Author Topic: Map  (Read 35513 times)

Who

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Map
« Reply #30 on: February 11, 2004, 04:59:00 pm »
Maybe you should finish your own map before offering to help out others, Godmil.

Crylar

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« Reply #31 on: February 11, 2004, 05:17:58 pm »
Tnx Godmil, I know I can count on you.

I will replace that texture.

.png is a great format.

Don't worry about the "alien go hide" thing, I will make shore the will be reachable.

New quastion - is there grenades(that can hurt)??
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

Who

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« Reply #32 on: February 11, 2004, 07:15:15 pm »
Quote from: "Crylar"
New quastion - is there grenades(that can hurt)??


no

Timbo

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« Reply #33 on: February 11, 2004, 09:55:04 pm »
I think I'll implement some anti-stall code (wow, that sounds grand) that will apply a timeout to a game in which one of the teams can't win (or has a very low probability of winning). So don't worry too much about hiding aliens or otherwise potentially stall worthy situations.

Crylar

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« Reply #34 on: February 22, 2004, 11:20:01 am »
Ok, so now I have a new shots for you.

Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

Godmil

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« Reply #35 on: February 22, 2004, 05:04:12 pm »
Fontastique :D

looks like its coming along great :)  so how much have you done so far?

a word of advice, the smaller maps seem to be making for more exciting games than the big ones.
oh and I finally got my head round ydnar's funky dotproduct2 terrain style, which will make your outdoor section look like sex on a stick.  when you get closer to completing the map give me a buzz and I'll help you implement it (if you want that is - its always worth a try) :)

[edit]oh I nearly forgot, stick this in your autoexec.cfg

bind F5 "toggle cg_draw2d; toggle cg_drawgun"

Crylar

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« Reply #36 on: February 23, 2004, 10:33:39 am »
Small maps are good... thats veeery nice to hear!

The binding thing is a good ide.

I will probably need you help with the outdoor part.
Your cries of agony... They are like music to my ears!"-Vega
My portfolio -> Da PixelTongue

John Furie Zacharias

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« Reply #37 on: March 25, 2004, 01:41:34 am »
Quote from: "Godmil"

bind F5 "toggle cg_draw2d; toggle cg_drawgun"


Thanks for that tip.  I'm always typing those two commands into the console to snag screenshots.

John Furie Zacharias

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« Reply #38 on: March 25, 2004, 02:02:22 am »
Quote from: "Crylar"
this pic is not edited (exept for the resolution ;) )


This map is looking pretty good.  I like the lighting in this corridor.

Thorn

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Re: Map
« Reply #39 on: July 11, 2011, 11:14:03 pm »
this looks really good you should push to get it included with 1.2

CreatureofHell

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Re: Map
« Reply #40 on: July 11, 2011, 11:15:36 pm »
Those were the days in which you could screenshot your maps in a different game and get away with it...
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

your face

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Re: Map
« Reply #41 on: July 11, 2011, 11:19:39 pm »
this map looking very good keep up nice work

crylar you must be new welcome to trem!

one thing though the floor looks kind of plane you should spruce it up maybe with some crates/trim, but grate jobso far.  btw how do you get that gunn?
« Last Edit: July 11, 2011, 11:22:10 pm by your face »
spam spam spam, waste waste waste!

Qrntz

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Re: Map
« Reply #42 on: July 12, 2011, 07:03:25 pm »
crylar you must be new welcome to trem!
He doesn't seem to have negative rets. Definitely new.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating