Author Topic: Single Player  (Read 10861 times)

lol

  • Posts: 61
  • Turrets: +2/-4
Single Player
« on: December 15, 2011, 02:31:42 am »
I've been giving some thought into making a cutscene and/or mod based on the story found here http://tremulous.net/about/

I haven't mapped or attempted modding in about 2 years but I just think it would be hella tight to have a short cutscene that could be animated using tremulous models and such where this all takes place and then it skips to perhaps a cargo ship that has been taken over by the aliens and you are leading the expedition team.  The mission could be extremely simple but a tremulous cutscene plus a small playable mission would be the shit.  And oh by the way when the team is approaching the cargo ship this would be looming in the background.  

http://tremulous.net/forum/index.php?topic=16328.0

If the Tremulous Community gets together I think we could make this and make it bad ass. So what say you?  

« Last Edit: December 15, 2011, 02:59:38 am by lol »

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Single Player
« Reply #1 on: December 15, 2011, 07:04:43 pm »
It won't happen here, considering that the old Tremulous is effectively dead. Pretty much everyone is migrating over to TremZ.

If you're interested, here are some links:

Main site: http://tremz.com/
Forums: http://tremz.com/forums/
Story blog: http://uncannygaming.com/ (I post background material for things here, along with untextured models)
IRC: #tremz @ Freenode
« Last Edit: December 15, 2011, 08:21:34 pm by kharnov »

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Single Player
« Reply #2 on: December 16, 2011, 02:19:57 am »
It won't happen here
ORLY. scripting + objective-based maps + bots = single-player or cooperative mode.

E-Mxp

  • Posts: 722
  • Turrets: +27/-10
Re: Single Player
« Reply #3 on: December 16, 2011, 09:40:33 am »
ORLY. scripting + objective-based maps + bots = single-player or cooperative mode.
True, also stuff like the old Ambush mod could be easily incorporated into something like a singleplayer mode.

TheDushan

  • Posts: 26
  • Turrets: +0/-666
Re: Single Player
« Reply #4 on: December 16, 2011, 05:37:31 pm »
Biggest problem for single player campaign at least what i think is "story" along with maps.
I am interested, how would you write story for sp campaign? What would it be about? How many maps would be there? How would be save function worked (Save/Quicksave ~ Load/Quickload) or would it be based on checkpoint (somebody like that, somebody don't ~~ it's more matter of taste). Would you insert/add more alien models? ... (common stuff like that) :)

RTCW had great story and 32 map cycle along with it (btw. ai was separated in script (map).ai file).
In that script you could edit everything player & bot related.

this is one example

//
player
{

   spawn
   {
      cvar g_episode 6
      accum 0 set 0
      accum 1 set 0
      objectivesneeded 2
      mu_fade 0 1000
      mu_queue sound\music\x_atmos
   }
...

//and for enemy
venom1
{
   attributes
   {
      starting_health 150
      aim_accuracy 0.5
      aggression 1.0
      camper 1.0
   }
...

EDIT: Current bots in Quake3/Tremulous suck donkey balls, and without scripting system, you cannot set individual bot anything related to single player.
« Last Edit: December 16, 2011, 05:45:44 pm by TheDushan »

E-Mxp

  • Posts: 722
  • Turrets: +27/-10
Re: Single Player
« Reply #5 on: December 16, 2011, 10:36:35 pm »
I don't think the quake 3 engine supports a save system.

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Single Player
« Reply #6 on: December 16, 2011, 11:33:30 pm »
Biggest problem for single player campaign at least what i think is "story" along with maps.
I am interested, how would you write story for sp campaign? What would it be about? How many maps would be there? How would be save function worked (Save/Quicksave ~ Load/Quickload) or would it be based on checkpoint (somebody like that, somebody don't ~~ it's more matter of taste). Would you insert/add more alien models? ... (common stuff like that) :)
there isn't much of a story requirement for what i had in mind: a set of mostly independent team-vs-team objective-based games, where each team has some sorts of objectives. each player is on one team, and their goal is to help their team win. each player can generally respawn (whether human or bot). these games can be played as either multiplayer, cooperative, or single-player games.
Current bots in Quake3/Tremulous suck donkey balls, and without scripting system, you cannot set individual bot anything related to single player.
TODO: functionality to order bots to guard certain objectives, follow certain waypoints, and attack objects.

btw, Quake 3 basically has no story: the single-player game is just a sequence of deathmatches.

