Author Topic: tremx  (Read 151010 times)

techhead

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tremx
« Reply #210 on: January 29, 2007, 01:06:18 am »
A while ago you promised human barricades, what happened to them?
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Dj_Pong

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tremx
« Reply #211 on: February 05, 2007, 10:21:25 pm »
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)
img]http://img77.imageshack.us/img77/3550/slapneger7qc.gif[/img]

vcxzet

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tremx
« Reply #212 on: February 05, 2007, 10:23:35 pm »
Quote from: "Dj_Pong"
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Oh and what about a decon option? It's kinda anoying if you want to place something where an other building already stands (wich you cant decon but only move instead)

yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct

Dj_Pong

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tremx
« Reply #213 on: February 06, 2007, 10:47:36 am »
Quote from: "vcxzet"
yeah and for the decon thing it is something in tremulous svn which can be toggled on/off with g_markdeconstruct

Hmm, how about having 2 options? Like the armoury menu, but with Quick-Keys like this;

-Decon Building (Press A/MoveLeft)
-Mark Building (Press D/MoveRight)

Or just MidMouse button for MarkBuilding (also a possibility)

I really like the marking option because when you want to move reactor from a great distance there is no need of a 2nd person involved. Same goes for other buildings ;)
img]http://img77.imageshack.us/img77/3550/slapneger7qc.gif[/img]

Stof

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tremx
« Reply #214 on: February 06, 2007, 11:23:12 am »
Quote from: "Dj_Pong"
Just a question;

Can you move the surge up to stage 3? (having s2 humans is waaaay to hard to play against if aliens still stage 1/2)

And the Xael.. well its nice and stuff. but why 800 credits? I mean, advanced tyrant needs 9 evolution points.. why not a Xael that costs alot more then 800? (like 2000 since its powerfull or decrease speed/firepower)

I think that should "balance" things a bit.

Well, maybe 800 is too cheap, but 2000 is too expensive. Unless you consider a naked human with a Xael to be a match for the Adv Tyrant. Also, humans have more credits capability than aliens so making Battlesuit+Xael+Grenade worth 2000 credits might be considered more expensive than the Adv Tyrant.

Make that between 1000 and 1200 credits I say.
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Rawr

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tremx
« Reply #215 on: February 06, 2007, 03:43:13 pm »
Quote

- you can evolve to granger from dretch without OM

What do you have to balance this with humans?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Dj_Pong

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tremx
« Reply #216 on: February 06, 2007, 05:29:35 pm »
Quote from: "bazuka_poo"
Quote

- you can evolve to granger from dretch without OM

What do you have to balance this with humans?

Strong weapons? Surge? Xael?
img]http://img77.imageshack.us/img77/3550/slapneger7qc.gif[/img]

vcxzet

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tremx
« Reply #217 on: March 07, 2007, 01:39:48 pm »
http://tremx.sourceforge.net/
added some info about stuff I added