Author Topic: Port: Hamunaptra  (Read 33246 times)

Ksempac

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« Reply #30 on: September 18, 2006, 11:25:37 am »
I like it...but to stay more in the Trem's style, i think you should divide all the lights by half. That way it would be more like a forbidden temple where aliens have been sleeping for centuries...For now the map has more light than the center of a big city at night O_O
I didn t expect torchs to be so powerful...Maglite should stop making flashlight and start selling torchs :p

EDIT : Oops i didn t see your EDIT XD
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DASPRiD

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« Reply #31 on: September 18, 2006, 06:20:27 pm »
Quote from: "Ksempac"
I didn t expect torchs to be so powerful...Maglite should stop making flashlight and start selling torchs :p


Why not? :D
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Maltagearion

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« Reply #32 on: September 18, 2006, 08:46:07 pm »
Actually you could expand on the stargate idea and have it lead into the SGC control room. :)

DASPRiD

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« Reply #33 on: September 19, 2006, 07:31:44 am »
Not good, we still are on earth ;)
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Survivor

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« Reply #34 on: September 19, 2006, 03:35:19 pm »
Hamunaptra isn't real, and the scandinavian gods were offworld too. So why not make hamunaptra of world?
I’m busy. I’ll ignore you later.

Maltagearion

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« Reply #35 on: September 19, 2006, 04:04:27 pm »
Well if someone makes a kawoosh shader or particle effect, I'll see if I can make the control room. :)

DASPRiD

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« Reply #36 on: September 20, 2006, 12:42:06 am »
Quote from: "Maltagearion"
Well if someone makes a kawoosh shader or particle effect, I'll see if I can make the control room. :)


No thx, I still have all effects for a dialing gate ;)
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DASPRiD

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« Reply #37 on: September 25, 2006, 04:27:50 pm »
So, whats the actual plan now, you ask yourself?

Well, after talking with some guys about the map, the map will get more tremulous like. Yes, you heard right.

In front of the temple, I will add some more desert. 50 meters away (not viewable frm the temple entry), there will be a (crashed?) spaceship, with a stargate in it. This gate will point to another stargate, located in the big hall of the temple above the cave. A short summary of the result I want to get:

  • Humans start in the great Spaceship
  • Aliens still start in their cave
  • Temple gets more alien style, so some more things broken down
  • Maybe anywhere an alien stature
  • 3 Ways in, 2 ways out of the spaceship:

- The gate only points into the spaceship, don't try to enter it from the other side
- Second way through the cargobay in front of the ship
- Third way through an elevator entry below the ship
  • More places to build good bases
  • Lighting in the temple fixed


As you guess right, this all will take some time. Realy enough time, that Delta Labs have to wait. Many guys like the map and the difference to other Trem-Maps, so I decided to go on with it. Yes, Lava doesn't like my palmtrees, but I don't care. By the way, I will make those palmtrees climbable for humans.

If you have any further suggestions, feel free to post them here. If you name is Lava and you want to complain about the style not fitting in the Trem-Universe, shut up ;)
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Ksempac

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« Reply #38 on: September 25, 2006, 05:05:08 pm »
That sounds great but i m really worried about the size of the map...The old version was already a maze with BIG rooms and huge corridors...So if you re adding a spaceship + some desert ... We will see, but pls, dont come with something even larger than Pulse

Actually make something a lot smaller than Pulse since your room are huge and allow easy egg spamming
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DASPRiD

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« Reply #39 on: September 25, 2006, 05:47:26 pm »
Dont worry about that. I will even small down the temple. Not in its internal size, but less rooms / corridors. And the spaceship won't get too big. You will only enter 1/100 of the real spaceship.
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Xonya

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« Reply #40 on: September 27, 2006, 07:56:43 pm »
Quote from: "DASPRiD"


  • Humans start in the great Spaceship
  • Aliens still start in their cave
  • Temple gets more alien style, so some more things broken down
  • Maybe anywhere an alien stature
  • 3 Ways in, 2 ways out of the spaceship:

- The gate only points into the spaceship, don't try to enter it from the other side
- Second way through the cargobay in front of the ship
- Third way through an elevator entry below the ship
  • More places to build good bases
  • Lighting in the temple fixed






If u really can make ur all plans this map to work... Nice!

