Author Topic: In-Game HTTP/FTP downloads  (Read 13770 times)

Odin

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In-Game HTTP/FTP downloads
« Reply #30 on: August 31, 2006, 08:28:07 pm »
Quote from: "digifad"
My 2 cents, I'd prefer to point to the entire path of the maps instead of the root path. If I'd rather point to a public space containing the maps instead of my server, I could put the entire url - http://example.com/maps/

The way it is now, the maps would have to be in http://example.com/maps/base/ for some people and http://example.com/maps/base2/ for others.

Better yet, allow us to put the URL in the maprotation list so we can point to a location for the individual maps.
Bad, because the server needs every client to comply with it's settings in order to create a fair game.

squishy

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In-Game HTTP/FTP downloads
« Reply #31 on: August 31, 2006, 09:24:06 pm »
Quote from: "David"
use the edit button.

having to put the /base forces you to change the web server, and therefore proves its a server you have access to, and not omeone like tremulous.info who's bandwidth you are stealing.


Disagree. I could change my server to use base as the game dir, and use TJW's host as it is now. Making me set base as the game dir is not a method to ensure it's my ftp/http server.

I'm saying that I'd like the ability to set the URL to a public download URL (not steal someone's bandwidth, but a host that provides public download of the maps and doesn't mind the use). For instance, I could provide access to the maps on my web host for some folks, but my game server uses base2.

Why require the game dir in the URL is all I'm concerned about!?
--df

squishy

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In-Game HTTP/FTP downloads
« Reply #32 on: August 31, 2006, 09:25:09 pm »
Quote from: "Odin"
Bad, because the server needs every client to comply with it's settings in order to create a fair game.


I'm not sure what your comment has to do with anything I said. But thanks anyway.
--df

Odin

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In-Game HTTP/FTP downloads
« Reply #33 on: August 31, 2006, 10:13:31 pm »
Quote from: "digifad"
Quote from: "Odin"
Bad, because the server needs every client to comply with it's settings in order to create a fair game.


I'm not sure what your comment has to do with anything I said. But thanks anyway.
Pointing it towards a maps folder instead of the "base" folder would be bad because what if the server is running a mod? Nobody would be able to download the mod.

squishy

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In-Game HTTP/FTP downloads
« Reply #34 on: August 31, 2006, 10:39:44 pm »
Quote from: "Odin"
Pointing it towards a maps folder instead of the "base" folder would be bad because what if the server is running a mod? Nobody would be able to download the mod.


Gotcha, but does this download redirection affect 'mod download' from the server? I was under the impression that it only deals with 'map download'?
--df

Odin

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« Reply #35 on: August 31, 2006, 11:46:44 pm »
In the case of mods being in .pk3 files in the "base" folder, then yes. Any resources in the base folder that the server is using and needs everyone else to use, is downloadable.