Author Topic: Unvanquished  (Read 86509 times)

DarkLegion

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Re: Unvanquished
« Reply #30 on: January 28, 2014, 02:30:36 pm »
i got low fps in unvanquished but in tremulous i got 125 fps stable

kharnov

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Re: Unvanquished
« Reply #31 on: January 28, 2014, 05:37:34 pm »
We don't have the same hardware requirements. You need more recent hardware for our game.

ULTRA Random ViruS

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Re: Unvanquished
« Reply #32 on: January 30, 2014, 03:57:56 am »
You always say that kharnov. Later the playerbase would drop again, if it isn't already dropping.

^0yalt

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Re: Unvanquished
« Reply #33 on: January 31, 2014, 09:11:49 am »
You always say that kharnov. Later the playerbase would drop again, if it isn't already dropping.

Yeah, because kharnov is right.

kharnov

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Re: Unvanquished
« Reply #34 on: February 03, 2014, 04:10:36 am »
New release today. Packages will be uploaded shortly.

For this one, we have a new model (the telenode), a new map (Perseus, upgraded to our engine by Pevel), a rewritten filesystem, a merge of all the pak files, and several other new things.


your face

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Re: Unvanquished
« Reply #35 on: February 07, 2014, 12:36:01 am »
whewwwwwwwww its boss
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kharnov

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Re: Unvanquished
« Reply #36 on: February 09, 2014, 05:46:37 pm »


!!!

(new alien structure, WIP)

kharnov

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Re: Unvanquished
« Reply #37 on: February 11, 2014, 08:36:46 pm »
So I heard you like painsaws.


CreatureofHell

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Re: Unvanquished
« Reply #38 on: February 16, 2014, 04:54:17 pm »
That ain't no painsaw. That's a big stick with a small saw on the end.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Aditya k

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Re: Unvanquished
« Reply #39 on: February 22, 2014, 02:51:12 am »
Neverthless all a painsaw is gotta do is CRITICAL DAMAGE.
and from a certain angle it looks like a rifle
(P.S. i guess it would be more fun if you could shoot the saw for a ranged attack and wait for it to reload)
« Last Edit: February 22, 2014, 02:53:40 am by Aditya k »
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?

Aditya k

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Re: Unvanquished
« Reply #40 on: February 22, 2014, 02:52:21 am »
...
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?

kharnov

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Re: Unvanquished
« Reply #41 on: February 26, 2014, 07:39:31 am »
Higher resolution textures on the tyrant.


kharnov

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Re: Unvanquished
« Reply #42 on: March 04, 2014, 03:44:07 am »
We made another release.

Highlights:

  • New models for the booster and drill.
  • Higher resolution tyrant textures.
  • Texture compression, meaning smaller downloads and much faster load times.


kharnov

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Re: Unvanquished
« Reply #43 on: March 05, 2014, 07:24:29 pm »
Dragoon update.


kharnov

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Re: Unvanquished
« Reply #44 on: March 16, 2014, 08:53:32 pm »
A lot of models coming down the pipeline. Here's the female soldier.


kharnov

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Re: Unvanquished
« Reply #45 on: April 07, 2014, 02:48:42 am »
Hey look another release.

Highlights:

  • Higher resolution dretch, trapper, and tube textures.
  • More gameplay changes, including removing the battpack
  • Numerous fixes of various annoying bugs.


kharnov

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Re: Unvanquished
« Reply #46 on: May 05, 2014, 02:51:25 am »
Alpha 27 time.

Highlights:

  • Texture packs for maps, more texture compression
  • New jetpack model with appropriate animations/effects
  • NaCl is replacing QVM


kharnov

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Re: Unvanquished
« Reply #47 on: June 02, 2014, 02:08:52 am »
Hey look it's Alpha 28.

Highlights:

  • New Spacetracks release, drill/jetpack fixes
  • More gameplay changes (see post)
  • Header compilation for faster building

« Last Edit: August 05, 2014, 05:17:00 am by kharnov »

kharnov

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Re: Unvanquished
« Reply #48 on: August 05, 2014, 05:17:18 am »
Alpha 30.

Highlights:

  • New hive and armory models
  • Vertex data optimization
  • Beacon system

Oh, and here's the 29 post.

Highlights:

  • libRocket integration
  • New interface
  • Upgraded Station15 release

« Last Edit: August 05, 2014, 05:19:31 am by kharnov »

kharnov

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Re: Unvanquished
« Reply #49 on: September 09, 2014, 10:52:20 pm »
Alpha 31.

Highlights:

  • New model for the mantis, the basilisk replacement
  • Multiple gameplay changes (see post)
  • Assorted fixes/tweaks to libRocket and beacons and other things


/dev/humancontroller

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Re: Unvanquished
« Reply #50 on: September 10, 2014, 09:55:14 pm »
my tolerance for crappy design increases exponentially over time, but U*********** has never failed to deliver a penetrating wave of disappointment. ::faespalm::

kharnov

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Re: Unvanquished
« Reply #51 on: September 11, 2014, 07:04:35 am »
Always happy to penetrate.

kharnov

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Re: Unvanquished
« Reply #52 on: October 06, 2014, 02:46:11 am »
Alpha 32.

Highlights:

  • New SMG model in first-person and third-person
  • Mantis texture/animation fixes, reanimated trapper
  • Renderer improvements and multiple general bug fixes


kharnov

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Re: Unvanquished
« Reply #53 on: November 03, 2014, 02:44:46 am »
Alpha 33.

Highlights:

  • Soft particles and view-centered particle orientation
  • Two new alpha maps: Forlorn and Antares
  • Usual lot of bug fixes and assorted tweaks


kharnov

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Re: Unvanquished
« Reply #54 on: January 04, 2015, 11:22:58 pm »
Happy new year! We've completely redesigned our website, and we've also got a new release out.

Alpha 35:

  • New human buildable: the rocket pod
  • First-person marauder and mantis claws
  • Latest Forlorn version and texture pack


ULTRA Random ViruS

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Re: Unvanquished
« Reply #55 on: January 09, 2015, 03:37:55 pm »
I've been wondering for over a year now; If you claimed this place is "dead" I wonder why you still post that stuff here. Sure, it shows there are updates but then again, to who? a "dead" community?

jr2

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Re: Unvanquished
« Reply #56 on: January 19, 2015, 02:44:56 am »
Someone needs to go watch the Tremulous Promo II video again.

https://www.youtube.com/watch?v=w8_yhqzzQ8k

[spoiler]Pshh... you can't kill the Metal...[/spoiler]
Signature can be found here at Hard Light Productions

kharnov

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Re: Unvanquished
« Reply #57 on: January 29, 2015, 07:36:47 am »
All human building models will be in-game as of next release.


ULTRA Random ViruS

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Re: Unvanquished
« Reply #58 on: January 30, 2015, 03:20:12 am »
It awefully seems like a spam bot advertising the way you post kharnov.

your face

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Re: Unvanquished
« Reply #59 on: February 01, 2015, 12:32:39 am »
those models look pretty cool tho!
spam spam spam, waste waste waste!