Well, it is good that u decided to make a bit smaller temple, it was very big.. And stargate, well, sad that it can be dialed only from other side, or is it always open and prevents it?... (well everyone who watches Sg know why :wink:) And if it is always open, remeber 38 min timelimit...

Stargate in the ship should imho in wide area preventing that place to be a turretsight and then Sg might be used more :) And how about the rule that one exit the gate same speed than entered. But maybe it would take... well have no idea how to do that...

'Tyrant eating human' statue or tyrant worshipped by dretches around it in circle :D (unas wasn't the first one....  :-? )

If that elevator could be changed to be rings... wow... Even though ship is crashed (?) it should be able to use those... and i twould be rather strange that just crashed ship would have working lift to surface..

And sounds :) I don't know if these would be even possible.
It would be nice to have some dhd, spash sounds, but with SG1 style, etc when activated (@ mapstart or first to activate). Some wind outside (desert site). But actual jaffa/goaul'd sounds might be too much as much I still would want to hear those..

No more ideas atm  :roll:

I hope that these changes aren't impossible :)
ap Zap || Thank you for the NEW shoes

temple

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« Reply #41 on: October 04, 2006, 06:03:03 pm »
I play Aliens and I hate this map.  Its a shooting gallery.  There is absolutely no disadvantage for humans and pure disadvantage for aliens.  The halls are huge with no hiding spots, it take far too long to retreat, humans have seconds to shoot at an alien before they get any where near to harming them, the only real choke points are near the human base, jetpacks can naviagate the entire place with no difficulty.  Its not good for Tremulous gameplay.

[HUN]Eagletooth

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« Reply #42 on: October 13, 2006, 09:59:23 pm »
Look this! If you see carefully you can see a dretch wallwalking the sky... Isn't it strange? Its especially nasty if they use it to fall to your head. I think it should be corrected somehow...

img]http://wilhelmrahn.googlepages.com/camp-sky.png/camp-sky-full.jpg[/img]

Vector_Matt

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« Reply #43 on: October 13, 2006, 11:36:29 pm »
Quote from: "[HUN
Eagletooth"]Look this! If you see carefully you can see a dretch wallwalking the sky... Isn't it strange? Its especially nasty if they use it to fall to your head. I think it should be corrected somehow...
That was mentioned on page 1.

Plague Bringer

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« Reply #44 on: January 21, 2007, 01:26:37 am »
there has got to be a stargate map, linking star gate command to some other planet!!!!!111 the SGC would only have the floor with the gate on it (and it would have hammonds office above the control room) the gate could lead to some weird planet with symbiotes in the water so u die if ur human and u go in....or the inside of an abandoned goa'uld temple, or to a planet where u have to ring into a crashed goa'uld ship
U R A Q T

holyknight

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« Reply #45 on: January 21, 2007, 07:46:32 am »
can't people ever see when this thread was last posted...?
but meh, you are new, who cares...

Glunnator

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« Reply #46 on: January 21, 2007, 04:32:22 pm »
OMFG ZOMBIE THREAD!!!
Oh, wait, holyknight just said that... nvm.

I LIKE THIS MAP!

It's one of my favorites.
And the wallwalking on the sky thing is nothing but fun, but that's just my opinion.

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Plague Bringer

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« Reply #47 on: January 21, 2007, 04:40:41 pm »
Quote from: "holyknight"
can't people ever see when this thread was last posted...?
but meh, you are new, who cares...

o, lolz, i didnt take a look at the post date  :P  :P  meh, maybe it'll get a SG map going, who knows what zombie threads can do  :o
U R A Q T

tuple

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« Reply #48 on: January 21, 2007, 05:51:36 pm »
http://dev.dasprids.de/maps/hamunaptra/

nuff said

edit: Actually, not nuff said.  You should really visit
http://dev.dasprids.de/