemingly has no reason to call this map crap, especially since you did not fully test it. This is a test release. You test features, submit bugs to me, and I fix those bugs and add more features to the next release.

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To be praised for something the average downloader cannot see cause it's still on your graph paper or inside your skull?
As I said, I was waiting for gameplay information before I opened the rest. I wanted to see how the teams played the map out before adding it.

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Posting a half assed version doesn't get you praise and is a waste of peoples time and people have no qualms about letting you know their disappointment.
By the looks of these replies to my topic, I don't think anyone but you is disappointed.

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Yeah claim it's not finished, it's the nice little excuse newbie mappers like to give when they release their test maps and don't get pats on the back.
Immediately having it put up on a server for use by a top Tremulous player isn't enough of a "pat on the back"?

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Don't like an honest opinion? Don't release your maps to the public and ask a public opinion.
I don't like an asshole's opinion.

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And MEgabyte: he first has to make a map to recieve constructive critcism. Honestly three rooms seperated by two doors is not a map. Hell it's barely considered a TEST.
Many maps are put out in beta. In fact, most of the maps in Wolf: ET were in beta before they had their final releases. Take Temple, for example.

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It's crap.
And thus, I will no longer take your opinions seriously. That isn't criticism, that's insult.

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If you submitted it to Lvl, 9 out of 10 reviewers would suggest never putting such a pile of crap, regardless of how pretty, onto your hard drives
I don't give a shit about their opinions. That's why I didn't submit it there. I submitted it here, because I knew the Tremulous community is mature, and understanding. Lately that doesn't seem to be the case with you.

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There's nothing to see, Human base looks exactly like alien base except for textures and a damaged door.
Yes, as I intended.

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The author has taken no consideration to the gameplay elements of the mod/game its designed for.
Which is why I've posted it here, to get gameplay information. To see how people play the map.

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Is there any way for aliens to attack other than a long open corridor? NOPE, one route is all there is.
Actually, there's two. If you'd taken the time to check, you'd know this.

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Stop wasting your bandwidth
I have unlimited bandwidth.

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take battlezone down
Why should I have to take it down, just because it didn't appease you?

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Might fit better on a 1v1 tourney map....but for a multi player team game the map is just poorly suited due to lack of content.
And again I'll say that I will open the map up more after I get gameplay info from people who've actually played the map in a multiplayer environment.

SLAVE|Mietz

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« Reply #14 on: August 13, 2006, 05:45:57 am »
Quote from: "DarkRogue"
Nope I'm Xiane.

And MEgabyte: he first has to make a map to recieve constructive critcism. Honestly three rooms seperated by two doors is not a map. Hell it's barely considered a TEST.

Like I intially stated, it looks well made, no glaring texture errors and the architecture looks sound but there's nothing to it. It's crap. If you submitted it to Lvl, 9 out of 10 reviewers would suggest never putting such a pile of crap, regardless of how pretty, onto your hard drives based simply upon a few factors:

1) There's nothing to see, Human base looks exactly like alien base except for textures and a damaged door.

2) The author has taken no consideration to the gameplay elements of the mod/game its designed for.

I'm sure he'd get a few points for taking the time to align textures and not making HoM effects but all in all it's just three rooms that horrendously handle what tremulous involves, for the love of pixels the outside area seen through the windows is more interesting and diverse than what the gameplay actually takes place within. I mean honestly what stops humans from opening their door and just sitting back firing down the big ass central area? NOTHING. Is there any way for aliens to attack other than a long open corridor? NOPE, one route is all there is.

Constructive criticism: Stop wasting your bandwidth, take battlezone down and take what you learned making it and apply it towards a real map. From your brush work you have potential but for love of god do not submit battlezone as a tremulous map. Might fit better on a 1v1 tourney map....but for a multi player team game the map is just poorly suited due to lack of content.


Wow, i just found the most arrogant person in the world (right after me).

DarkRogue

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« Reply #15 on: August 13, 2006, 06:51:07 am »
~Shrugs~ I'm not arrogant. I'm just experienced and brutally honest.

