Author Topic: Unvanquished  (Read 86144 times)

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #60 on: February 02, 2015, 12:52:07 am »
Alpha 36.

Highlights:

  • Two new models: the spiker and the repeater
  • Major updates to Antares and Forlorn
  • Gameplay updates and bug fixes



your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Unvanquished
« Reply #61 on: February 02, 2015, 03:43:32 am »
what is the spike thing
spam spam spam, waste waste waste!

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #62 on: February 02, 2015, 05:22:51 am »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Unvanquished
« Reply #63 on: February 04, 2015, 04:14:32 am »
oooooooooooooo i like it
spam spam spam, waste waste waste!

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #64 on: February 09, 2015, 07:29:50 pm »
I wrote an article yesterday detailing our gameplay progress since Tremulous.

https://www.unvanquished.net/?p=562

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #65 on: February 13, 2015, 08:43:32 pm »
Here's a summary of our new maps, and what has changed for mappers since Tremulous:

https://www.unvanquished.net/?p=591


kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #66 on: February 14, 2015, 08:35:00 pm »
And now for an article on our effects:

https://www.unvanquished.net/?p=611


kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #67 on: March 02, 2015, 03:40:40 am »
Alpha 37. Three years of releases!

Highlights:

  • New overmind model with a big glowing eye to follow you
  • QVM is now gone, we are fully on Native Client for VMs
  • Lots of other changes, see the release post


ULTRA Random ViruS

  • Posts: 924
  • Turrets: +4/-101
    • ZdrytchX's reference website
Re: Unvanquished
« Reply #68 on: March 02, 2015, 02:03:53 pm »
Overmind used "Glare!"
Human's Sp.Def Fell!
Human's Def Fell!
Human used "Blaster!"
Overmind took 9 damage!
Human's Blaster was not very effective...
Overmind used "Spatial Nudge!"
Critical Hit!
Human took 100 damage!
Human was nudged beyond recognition by physically impossible means
« Last Edit: March 02, 2015, 02:05:26 pm by ULTRA Random ViruS »

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Unvanquished
« Reply #69 on: March 10, 2015, 04:56:47 am »
Where is the Overman's vagina?  ???
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #70 on: March 10, 2015, 10:21:57 pm »
Yes.

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #71 on: March 11, 2015, 09:42:23 pm »
WIP new male soldier (he doesn't have hair yet) next to the upcoming, finished female soldier:


jr2

  • Posts: 277
  • Turrets: +13/-74
    • Barely started
Re: Unvanquished
« Reply #72 on: March 14, 2015, 01:37:23 pm »
Is it just me, or does the eye on the Overmind look a bit too mechanical?  Maybe give it a pupil?  I dunno.
Signature can be found here at Hard Light Productions

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #73 on: March 15, 2015, 03:02:03 am »
A pupil wouldn't show up as well with bloom on.

Cope57

  • Posts: 8
  • Turrets: +0/-1
    • Cope57's Site
Re: Unvanquished
« Reply #74 on: March 18, 2015, 08:06:17 pm »
I actually like the progress that Unvanquished is doing.  Some may say it is dead like Tremulous, but it seems that Unvanquished is constantly updating something.
Computers do not have problems, they have users *Link Removed*
~Cope57

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #75 on: March 18, 2015, 09:23:41 pm »
It's not "dead", it hasn't been born yet. Wait until beta within the coming year. Then you can make that judgment.

Thorn

  • Guest
Re: Unvanquished
« Reply #76 on: March 25, 2015, 11:34:26 am »

Aelita

  • Posts: 742
  • Turrets: +147/-34
Re: Unvanquished
« Reply #77 on: March 26, 2015, 10:19:08 pm »

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #78 on: April 06, 2015, 03:52:43 am »
Here's Alpha 38!

Highlights:

  • New 3D radar system with beacons
  • All sprites now have particle softening
  • New human building effect

I can't embed YouTube videos here, but here's the clip of the effect: https://www.youtube.com/watch?v=QkqPl3Lh8J4


kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #79 on: April 11, 2015, 11:11:04 pm »


kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #80 on: May 28, 2015, 08:15:01 am »

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #81 on: May 31, 2015, 11:02:51 pm »

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #82 on: June 03, 2015, 02:31:06 pm »

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #83 on: June 08, 2015, 01:58:21 am »
Alpha 40!

Highlights:

  • New renderer effect, SSAO
  • New barricade model
  • More code cleanup/bug-fixes


Rubuco

  • Posts: 42
  • Turrets: +0/-5
Re: Unvanquished
« Reply #84 on: June 08, 2015, 04:20:11 pm »
Hi, i've just wanted to play some tremulous, and guess what?
Nobody's playing at the moment!
Ok, so i've told myself : let's play unvanquished, and guess what?
Nobody's playing either.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Unvanquished
« Reply #85 on: June 09, 2015, 03:17:10 am »
blaster better be hitscan or i will do kill a granger next time i play
spam spam spam, waste waste waste!

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #86 on: June 09, 2015, 03:28:12 am »
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #87 on: June 22, 2015, 06:27:53 am »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Unvanquished
« Reply #88 on: June 25, 2015, 12:09:39 am »
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.

sweeet. pistol in the screenshot up there?
spam spam spam, waste waste waste!

kharnov

  • Spam Killer
  • *
  • Posts: 626
  • Turrets: +47/-791
    • Unvanquished
Re: Unvanquished
« Reply #89 on: June 25, 2015, 12:35:48 am »
The blaster isn't a hitscan weapon, we have other plans for it. However, the pistol will be one.

sweeet. pistol in the screenshot up there?

Yes.