Author Topic: Trapper Suggestion  (Read 16001 times)

Vector_Matt

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Trapper Suggestion
« Reply #30 on: November 09, 2006, 12:39:06 am »
Quote from: "Captain Ventris"
Quote from: "Vector_Matt"
Quote from: "Quaoar"
So, set properly, it could be good.
It could be limited to about a yard/meter of total movement


Well, that REALLY defeats the purpose.
I meant scroll wheel movement could be limited, e.g. max forward distance via scroll wheel = 0.5 yards/meters, max backward distance via scroll wheel = 0.5 yards/meters. You could move the blueprint forward and backward as many times as you wanted.

Odin

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Trapper Suggestion
« Reply #31 on: November 09, 2006, 03:10:35 am »
And when you built it, you'd fire it as a granger spit, and when it hit your target, it would start building.

dude11235

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LOL
« Reply #32 on: December 08, 2006, 06:53:36 am »
I've jumped of a ledge in alien base (ATCS) and got stuck on a floor trapper (I didn't even have a jet pack), I was laughing so hard xD.

yetshi

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Trapper Suggestion
« Reply #33 on: December 08, 2006, 07:22:18 am »
omg good ideas on this forum?

yes for buildable blueprint cone/sphere and short distance placement

n00b pl0x

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Trapper Suggestion
« Reply #34 on: December 08, 2006, 11:52:48 pm »
we could also just make it so that whenever you try to enter a server, you take a 20 page IQ test. if you score below 100, you phail and cant play because youll make floor trappers. its a great idea!
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Captain Ventris

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Trapper Suggestion
« Reply #35 on: December 09, 2006, 04:32:50 am »
Quote from: "n00b pl0x"
we could also just make it so that whenever you try to enter a server, you take a 20 page IQ test. if you score below 100, you phail and cant play because youll make floor trappers. its a great idea!


*worships*

techhead

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Trapper Suggestion
« Reply #36 on: December 09, 2006, 07:21:21 pm »
Can someone code the cone already?
Or put a message when placing a trapper on the floor "Trappers are quite ineffective when placed on the floor. Are you sure you wish to place it there?"
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Radiohead

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Trapper Suggestion
« Reply #37 on: December 09, 2006, 07:41:59 pm »
Quote from: "techhead"
Can someone code the cone already?
Or put a message when placing a trapper on the floor "Trappers are quite ineffective when placed on the floor. Are you sure you wish to place it there?"


I tested the trapper on the floor thingy. It (maybe) only works when some idiot jumps over the trapper and wala. You just trapped a dumbass.

Captain Ventris

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Trapper Suggestion
« Reply #38 on: December 09, 2006, 09:27:03 pm »
Quote from: "Vector_Matt"
Quote from: "Captain Ventris"
Quote from: "Vector_Matt"
Quote from: "Quaoar"
So, set properly, it could be good.
It could be limited to about a yard/meter of total movement


Well, that REALLY defeats the purpose.
I meant scroll wheel movement could be limited, e.g. max forward distance via scroll wheel = 0.5 yards/meters, max backward distance via scroll wheel = 0.5 yards/meters. You could move the blueprint forward and backward as many times as you wanted.


I know that. I'm just saying. Why not just walk a meter more? 1 Meter wouldn't make a difference.

kevlarman

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Trapper Suggestion
« Reply #39 on: December 10, 2006, 06:42:08 pm »
Quote from: "Captain Ventris"
I know that. I'm just saying. Why not just walk a meter more? 1 Meter wouldn't make a difference.
there are places where a granger won't fit with enough room to build the structure.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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