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Single Player
« Reply #7 on: December 18, 2011, 06:09:31 am »
Well just wondering what's RTCW?  I've been out of the trem loop for quite some time but what I had in mind would be perfect to add to the 1.2 release.  Imagine after the darklegion development intro screen a small cutscene played that could either be the story featured in the about section or something completely original considering the origins of this aliens vs human war.  Then it would cut to the menu as usual and it'd be tight if there was a single player option with at least 3 missions but 10 would be perfect showing the war from the human side.  I would at least want to do the cutscene though because a legit tremulous scene would be pretty nifty and yo! we could put it on youtube and go viral!  What yall think?

/dev/humancontroller

  • Posts: 1033
  • Turrets: +1002/-383
Re: Single Player
« Reply #8 on: December 18, 2011, 07:40:44 am »
Well just wondering what's RTCW?  I've been out of the trem loop for quite some time but what I had in mind would be perfect to add to the 1.2 release.  Imagine after the darklegion development intro screen a small cutscene played that could either be the story featured in the about section or something completely original considering the origins of this aliens vs human war.  Then it would cut to the menu as usual and it'd be tight if there was a single player option with at least 3 missions but 10 would be perfect showing the war from the human side.  I would at least want to do the cutscene though because a legit tremulous scene would be pretty nifty and yo! we could put it on youtube and go viral!  What yall think?
good idea, start making it!

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Single Player
« Reply #9 on: December 18, 2011, 07:22:07 pm »
Well so far I've just been trying to get the trem models in obj or 3ds format.  Do you know if someone has already done this and put it somewhere for download? 

TheDushan

  • Posts: 26
  • Turrets: +0/-666
Re: Single Player
« Reply #10 on: December 18, 2011, 08:24:55 pm »
Well just wondering what's RTCW?  I've been out of the trem loop for quite some time but what I had in mind would be perfect to add to the 1.2 release.  Imagine after the darklegion development intro screen a small cutscene played that could either be the story featured in the about section or something completely original considering the origins of this aliens vs human war.  Then it would cut to the menu as usual and it'd be tight if there was a single player option with at least 3 missions but 10 would be perfect showing the war from the human side.  I would at least want to do the cutscene though because a legit tremulous scene would be pretty nifty and yo! we could put it on youtube and go viral!  What yall think?

RTCW is Return To Castle Wolfenstein.

Well that in quote is more idea/concept then really a story. Story should introduces characters, setting, time, etc., the point of a story that starts the rising action, events leading up to the climax/turning point, the most intense point of the story/the turning point of the story and at end your story begins to conclude.

3 and/or 10 maps can provide too little playing time. Nobody wants to finish game in about 2-6 hours (one evening).
« Last Edit: December 18, 2011, 09:22:57 pm by TheDushan »

lol

  • Posts: 61
  • Turrets: +2/-4
Re: Single Player
« Reply #11 on: December 18, 2011, 10:32:26 pm »
True and I've been story boarding it out and I've come up with several possibilities.  First off the number of missions is just me trying to be realistic because I actually want this to get accomplished.  In order to lengthen the playing time the difficulty could increase dramatically on some levels though.  

As for the story I was thinking we could have it where each mission has background information on it in the spawning menu.  1-2 paragraphs discussing the nature of the mission and who you're playing as whether it be a ship's security force or an army contingent sent in from Earth.  However, I would rather have it follow a squads journey fighting the aliens throughout the course of the war.  I have planned out the cutscene to take place on a derelict spacecraft known as The Centurion where the aliens are first discovered by a partol ship so the first mission could take off from there after one squad has already gone in and has gone quiet.  (cliche science fiction plot I know)   After that I've got some ideas of where the missions could go but I'm trying to finalize the first part before I build onto it.

 Just think Alien meets Starship Troopers with a little bit of Stargate.

« Last Edit: December 18, 2011, 10:46:28 pm by lol »