Odin let me address your comments in order:

1) Fix the issues inside before expanding the gameplay area. To fix say the back corridor which I did indeed miss (and I stand by the thought there's only one USIBLE route as that corridor is a narrow deathtrap for anything larger than a basilisk) so that it's not a deathtrap for larger aliens.

2) I omit ATCS because the gameplay works. Battlezone does not compare to it even slightly. Maybe if you had a Z-axis comparible to UTCS you could compare your map to ATCS like it can....but since it does not I don't feel like utterly humiliating your ass by pointing out what atcs did right and where you tripped up and did a face plant.

3) Yup I missed the middle room, go figure considering the doors were using the same wall texture as the opposite wall. I don't generally press up against a wall to inspect it.

4) Indeed you don't have to answer questions. As for no reason? LEts see a general disregard to gameplay BEFORE you map isn't a reason? I mean it's one of a mappers fundemental considerations before you even open GTK or Quark or whatever. Is like designing and building a stadium before knowing your client wanted a house. It's alot of work and effort which will just get torn down afterwards. More on this latter.

5) If you were using as ATCS as a guide post you could compare what it does right against your map. For example, compare your bases with ATCS. What makes ATCS bases hard to attack, defend, navigate. What advantages does it possess, what disadvantages does it impose, does the bases feel cramped or too spacious, will defenses be centralized or spread thin? These questions are ones that others can answer but in truth as the mapper it's up to you to impose the difficulties.

6) Seems gareth, vcx and megabyte also posted negative criticisms and all of us in our own way have tried to help. Mine are less forgiving. Get use to it or not. All seem to think your map looks nice....but the gameplay needs work.

7) Considering megabyte puts ALL betas up on the derelict server it's not a pat on the back, it's a generous service megabyte thankfully provides the community. And considering you choose to ignore the more negative comments that don't include high praise it's enough proof you're looking for pats on the back dude.

8) Yep I'm an asshole. LEast I'm an honest one.

9) There's a difference between a beta and a test map. Beta is an honest try at making something that fits the game its for....a test is something cobbled together then made to fit later. Like you have expressed battlezone to be. You want play tests to dictate gameplay....but in your overall design of the map gameplay should have been the first priority in the maps layout. Hence why I classify three/four rooms  stuffed into a pk3 and called a map not a beta, I compare it more on par with a mapping tutorial test map trying to be crammed into a mold it's really not suited for. Look over mapping tutorials and compare against your map. One room, connected to a second 'room', connected to a mirrored copy of the first room connected by a narrow tunnel. Sounds like 90% of the mapping tutorials conducted on 'How to Connect rooms'.

10) I'm sorry you feel it's an insult, then again considering you consider me an asshole I'm not really broken up over it.

11) Tremulous community mature? Dude the first week of release tremulous had more griefers than the quake 3 source release did. Lvl is THE map review site for quake engine games. Trust me if you think they lack maturity over there and don't set a certain standards for maps you are the one lacking maturity in the fact you can't handle failure. As for understanding, I understand fine. All mappers begin somehwere but there's a difference between some mappers than others. Some mappers have only friends that kiss as much ass as possible, regardless if the map sucks worse than a two cent whore they'll tell the guy what he hopes to hear...and he'll go on making shitty maps. Then there are those that are nitpicked to death. The SLIGHTEST texture mis alignment is treated as the greatest crime against a map. These are the authors that produce truely astounding maps in time because they don't settle on what is 'nice', they achieve the best they can produce. Which do you want to be?

12) Yes you wanted it the same I understand that however it's an empty floor below an equally empty floor. As megabyte mentioned detail brushes never hurts.

13) Yes but you can get a general idea of how people will play your map from watching how they respond to varying situations. For example: the typical human will do which of the following given a long corridor with no cover:

a) Rush ahead towards the alien rushing towards him

b) sit his ass at his end of the corridor and pick off the alien as it heads to him

IF you answer A you haven't played Trem nearly enough to udnerstand the typical community member nor its gameplay.

