Author Topic: Crashlog  (Read 3913 times)

ULTRA Random ViruS

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Crashlog
« on: June 16, 2012, 05:00:40 am »
Where does it go?
I searched 'install folder' as well as both appdatas... i can't find it.
I need it to find which pk3 fked up my niveus texture (each time i load niveus or a map containing one of niveus' textures like tremship on an unpure server, my client crashes, saying 'not a jpeg file, copy to crashlog?')

/dev/humancontroller

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Re: Crashlog
« Reply #1 on: June 16, 2012, 06:53:10 am »
Where does it go?
search for crashlog.txt.
my client crashes, saying 'not a jpeg file, copy to crashlog?'
do you mean "Copy to clipboard?"?

ULTRA Random ViruS

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Re: Crashlog
« Reply #2 on: June 16, 2012, 12:33:47 pm »
No, crashlog. Windows XP doesn't have a clipboard im pretty sure. Besides, since when do games put error messages into the clipboard?

Also, i prefer not to use the search function, but ill try. It takes about an hour of more to search the system.

/dev/humancontroller

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Re: Crashlog
« Reply #3 on: June 16, 2012, 08:30:17 pm »
Windows XP doesn't have a clipboard im pretty sure.
you're fucking WRONG. M$ has supported copy&paste actions on all Windows operating systems, at least since Windows 95.
Besides, since when do games put error messages into the clipboard?
they mostly don't. but that's irrelevant.

ULTRA Random ViruS

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Re: Crashlog
« Reply #4 on: June 17, 2012, 04:19:52 am »
Windows XP doesn't have a clipboard im pretty sure.
you're fucking WRONG. M$ has supported copy&paste actions on all Windows operating systems, at least since Windows 95.
Besides, since when do games put error messages into the clipboard?
they mostly don't. but that's irrelevant.
1] You couldn't copy multiple seperate irrelevant items at different times, each time you press the copy key, it erases the memory of what it was copying before. I'm pretty sure the xp one wasn't called a 'clipboard'.
2] It is relevant in a way.
_________________________________

Spent an 2 hours and a half searching for it with different keywords... no such exist except one for some other game which i forgot i even had on this computer.

I'll try the paste function if you really think its clipboard.
______________

edit: did work... error message needs to be fixed -_-
but the error is not helpful at all:
Code: [Select]
tremfusion 0.99r3_R1422 win_mingw-x86 Jul  6 2009
----- FS_Startup -----
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- FS_Startup -----
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
* IGNORING OPENGL EXTENSIONS *
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Program Files\Common Files\trem\tremfusion\z-tremfusion-menu-0.99r3.pk3"
^1ERROR: ui/ingame_game.menu, line 752: unknown menu item keyword 15
^1ERROR: ui/ingame_game.menu, line 752: unknown menu item keyword 1
^1ERROR: ui/ingame_game.menu, line 752: unknown menu item keyword 0
^1ERROR: ui/tremulous_humandialogs.menu, line 54: unknown menu item keyword autowrapped
^1ERROR: ui/tremulous_aliendialogs.menu, line 54: unknown menu item keyword autowrapped
^3WARNING: help file 'ui/help.txt' not found!
SSE support is version 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: wibowant-fd2564
IP: 192.168.0.3
Opening IP6 socket: [::]:30720
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:30720
Requesting servers from master master.tremulous.net...
----- FS_Startup -----
execing autogen.cfg
execing autoexec.cfg
couldn't exec autoexec.cfg
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Program Files\Common Files\trem\base\vms-1.1.0.pk3"
file ui/meisselihud/menu/serverinfo.menu, line 7: redefinition of BORDER
UI menu load time = 1123 milli seconds
UI menu load time = 53 milli seconds
UI menu load time = 28 milli seconds
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "C:\Program Files\Common Files\trem\base\vms-1.1.0.pk3"
UI menu load time = 1029 milli seconds
...loading 'scripts/pulse.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/thermal.particle'
...loading 'scripts/rotcannon_b11.particle'
...loading 'scripts/pulse.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/meep.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/gloom2.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
----- CL_Shutdown -----
-----------------------
Turns out it does have the error on pure servers in 1.1 as well, but they still dont work unpure gpp...
______________________________

Do you know how to view where [the pk3 file] the textures come from from using gtk/netradiant?
« Last Edit: June 17, 2012, 04:57:49 am by ULTRA Random ViruS »