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tremx

Started by vcxzet, August 23, 2006, 12:44:17 PM

vcxzet


at894 http://tremx.sourceforge.net
requires old tremded
tremx_043.zip is the latest DL from
http://sourceforge.net/project/showfiles.php?group_id=180265&package_id=208732&release_id=478766

http://downloads.sourceforge.net/tremx/tremx_043.zip
some minor(!) fixes and cloak(invisibility) test
/teamoverlay 1 to see the new hud object
and
( /cg_drawcrosshairinfo 1 but it must be 1 by default )


status:
:::aliens:::
all aliens evolve as dretch
- you can evolve to granger from dretch without OM
- you cant evolve to dretch back you need 1 evo to evolve to basi
mod: granger claw slowblob
mod: adv granger lockblob
add: adv dretch 50hp pounce
mod: basilisk invisible if stays still OR BOOSTED , skin
mod: adv mara throws barbs (3) , skin
mod: adv goon same
add: adv tyrant drops exploding acid blob (1)
:::aliens_build:::
mod: barricade less bp ,more hp, damages
mod: booster damages regens tyrants acid blob

:::humans:::
add: ammo pack non energy weapons
add: biokit regens stamina and HP
add: surge doubles ammo usage/damage for md & las gun
mod: ckit heal(any player : not a bug)
add: xael gravitational projectile gun
add: stasis gun primary:: 1st slows 2nd locks (small aliens) sec:: rapid fire
mod: battlesuit contains a battpack and an ammo pack
-bsuit bbox viewheight fixed(bugged)
mod: homing luci
:::humans_build:::
mod defcom  : regen defences provided that there exist a powered defcom
mod: telenodes damage act like repeater
mod: more hp for buildables

todo:
update to latest svn
repair muzzle point for zap/tyrant blob
clone baricade for humans
make barricades grab
make repeater damage
reduce proximity for evolution
fix xael model
add stasis gun model
stasis pull is fishy -> fix

kevlarman

you know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

vcxzet

edit:
removed irrelevant content sorry

kevlarman

Quote from: vcxzet
Quote from: kevlarmanyou know...
there's this great utility for compiling large source trees, something called 'make'. i wonder what the file called 'Makefile' in src, and most of the subdirectories is for?
make is too complicated for my needs I just want to compile cgame.qvm
make already has a target to build cgame, just run make once (or create the build directory structure by hand), after that, you can build it by running:

export B=`pwd`/build'
make $B/base/vm/cgame.qvm

(i'm aware that this is a hack, but much less so than your version)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

vcxzet

edit:
removed irrelevant content sorry

kevlarman

Quote from: vcxzetI am on windows and using mingw32 but it gives Sh.t loads of error messages I know it has a section for mingw32 but crap it gives errors
oh! and what is export I have no linux
the windows equivalent of export is set, that is the easy part, cmd.exe doesn't have any concept of executing a command and using it as the command line arg for another (so you will have to hard-code the path to the current folder in place of `pwd`)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

next_ghost

Quote from: vcxzetcrap it gives errors

What kind of errors?
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

vcxzet

edit:
removed irrelevant content sorry

[EVIL]Unknown

heh sounds pretty extreme lol
url=http://userbars.org][/url]


Lava Croft

o_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...

Vector_Matt

Quote from: Lava Crofto_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Affirmative, the first one to get enough to use the super unit just goes and kills all the other team, while his team-mates kill enemy base.

vcxzet

bump 4 update

red dretch :P aka adv. dretch

barb throwing adv mara

zapping adv goon

Rippy

Quote from: Lava Crofto_O

Woah, that sounds kinda overly extreme to me... Maybe make it a bit less extreme? I don't think this would balance out well...
Seconded.
remulous username: [GEC]MassiveDamage

PwNz!

its a mod....ofcourse its extreme...cant wait till ya finish it mate!
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Lava Croft

May the hax be with you, fork!

Dj_Pong

:eek: GIMME DOWNLOAD LINK!!!! LOL!!! xD Tyrant with 600 HP... :P That's REALLY unbalanced!

Caveman

When do the humans get some goodies?
ATM this mod is only good for players that can't play aliens and need the boost .)

vcxzet

edit:
removed irrelevant content sorry

PwNz!

Quote from: Lava CroftMay the hax be with you, fork!

wtf LOL

and wheres the download...are you gonna post it after its 100% Complete?
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Belier13

This mod is a late but yet, a nice april's fool. Gave me a laugh.


Kk this can now be locked.

vcxzet

edit:
removed irrelevant content sorry

vcxzet

edit:
removed irrelevant content sorry

kevlarman

can't you put it in a more linux friendly format? even zip is better than rar (though i really want a bzipped tarball)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

vcxzet

edit:
removed irrelevant content sorry

kevlarman

first of all, you messed up the makefile a little so it only works on windows, but that's not a big deal. second, it appears some .h files don't have #ifndef X #define X #endif sandwiches, which is a problem, because they are getting #included more than once. after i added them though, it appears that there is still some problem in the .h files:

~/Desktop/tremx/tremx_code$ make
make -C src/tools/lcc install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
install -s -m 0755 build-linux-x86/q3lcc ../
install -s -m 0755 build-linux-x86/q3cpp ../
install -s -m 0755 build-linux-x86/q3rcc ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/lcc'
make -C src/tools/asm install
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Leaving directory `/home/****/Desktop/tremx/tremx_code/src/tools/asm'
make targets B=build/release-linux-x86 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
make[1]: Entering directory `/home/****/Desktop/tremx/tremx_code'
src/tools/q3lcc -o build/release-linux-x86/base/cgame/cg_main.asm src/cgame/cg_main.c
cpp: src/cgame/cg_main.c:27 Syntax error in #include
cpp: src/cgame/cg_main.c:29 Syntax error in #include
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Error 1
make[1]: Leaving directory `/home/*****/Desktop/tremx/tremx_code'
make: *** [build_release] Error 2
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

vcxzet

edit:
removed irrelevant content sorry

Door Slammer

If your gonna have a goon that zaps, either make the goon faster and jumpier, or drastically increase hit damage the zap can do.  Otherwise the secondary attack of the adv goon would be useless as the goon is not quick enough to do any damage with zap before dieing.

PwNz!

would the mod work for mac..could u make it work for mac?..ive tried untaring the src..replaced the game folder with the folder u posted...tarred it back up...booted up trem but i couldnt evolve into an adv tyrant or adv dretch...
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Stakhanov

Sounds fun , is there any server we can test the mod on ?

holyknight

the download doesnt work!!!!!!!!!!