Do you realize that goons have only 200hp? That's exactly 1 1/3 RIFLE magazine! Put 2 riflemen that can shoot in a long corridor and no goon will ever go through in one piece without using midair-charged pounce.
Well, in my experience goons are strong, if not overpowered. What's 1 and 1/3 rifle clips when you can one-hit kill from a good 8 or 10 meters away? Only difference is that the rifle takes a good 5 and a half seconds, 1.5 seconds of which is complete helplessness, and that's only when you're good enough to make nearly every shot hit a pouncing goon.* The goon just needs to aim a pounce at the human's head and boom, instagib.
As for escaping, you just do the usual alien strategy of running away when you're at half hp. After your first pounce, you're far enough to be safe from everything exept the rifle, lasgun and mass driver. And if a pursuing lasgunner gets you, it's not because you aren't allowed to run away fast enough, it's because you either waited too long before escaping, or someone laid a sudden shotgun/flame/pulse/luci on you, and then it's only fair that you not get out alive.
Besides, temple, you've ignored what I said last post: that removing the midair chargeup in no way changes a goon's effectiveness in close combat (which I think was the whole argument of your last post). In close combat, your pounces are short and so there's simply no time to charge one in midair. Besides, midair chargeups only help you when travelling in a straight line: if you turn significantly to either side, there's a delay before you can pounce, regardless of whether or not you charged up. So the only situation this would prevent is that of a goon soaring down a straight area at rediculous speed. Even without a mid-air chargeup, a goon can still pounce fast enough in a straight space to avoid any human simply because the goon gets the full pounce value of his 1 second chargeup (no obstacles, doors or corners to cut it short). A lasgun might get 50 damage in, but then the goon is around the corner, leaving the human with no hope of catching up.
Of course, goons are less effective in s2 due to helmets and heavier weapons, but a headpounce+headchomp kills most anything and can be done in a couple seconds. I dunno, I just find that pounce-and-run tactics boost my score a ton, and it's not hard to guard a whole entrance to the hummie base if you just change where you're pouncing from every time.
*If those figures are innacurate please don't hold it against me. I don't have the stats thread bookmarked on my Ubuntu machine and the stupid search function is useless, so those stats are from the best of my memory.