14) My ap[ologies I did check and yes there is two, however as mentioned above I still only consider the map having one usible route, see the secondary route is this long corridor that is large enough to fit ONE larger alien at a time. At S3 I could sit my battery packed arse at one end of the blue corridor and just farm the goons, marauders and tyrants that stupidly tried to use that deathtrap. First off lets comparee atcs to battlezone. ATCS secondary route is a twisting passage that allowed for ducking behind a corner and never really a straight shot of any big distance, similarly 2-3 tyrants could maneuver around each other in the area with minimal clipping. Battlezone is three long tight corridors that fit one tyrant at a time. See the problem?

15) good for you.

16) Because I know what it's like to get a bad reputation for crappy maps. I releasted literal peices of shit that I wish I had not. For example ask any gloomer what they thought of Crisis at Ice Station 8. Yup it had a fan base of people that enjoyed it but as a whole it poorly handled its games gameplay. Like any failure it can haunt you and really suck the fun out of mapping.

17) Well perhaps they'll see something that I have not cause given the layout of the map as it is I can see how many games will go. Is like ATCS, if grangers don't tube the ramp do you think humans won't saw rush the om? Of course they will. Give humans a long unobstructed corridor and I really can't see how the typical player on't just sit at their open doors picking off aliens that try to cross that wide open space.


Again, take these opinions as you will. I don't say it's crap cause I don't like its look. In its current rendition knowing the community that I play with battlezone would just be a campfest hence in the community I'm most familiar with it would play like crap. It needs cover for that primary route and the back route needs serious expanding. The bases need serious personality improvements. You might discover otherwise with other players but you'll have to forgive me for not sugar coating things for you, I tell things as I see them, again if that makes me an asshole so be it, least I'm honest.
n game name: Xiane

Odin

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« Reply #16 on: August 13, 2006, 07:33:38 am »
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~Shrugs~ I'm not arrogant. I'm just experienced and brutally honest.
Arrogance, at its best. Ironic, too.

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Yup I missed the middle room, go figure considering the doors were using the same wall texture as the opposite wall. I don't generally press up against a wall to inspect it.
Yes, but it's sort of in the wall and it pretty much presents itself.

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Indeed you don't have to answer questions. As for no reason? LEts see a general disregard to gameplay BEFORE you map isn't a reason? I mean it's one of a mappers fundemental considerations before you even open GTK or Quark or whatever. Is like designing and building a stadium before knowing your client wanted a house. It's alot of work and effort which will just get torn down afterwards. More on this latter.
And you have a right to tell me what to think? Look, I put out my map because I thought it would work. Seriously, you think a mapper of my experiance knows how the public will play the map?

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If you were using as ATCS as a guide post you could compare what it does right against your map. For example, compare your bases with ATCS. What makes ATCS bases hard to attack, defend, navigate. What advantages does it possess, what disadvantages does it impose, does the bases feel cramped or too spacious, will defenses be centralized or spread thin? These questions are ones that others can answer but in truth as the mapper it's up to you to impose the difficulties.
It's also up to me to do whatever the hell I want, whether you like it or not.

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Seems gareth, vcx and megabyte also posted negative criticisms and all of us in our own way have tried to help. Mine are less forgiving. Get use to it or not.
Yes, but they didn't insult me in the process.

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Considering megabyte puts ALL betas up on the derelict server it's not a pat on the back, it's a generous service megabyte thankfully provides the community. And considering you choose to ignore the more negative comments that don't include high praise it's enough proof you're looking for pats on the back dude.
If I were, I don't want any from you. If you'll notice, you're the only one I have a problem with, not because you made some "constructive critisism", but because your idea of constructive critisism is something out of the Twilight Zone.

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Yep I'm an asshole. LEast I'm an honest one.
And one I don't want in my topics.

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There's a difference between a beta and a test map. Beta is an honest try at making something that fits the game its for....a test is something cobbled together then made to fit later. Like you have expressed battlezone to be. You want play tests to dictate gameplay....but in your overall design of the map gameplay should have been the first priority in the maps layout. Hence why I classify three/four rooms stuffed into a pk3 and called a map not a beta, I compare it more on par with a mapping tutorial test map trying to be crammed into a mold it's really not suited for. Look over mapping tutorials and compare against your map. One room, connected to a second 'room', connected to a mirrored copy of the first room connected by a narrow tunnel. Sounds like 90% of the mapping tutorials conducted on 'How to Connect rooms'.
Well gee, thanks for another insult on my intelligence.

