I emailed next_ghost asking for instructions on how to compile it to run on our windows server. If anyone could tell me how to do this, or better yet, provide the exe, that would rock.
No email has arrived so far. Anyway, the instructions depend on whether you want to use it with TJW or with vanilla SVN824 codebase.
For vanilla SVN824, simply checkout Tremulous SVN (`svn checkout svn://svn.icculus.org/tremulous/trunk` command), grab all non-obsolete attachments from
https://bugzilla.icculus.org/show_bug.cgi?id=2857 and apply them on the sources you've checked out earlier (using `patch -p0 <patchfile` command from trunk/ directory). The big patch should go first, otherwise the patch program will complain about line offsets. Then run `make BUILD_CLIENT=0 BUILD_GAME_QVM=1` again from trunk/ directory. If you want to use TJW's tremded.exe, you can also add 'BUILD_SERVER=0' parameter to the make command. It'll skip files you don't need and save some compilation time. When compilation is over, you'll find your new files in trunk/build/release-something/. You should then follow installation instructions from
http://tjw.org/tremulous/SETUP.txt.
For TJW, I'd beter send you complete KOCOUR-CZ patch because using TJW and designated builder together requires some manual changes to the code.
If you have some Linux box around, you should compile the sources there (in that case, you'll HAVE to use TJW's tremded.exe), Windows suck really hard for this kind of work. If you have no Linux box around, you could use
Cygwin to ease the patching and compilation. You'll need Subversion (svn command), Patch (patch command), Make (make command) and GCC, you'll find them among Cygwin packages when you run Cygwin setup.exe. However, I'm not sure if tremded.exe compiled in Cygwin will work outside Cygwin environment.