Poll

Aliens win more often than humans

Yes, quite often
18 (31.6%)
Sorta kinda
14 (24.6%)
No
25 (43.9%)

Total Members Voted: 52

Voting closed: October 23, 2006, 12:41:02 pm

Author Topic: Aliens Win Too Much, not balanced correctly.  (Read 18417 times)

Paradox

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Aliens Win Too Much, not balanced correctly.
« Reply #30 on: November 14, 2006, 01:56:15 am »
Luci takes down hives/tubes in one hit, and one full hit and one secondary blast takes down an egg.

Tyrants take 2 hits on turrets, and a whopping 3 to kill a telenode.

The game is balanced, if anything, leans towards humans.

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Seffylight

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Aliens Win Too Much, not balanced correctly.
« Reply #31 on: November 14, 2006, 02:50:31 am »
I disagree. EDIT: Not with Paradox, with the other guy.

Two luci blasts kill a tyrant. It's not that hard to accomplish, really, if you use the luci like it's intended (short-range weapon). Also, a chaingun tears a tyrant apart if the battlesuit is dancing correctly. Pulses, chainguns, and lucis also make fairly quick work out of adv. goons. As long as you don't have naked riflemen running around feeding the tyrants so they can get tyrant again each time they die, aliens can be kept under control quite easily.

I don't know why everyone complains that it's harder to win as humans. I always thought it was easier. That's why I play aliens: for the challenge.

SD definitely makes the game hard on humans. I'd like to see it hinder aliens just as much as it does humans, but it just really doesn't.
Stop it. Seriously.

techhead

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Aliens Win Too Much, not balanced correctly.
« Reply #32 on: November 14, 2006, 02:57:05 am »
Quick question:
Why does charging it until it overheats hurt less than charging it to optimum and shoot at your feet?
Why not make it strong enough to kill a Battlesuit with 100 health, as well as splash damage?
Watching noobs blow up and team-kill at the same time would be priceless.
Ok, my question isn't that quick.
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Paradox

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Aliens Win Too Much, not balanced correctly.
« Reply #33 on: November 14, 2006, 03:59:47 am »
Maby have the luci blast have cool particle effects when it explodes. Like have the casing on the gun crack, and have light rays shine out, and the case start to bulge, and then, BOOM! If the player had a battlesuit, they would loose some health, but not have a luci anymore.

The explosion could be like the explosions in mechassult when a mech dies.

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Kolaris

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Aliens Win Too Much, not balanced correctly.
« Reply #34 on: November 15, 2006, 06:14:32 am »
First, a quick disclaimer. I'm not at all trying to brag, but this board seems to discredit your opinion if you have a low post count.

I've played for 6 months, choose auto-select everytime, equally skilled with humans and aliens. I was in STK, won our clan match against SGA, get top scores repeatedly. Look for me on Beer Garden, Yaknet or SST if you doubt any of this. So please, please, PLEASE don't tell me stupid things such as "Aim" or "Dodge"

Next, to sum up my view on balance: Skill is easier to achieve than teamwork.

As several of you have said in this thread alone, aliens take more skill. Humans are your standard FPS. Couldn't agree more...however, with that greater skill comes a much deadlier package - a stand-alone package.

Aliens can be deadly anywhere on the map, by themselves. Humans can be deadly close to their base if in great numbers.

I could extrapalate...s1 goons own anything the humans have, their s1 advantage gives s2 humans too small a time-frame to win the game before s3 comes rushing back in with alien superiority. SD? Well, the aliens have two bases, one surrounding the human base and one not-needed base back where the eggs are. Rarely are those luci's anywhere close to a hive or an egg. Human's can't get through waves of aliens with enough ammo to do any damage, anyway. But you've all heard that before. Recently, by me. I have a couple threads in the general discussion forum.

But besides that, just ask yourself the question - Which is in more abundance? Skilled players, or players that can work together and function as a team?

temple

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Aliens Win Too Much, not balanced correctly.
« Reply #35 on: November 15, 2006, 06:05:15 pm »
Quote from: "Paradox"
The game is balanced, if anything, leans towards humans.

I hate everyone on SST, except you.  Next time I'm on, I'll make love your butt.

temple

  • Posts: 534
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Aliens Win Too Much, not balanced correctly.
« Reply #36 on: November 15, 2006, 08:32:13 pm »
Quote from: "Kolaris"
First, a quick disclaimer. I'm not at all trying to brag, but this board seems to discredit your opinion if you have a low post count.

I've played for 6 months, choose auto-select everytime, equally skilled with humans and aliens. I was in STK, won our clan match against SGA, get top scores repeatedly. Look for me on Beer Garden, Yaknet or SST if you doubt any of this. So please, please, PLEASE don't tell me stupid things such as "Aim" or "Dodge"

Next, to sum up my view on balance: Skill is easier to achieve than teamwork.

As several of you have said in this thread alone, aliens take more skill. Humans are your standard FPS. Couldn't agree more...however, with that greater skill comes a much deadlier package - a stand-alone package.

Aliens can be deadly anywhere on the map, by themselves. Humans can be deadly close to their base if in great numbers.

I could extrapalate...s1 goons own anything the humans have, their s1 advantage gives s2 humans too small a time-frame to win the game before s3 comes rushing back in with alien superiority. SD? Well, the aliens have two bases, one surrounding the human base and one not-needed base back where the eggs are. Rarely are those luci's anywhere close to a hive or an egg. Human's can't get through waves of aliens with enough ammo to do any damage, anyway. But you've all heard that before. Recently, by me. I have a couple threads in the general discussion forum.

But besides that, just ask yourself the question - Which is in more abundance? Skilled players, or players that can work together and function as a team?

That's all bunk.

I play humans and aliens.  But I play aliens more because its less TK'ing going on.  I can solo an alien base and clear out aliens as Human, just like I can solo as an Alien.  

There are plenty of human players that can single handedly crack an alien base and motivate their team.  As a human, grab a luci and let the AOE kill small aliens, you can scare away most big aliens, take shots at structures until they fall or you have to reload.  

As an alien, you can never have the 'right' form.  Adv goons can snipe but they get killed easy. Tyrants can kill players but have to hit and run on  defenses (which leave you open to counter attacks while you regen).  Adv Maras just don't have the hitpoints to chip away at defenses before they get rebuilt or repaired.  

My major problem as a human is that I can go and start chipping away at a alien base and establish a good route to get to without resistance. But always get TK'd coming or leaving the human base.  Always.  

As for the stage comparisions....I know Aliens have the advantage at S1.  But at S2, humans get the armor and weapons to mess aliens up.  It always seems like 'Oh aliens are so much better' but it is a huge learnering curve to killing S2 humans.  Its totally harder and I've lost more evo points to pulse rifles and helmets than I have battlesuits.

If anything, Battlesuits make humans too cocky and they are easier to kill (bigger targets, poor weapon selection or experience).  S2 humans with pulse lasers, helmets, and light armor are major skill check for aliens until S3.  At S3, aliens go Tyrant and humans leave the pulse lasers and helmets for a battlesuit and mostly chaingun or luci.  I think that weapon combination is a lot easier to manage than pulse laser and a smaller human in basic armor.