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I'm sorry you feel it's an insult, then again considering you consider me an asshole I'm not really broken up over it.
And? You just admitted you are one.

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Tremulous community mature? Dude the first week of release tremulous had more griefers than the quake 3 source release did.
Yes, the Tremulous community. The people of this forum. A gaming community is when people who commonly play a game come together to discuss said game.

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Lvl is THE map review site for quake engine games. Trust me if you think they lack maturity over there and don't set a certain standards for maps you are the one lacking maturity in the fact you can't handle failure.
Failure? How do I fail just because you say so? Because my map doesn't meet some "standards" I've never heard about? I choose not to go by your "standards". Thank you.
Again, I'll say that you're the only one I have a problem with, because of your arrogance.

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Some mappers have only friends that kiss as much ass as possible, regardless if the map sucks worse than a two cent whore they'll tell the guy what he hopes to hear...and he'll go on making shitty maps.
So you're calling Megabyte and everyone else a kiss-ass for praising my map a little bit?

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Which do you want to be?
I'd rather not join your ranks, thanks. I'd rather not be an arrogant son-of-a-bitch my friends can hate me for.

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Yes you wanted it the same I understand that however it's an empty floor below an equally empty floor. As megabyte mentioned detail brushes never hurts.
And, as I said, I will be adding them in the next version. Can you read?

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My ap[ologies I did check and yes there is two, however as mentioned above I still only consider the map having one usible route, see the secondary route is this long corridor that is large enough to fit ONE larger alien at a time. At S3 I could sit my battery packed arse at one end of the blue corridor and just farm the goons, marauders and tyrants that stupidly tried to use that deathtrap. First off lets comparee atcs to battlezone. ATCS secondary route is a twisting passage that allowed for ducking behind a corner and never really a straight shot of any big distance, similarly 2-3 tyrants could maneuver around each other in the area with minimal clipping. Battlezone is three long tight corridors that fit one tyrant at a time. See the problem?
Yes, and as I said, I will be opening the map more in the next version.

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Because I know what it's like to get a bad reputation for crappy maps. I releasted literal peices of shit that I wish I had not. For example ask any gloomer what they thought of Crisis at Ice Station 8. Yup it had a fan base of people that enjoyed it but as a whole it poorly handled its games gameplay. Like any failure it can haunt you and really suck the fun out of mapping.
You really let such things grow on you? I mean seriously, here you are, bitching about my map and how it sucks so much, when you come back and tell me that you too had released bad maps? Did anyone bitch about your maps this much when you released them? If you answer yes, you've proven to me that "Lvl" is filled with a bunch of arrogant assholes, such as yourself.

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Again, take these opinions as you will. I don't say it's crap cause I don't like its look. In its current rendition knowing the community that I play with battlezone would just be a campfest hence in the community I'm most familiar with it would play like crap. It needs cover for that primary route and the back route needs serious expanding. The bases need serious personality improvements. You might discover otherwise with other players but you'll have to forgive me for not sugar coating things for you, I tell things as I see them, again if that makes me an asshole so be it, least I'm honest.
For the love of God, can you get any more arrogant?
Secondly, please read my posts. I've already said multiple times that I will add details such as crates in the next version. Most of those times I've said that directly to you.

DarkRogue

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« Reply #17 on: August 13, 2006, 01:31:51 pm »
First off, take a step back and breath Odin. Half of my comments were an explination of MY PERSONAL VIEW. If you feel my personal view is an insult to yours that's your own problem. HAs nothing to do with arrogance or assholery. Grow a thicker skin.

Secondly, Lvl happens to be one of the best if not THE best review sites for quake3 maps and mod maps. You are above such a system? Don't make me laugh. Alot of us authors never submit half of what we map to lvl because of the quality shown there. I'd suggest you check out the site before you knock it.

Third, no lvl did not give me such harsh review. Such harshness comes from my prior community, Gloom. For a long while it held it's own map review site and repository. MAny maps got raked over the same coals I raked yours, not to be malicious and just try and piss you off but in everyones own way trying to help you get better. You call it conctructive criticism from the Twilight Zone? I call it passing on advice I was given when I stood where you are. A posted map that in it's roughness didn't get rave reviews.

Like you we map authors of gloom could get pissy take it as personal insult and start ranting about how they were arrogant assholes and so on. And a few did. The majority of us hoever had a thicker skin, took the bad reviews and tried harder. Some times we succeeded other times we failed. Is all part of the big process.

Lastly, I tried to explain my own personal mindset. Do I consider Megabyte and others kiss asses? No. Do I think you're only looking for praise? Again no. However I will address one issue you brought up:

Quote
Seriously, you think a mapper of my experiance knows how the public will play the map?


As I will re-itterate, gameplay is the primary focus of a mapper. You can argue this all you like but EVERY mapper is primarily concerned with how well their creation will work in the medium it is designed for. For example a mapper makes a tourney sized level, does he then ask the CTF community to see if it'll work? No, the map was either initially concepted to be a ctf level or it was a tourney.

It is hard to picture making a map with no forethought into how the map will be played and letting the communtiy dictate how it should be adjusted to fit. I will wish you luck with it and no longer trouble your thread Odin, but I do ask one thing before you release your next beta sit back on a fe servers and see how tremulous is normally played. Give yourself an insight into how each team handles similar situations as those within your own map. It'll provide a great insight in how to change your map for the better.
n game name: Xiane

SLAVE|Mietz

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« Reply #18 on: August 13, 2006, 02:11:09 pm »
Quote from: "DarkRogue"
First off, take a step back and breath Odin. Half of my comments were an explination of MY PERSONAL VIEW. If you feel my personal view is an insult to yours that's your own problem. HAs nothing to do with arrogance or assholery. Grow a thicker skin.

Secondly, Lvl happens to be one of the best if not THE best review sites for quake3 maps and mod maps. You are above such a system? Don't make me laugh. Alot of us authors never submit half of what we map to lvl because of the quality shown there. I'd suggest you check out the site before you knock it.

Third, no lvl did not give me such harsh review. Such harshness comes from my prior community, Gloom. For a long while it held it's own map review site and repository. MAny maps got raked over the same coals I raked yours, not to be malicious and just try and piss you off but in everyones own way trying to help you get better. You call it conctructive criticism from the Twilight Zone? I call it passing on advice I was given when I stood where you are. A posted map that in it's roughness didn't get rave reviews.

Like you we map authors of gloom could get pissy take it as personal insult and start ranting about how they were arrogant assholes and so on. And a few did. The majority of us hoever had a thicker skin, took the bad reviews and tried harder. Some times we succeeded other times we failed. Is all part of the big process.

Lastly, I tried to explain my own personal mindset. Do I consider Megabyte and others kiss asses? No. Do I think you're only looking for praise? Again no. However I will address one issue you brought up:

Quote
Seriously, you think a mapper of my experiance knows how the public will play the map?


As I will re-itterate, gameplay is the primary focus of a mapper. You can argue this all you like but EVERY mapper is primarily concerned with how well their creation will work in the medium it is designed for. For example a mapper makes a tourney sized level, does he then ask the CTF community to see if it'll work? No, the map was either initially concepted to be a ctf level or it was a tourney.

It is hard to picture making a map with no forethought into how the map will be played and letting the communtiy dictate how it should be adjusted to fit. I will wish you luck with it and no longer trouble your thread Odin, but I do ask one thing before you release your next beta sit back on a fe servers and see how tremulous is normally played. Give yourself an insight into how each team handles similar situations as those within your own map. It'll provide a great insight in how to change your map for the better.


http://en.wikipedia.org/wiki/Netiquette

Odin

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« Reply #19 on: August 13, 2006, 04:23:41 pm »
Quote
First off, take a step back and breath Odin. Half of my comments were an explination of MY PERSONAL VIEW. If you feel my personal view is an insult to yours that's your own problem. HAs nothing to do with arrogance or assholery. Grow a thicker skin.
And now you deny it?

