Author Topic: Entity's speed key  (Read 7111 times)

swamp-cecil

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Entity's speed key
« on: November 02, 2011, 12:09:28 am »
As most of you know, each mobile entity contains a "speed" key (parm?). Wanting to make advanced  decorations for my map, I need to make each entity work in perfect symmetry with one another. My  question is: What is "speed" measured in? Game units per second? If there is no unit it travels in, how many game units (or grid squares in radiant) can an entity with a speed of 100 travel in 1 second?
these are stupid suggestions, don't even waste our time.
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/dev/humancontroller

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Re: Entity's speed key
« Reply #1 on: November 02, 2011, 05:23:56 am »
depends on the particular entity, but internally, speed is most often measured in qunits/second (or "quake units per second") (and for reference, the stock human bounding box size is 30x30x56 in qunits).

swamp-cecil

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Re: Entity's speed key
« Reply #2 on: November 02, 2011, 09:18:31 pm »
How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

/dev/humancontroller

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Re: Entity's speed key
« Reply #3 on: November 02, 2011, 11:22:32 pm »
Quote from: UniqPhoeniX
the grid size is customizable, I set my default to 32

Ingar

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Re: Entity's speed key
« Reply #4 on: November 03, 2011, 08:47:33 pm »
How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.

grid size 1 equals quake units, and then there's the magic j key.
(note: select stuff before pressing the magic key)
« Last Edit: November 03, 2011, 08:51:19 pm by Ingar »