Author Topic: Tremstats: Statistics for tremulous servers  (Read 13912 times)

Shafe

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Tremstats: Statistics for tremulous servers
« Reply #30 on: October 30, 2006, 10:33:26 am »
Quote from: "vcxzet"
GAY
AAA
YAY

good job dasprid


So evil...
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rasz_pl

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Tremstats: Statistics for tremulous servers
« Reply #31 on: October 30, 2006, 04:47:55 pm »
http://tremstats.dasprids.de/top_teamkillers.php
Top Feeders
1   [mDc]ThOrN

so its accurate :) not only is he a TKer but a top feeder hehe :PPP

ok, back to reality, should be top teamkillers there

Can you calculate hp taken/hp given instead of kill count? I dont know how detailed defauld log is, but with cg_debugevents 1 it shows HPs taken + armour ratio, that would be more valuable info, plus you could take armour ratio/alien evo into consideration while computing Efficiency. Player killing tons of BSes/tyrrants is more efficient than some lucyspamming dretch hunter. Efficiency will suck for someone struggling with a dretch against BS hordes as it is, even if hes oh_so_l33t and kills a BS every 3 dretches.
Ideal approach would be to look what evo(amount of creds in equipment) player had while dying/killing other player, and then calculate Efficiency.
Now Efficiency is heavily favouring humans.

something like
Destroyed Structures
 Egg   4 (432hp)
would also be more valuable info

EDIT:

plus a category "top base killer" would be nice (does your stat script count only proper kills, or TKing own turret = kill?)
Being able to click "Machinegun" and see other players stats with that weapon would be nice, same with "Reactor" and other buildables.
Being able to see whar evo/buildable was killed with what would be leet :) like

Dretch:
machinegun yyy (xx%)
Flamer yyy (xx%)
Lucifer Cannon yyy (xx%)
Blaster y (x%)

OM:
blalballba
and so on

EDIT2:
or just split it to 2 sub categories "alien" and "human", that will make dretching BSes less stressfull :)

EDIT3:
sorting on kills Team Kills Deaths would be more than nice
and you should know that efficiency is broken, just look at your stat :
38   [db@]DASPRiD   473   12   1069
 :) we all know that running after wounded tyrrant EVEN AS A NAKED humie and dying a lot is BETTER than turrethugging with BSlucy

EDIT4:

So its great except efficiency, it should reflect how easy it is to chomp 10 naked hummies compared to 2 armour/hat/plasma guys.

EDIT5:

I killed 1 OM and 2 reacs, + got 33 kills in one game
http://tremstats.dasprids.de/player_details.php?player_id=72
shows one reac, no oms, and 21 kills?

Stof

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Tremstats: Statistics for tremulous servers
« Reply #32 on: November 07, 2006, 09:34:16 am »
The stats work great and I can't wait for the updated version that removes all inactive players from the top efficiency list :)

But the comments page on your site do not work. I get an error posting there and lose what was written when I go back. No wonder you have no comments at all ;)

So I'll post that here : on Bricosoft, Pulse kills are recorded. See : http://tremulous.bricosoft.com/player_details.php?player_id=6060
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

DASPRiD

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Tremstats: Statistics for tremulous servers
« Reply #33 on: November 07, 2006, 07:45:39 pm »
Thanks for the information, Stof. I just fixed it (It still did work for the maps section by the way). And well, the next version will take some time, the maps have highest priority.
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DASPRiD

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Tremstats: Statistics for tremulous servers
« Reply #34 on: November 20, 2006, 04:19:52 pm »
By the way, any feature requests ands bugs go here:

http://bugzilla.dasprids.de/
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DASPRiD

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Tremstats: Statistics for tremulous servers
« Reply #35 on: November 23, 2006, 12:55:03 am »
Ok the hardest bugs were fixed. I will release v0.5 with less changes, but all the bugfixes. You may get it in the next days.
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