Quote
Secondly, Lvl happens to be one of the best if not THE best review sites for quake3 maps and mod maps. You are above such a system? Don't make me laugh. Alot of us authors never submit half of what we map to lvl because of the quality shown there. I'd suggest you check out the site before you knock it.
No, sorry.

Quote
A posted map that in it's roughness didn't get rave reviews.
I didn't expect rave reviews. And I sure as hell didn't expect you to troll my topic either.

Quote
Like you we map authors of gloom could get pissy take it as personal insult and start ranting about how they were arrogant assholes and so on. And a few did. The majority of us hoever had a thicker skin, took the bad reviews and tried harder. Some times we succeeded other times we failed. Is all part of the big process.
omfg i played gloom i r so leeter than u!

Quote
As I will re-itterate, gameplay is the primary focus of a mapper. You can argue this all you like but EVERY mapper is primarily concerned with how well their creation will work in the medium it is designed for. For example a mapper makes a tourney sized level, does he then ask the CTF community to see if it'll work? No, the map was either initially concepted to be a ctf level or it was a tourney.
Ok, I'm sorry I didn't appease you.

Quote
I will wish you luck with it and no longer trouble your thread Odin
Good day, sir.

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« Reply #20 on: August 13, 2006, 04:26:53 pm »
I guess all should calm down here a bit.
Calling another person's work of quite some hours crap is not very nice. Calling the other one an asshole isn't, either!

I, too, think, that the map is not very far evolved by now. I, too, think, that gameplay will have to be tweaked seriously to make it a really good map.

But think about this:

1. It is a beta release. Odin never promised a perfect piece of art and gameplay, he just posted it to get constructive feedback.
By the way, this is not his first map. There is an older one he did not publish, just wrote about.

2. In the gaming industry mappers don't get their skills by constantly mapping and not testing their maps. They have developer studios with other guys working there who play and test the map.
The normal mapper, beginner or advanced, does not have his personal testing team so posting a map like this is the best way to get feedback and learn from it!
Sure, future releases by Odin will get better in the first released beta. He will have to learn to do so, so give him constructive feedback.

3. I know of a mapper who did release a beta with a walkable skybox... nobody flamed that, I remember people pushing that mapper in the right direction respectfully, back then.
Please just try to do it the same way.

Danny


P.S.: *pat on the back*

P.P.S.: You knew that I was one of the first to upload a map to LVL? ;) Got number six: http://lvlworld.com/comments.php?id=6

Yeah, long time ago, 1999... ;)
url=http://www.tremulous.info][/url]


gareth

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« Reply #21 on: August 13, 2006, 05:13:18 pm »
Quote from: "SLAVE|Mietz"
Quote from: "DarkRogue"
...


http://en.wikipedia.org/wiki/Netiquette



http://en.wikipedia.org/wiki/Spam

[db@]Megabite

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« Reply #22 on: August 13, 2006, 05:54:44 pm »
Well... from a beholder's point of view, you are both right... :D

Danny
url=http://www.tremulous.info][/url]


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« Reply #23 on: August 13, 2006, 07:54:23 pm »
Quote from: "[db@
Megabite"]I guess all should calm down here a bit.
Calling another person's work of quite some hours crap is not very nice. Calling the other one an asshole isn't, either!

P.P.S.: You knew that I was one of the first to upload a map to LVL? ;) Got number six: http://lvlworld.com/comments.php?id=6

Yeah, long time ago, 1999... ;)


Heh never experienced the GMD did you Megabyte, should fire up planetgloom.com and go to the Maps section, there's reviews there. Mostly done by Saig, Cataclaw and a bunch of others. If you can't crack a smile by how much like Cranky Steve, Saig can be you've never lived.

#6 on Lvl, congrats! Like I told Odin here never really felt my work was polished enough for the site, some of the maps they have over there still make my jaw drop at how damn good some mappers are.

