Author Topic: Ground headbites  (Read 12095 times)

Quaoar

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Ground headbites
« Reply #30 on: October 28, 2006, 10:04:51 pm »
Quote from: "Juno"
Quote from: "Quaoar"
Quote from: "Juno"
why do people come out with such bullshit. the game is pretty much balanced


Stop the presses, the factories, the dev studios. Everything everywhere is completely totally perfect and there's no reason to risk screwing it up to make it better. Everybody go home.



did i say its perfect ?

 ....why dont you shut the hell up


Touchy.

You never use the word "perfect", but in nearly any thread that offers any possibility of change, your singular reason for the change being bad is that the game is already balanced. Ok, fine, but it CAN be better, and that's why there's a feedback forum.

Every time someone mentions a human bandolier it's like the end of the world for some people. OMG aliens always lose. Right.

We could've called the game balanced in 2 stages, or with only half the weapons, or without a jetpack/granger wallwalking (non-floor buildings). Jetpacks/non-floor buildables make a mapmaker consider many more possibilities in his design, and makes the game a lot more... interesting. Would it be called an unbalancing, pointless addition if someone proposed it now, were it not already implemented? I dunno, but the Balance Police always get on everybody's case when they mention a possible addition, and it's annoying.

Juno

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Ground headbites
« Reply #31 on: October 29, 2006, 12:14:05 am »
i have yet to see an idea posted in the feedback forum that isnt :

a balance issue omfg aleins always win

we need adv dretch

we need to fix adv basi

we need more stages


the only thing ive seen imo that was slightly useful was the idea of making dretches making trappers

nt really a good idea, but the point is that it would be nice to have somthing to take up the extra, 2/4/6 bp left after youve made a base




if you play on decent servers, or with BALANCED teams, it is probably 50/50







Most of this is completely off topic anway, the inital post was asking if ground headbites are considered bugs

Rawr

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Ground headbites
« Reply #32 on: October 29, 2006, 08:00:41 pm »
tjw should make a cvar for ground head bite.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

techhead

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Ground headbites
« Reply #33 on: October 29, 2006, 08:09:02 pm »
You mean a variable for dretch range?
100 being normal range
200 being double range
50 being half range
And so on....
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Rawr

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Ground headbites
« Reply #34 on: October 29, 2006, 08:27:10 pm »
or just like:
g_dretchground 2 = default
g_dretchground 1 = 1/2 distance
g_dretchground 0 = off
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

kevlarman

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Ground headbites
« Reply #35 on: October 29, 2006, 08:32:36 pm »
Quote from: "bazuka_poo"
or just like:
g_dretchground 2 = default
g_dretchground 1 = 1/2 distance
g_dretchground 0 = off
1/2 distance = saws pwn dretches, which will totally imbalance s1 (until goons show up anyway), and i think that it's still enough to reach the head hitbox
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Rawr

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Ground headbites
« Reply #36 on: October 30, 2006, 01:28:26 am »
would it just be better as 1 being on and 0 being off?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]