As for the comment about not flaming a wallwalkable sky...as I said go read the GMD and look for reviews on Crisis at Ice Station 8 and Infested Forts, pretty much any maps produced by Xiane/Dark Rogue/ Darkhawk (my aliases during gloom) hell look through most of the reviews, where lvl calmly goes through the points of map the Cranky Steve GMD rendition is just hilarious, the comments while insulting are a riot. Mainly because the reviewer is RIGHT.

Spam, netiquette...screw'em. I reserve the right to be an angsty bastard damn it! ;)
n game name: Xiane

SLAVE|Mietz

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« Reply #24 on: August 13, 2006, 08:16:50 pm »
Quote from: "DarkRogue"
Quote from: "[db@
Megabite"]I guess all should calm down here a bit.
Calling another person's work of quite some hours crap is not very nice. Calling the other one an asshole isn't, either!

P.P.S.: You knew that I was one of the first to upload a map to LVL? ;) Got number six: http://lvlworld.com/comments.php?id=6

Yeah, long time ago, 1999... ;)


Heh never experienced the GMD did you Megabyte, should fire up planetgloom.com and go to the Maps section, there's reviews there. Mostly done by Saig, Cataclaw and a bunch of others. If you can't crack a smile by how much like Cranky Steve, Saig can be you've never lived.

#6 on Lvl, congrats! Like I told Odin here never really felt my work was polished enough for the site, some of the maps they have over there still make my jaw drop at how damn good some mappers are.

As for the comment about not flaming a wallwalkable sky...as I said go read the GMD and look for reviews on Crisis at Ice Station 8 and Infested Forts, pretty much any maps produced by Xiane/Dark Rogue/ Darkhawk (my aliases during gloom) hell look through most of the reviews, where lvl calmly goes through the points of map the Cranky Steve GMD rendition is just hilarious, the comments while insulting are a riot. Mainly because the reviewer is RIGHT.

Spam, netiquette...screw'em. I reserve the right to be an angsty bastard damn it! ;)


Cataclaw, oh yes, right http://planettremulous.com/ this cataclaw

whitebear

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« Reply #25 on: August 13, 2006, 08:27:59 pm »
the default base of aliens simply wont work... aliens can be beaten within 2 minutes... if you want aliens to have good defence then you need to make smaller doors and both enterances to have doors.

DarkWolf

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« Reply #26 on: August 13, 2006, 11:12:35 pm »
off topic: Hey, theres some sort of weapons mod on the download page, too bad the link is down, anyhow, would i be able to use those sounds anyway?

srry for going off topic  :) .
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MadMan2k

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« Reply #27 on: August 13, 2006, 11:27:22 pm »
wow! nice flamewar(didnt read all). if you allow me to distract you a bit from it heres my oppinion:
I played this map on derelict and I think it rocks. Its design might be simple but it works ou very well.
The gameflow is very fast which I like and the two entrances are far away from each other to be both spammed with turrets so the best base location is the upper level which takes away much of the camping on the human side.
I yet have to take a closer look on it though since the alien pressure didnt alow much sightseeing ;)

but the tyrant really doesnt fit in the small corridor

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« Reply #28 on: August 14, 2006, 12:36:34 am »

Odin

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« Reply #29 on: August 14, 2006, 02:37:34 am »
Quote from: "MadMan2k"
but the tyrant really doesnt fit in the small corridor
Yea. I played on Derelect as well, and saw that. I'll fix that in th next version.

Quote
off topic: Hey, theres some sort of weapons mod on the download page, too bad the link is down, anyhow, would i be able to use those sounds anyway?
I probably wrote the link wrong. I'll check.
Anyway, the sound mod doesn't work in servers that don't have the mod as well. Basically, if they have sv_pure enabled, you can't use it, except through an obvious bug in Tremulous that I won't tell you about.

Quote
if you want aliens to have good defence then you need to make smaller doors and both enterances to have doors.
I tried adding doors to those corridors, but ran into problems, so I removed them(I forget what problem I had).