Author Topic: New map-Tiefe is now available  (Read 32127 times)

Inferno

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New map-Tiefe is now available
« Reply #30 on: November 11, 2006, 09:41:05 pm »
If you had read the topic ; )  u will know that this version is a alpha only
so i build no great walldetails, because i can improve the map easily when the layout doesnt fit.

RedGuff

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Some suggestions.
« Reply #31 on: November 12, 2006, 03:44:41 am »
Hello.
Thanks for this new hopefull map !

* First, the size of the file :
When we download a map with FTP or HTML, we can tolerate big files, but in the game, the bandwith is only 3 kB/s :
** Please, do not include temp files like "Thumbs.db"
** The screenshot with the map is a good idea, but I'm sure that 512 * 284 could be big enough.
** 1452 ko => 1182 ko : 1 min and 30 s less.

* Then the sky : Terragen is very good, but I suggest a large cloud just above the camera : you'll avoid blue circles when compressing in JPG.

* Finally, I suggest you to improve the ability to hide Aliens : some corridors are long, and dangerous for Aliens.

* The map is listed and the screenshot is shown when we want to start it with the interface of the game. We can start it with this interface : it's good and lots of maps do not do it.

* Textures and shapes of bridges are good : its a pleasure to play new maps like this ! Thanks !
Fumer tue !

holyknight

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New map-Tiefe is now available
« Reply #32 on: November 12, 2006, 08:20:19 am »
*download*?

RedGuff

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« Reply #33 on: November 12, 2006, 05:06:26 pm »
Hello.
Quote from: "holyknight"
*download*?

I can send it to you by mail.
What is your mail.
(you can use www.jetable.org , to avoid spam)
Fumer tue !

holyknight

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« Reply #34 on: November 12, 2006, 10:30:33 pm »
well you did give me through PM, but it was the old one
my email is holyknight234@hotmail.com
PM would be nicer ;)

Inferno

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« Reply #35 on: December 31, 2006, 04:35:31 pm »
After a long long breake i have worked yesterday on my map.





Dersaidin

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« Reply #36 on: January 01, 2007, 02:12:44 am »
I can see you've mapped for other games before.

Looks like it'll play nicely. GW.

Survivor

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« Reply #37 on: January 05, 2007, 11:10:56 pm »
Did the forum get reset?

Again; just name the time and if you need a temporary server I'll host :).
I’m busy. I’ll ignore you later.

Inferno

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« Reply #38 on: January 06, 2007, 01:39:13 am »
My long post is away :<  


------------------------------------------


The map will be finished in few days . So everyone who wants
to join the gameplaytest please write me :-)

Survivor will host the map, thx.


everybody is welcome

n00b pl0x

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« Reply #39 on: January 06, 2007, 06:29:57 am »
I would try to make the testing, but it seems like you have a ton of people waiting in line for it already. It looks quite promising for just an alpha.
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Inferno

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« Reply #40 on: January 06, 2007, 02:08:28 pm »
The map is ready.

vcxzet

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« Reply #41 on: January 06, 2007, 03:09:53 pm »
toooooooooo biiiiiiiiiiig
nice map though
needs railings near stairs high places
since it is too big you may want to add marking  objects/textures
to make it easier to find opponent base
plus location markers as in meep
not sure but may need some teleporters since walking takes too long
you need a way to avoid jettards some places are to high

Inferno

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« Reply #42 on: January 06, 2007, 03:47:29 pm »
No you have taken the wrong way!

i will add a some pipes at the human base (above)

 
i hope this will balance it for the aliens


if the server is ready i can show you the best way to the alien base

gareth

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« Reply #43 on: January 06, 2007, 04:05:58 pm »
looks like a nice map overall, it has some nice architecture. The room with only a vent entrance has to go though - uber campsite. imo not too big for say 20 players.

Survivor

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« Reply #44 on: January 06, 2007, 10:45:46 pm »
Server will be up for a while tonight and most of tomorrow.

Server name: Surv
I’m busy. I’ll ignore you later.

Survivor

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« Reply #45 on: January 06, 2007, 11:21:32 pm »
It's become human camper heaven. There are several locations so biased towards human defense even campers would call it camping. In contrast to good alien bases which seem non-existant.

Also the fact that when an alien falls it has to spend a minute getting to where it was against when a human falls and can be considered dead in certain areas is a bit too much.
I’m busy. I’ll ignore you later.

n00b pl0x

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« Reply #46 on: January 06, 2007, 11:45:31 pm »
dont go crazy with textures and wall designs and yada yada...this map looks really good without them.
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vcxzet

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« Reply #47 on: January 06, 2007, 11:53:54 pm »
remember tyrants cant climb ladders

n00b pl0x

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subjeccccct
« Reply #48 on: January 07, 2007, 12:15:29 am »
or grangers
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Inferno

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« Reply #49 on: January 07, 2007, 12:58:01 am »
i will build a lift there or stairs

i have a couple of ideas to solve the problem at the human base

I dont know what looks better and energyfield (without hurt if you touch it)

or a pipework (with holes so dretches can move through)?



Then i will add some pipes above the human base so goons can reach players with jetpacks .


i will build glass here

some railings

n00b pl0x

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« Reply #50 on: January 07, 2007, 04:04:13 am »
1. what is the purpose of the energy field
2. what are the pink things
3. why do you want pipes? they dont look like they fit the room very well
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Inferno

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« Reply #51 on: January 07, 2007, 08:10:49 am »
1. Aliens cant fall down
2. a human and a goon : - D
3. what i should use then ?

n00b pl0x

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« Reply #52 on: January 07, 2007, 06:13:49 pm »
1. so you want humans to fall thru but not aliens?
2. erm...if you say so...
3. well it looks like you would be able to goon pounce up on top the glass part...then you just need a tiny ledge in the wall to goon pounce up to about level with that balcony...i think i can kindof see a ledge there already on the left...and then once they get there they should be able to get all jettards with a bit of effort
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Inferno

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« Reply #53 on: January 07, 2007, 07:20:52 pm »
1. No,  Humans and aliens can walk on it .

2. My Paintart rocks :->

3. yes this is a good idea but with a human/alien cant build shader at the balcony, to avoid campers there.

yetshi

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« Reply #54 on: January 07, 2007, 07:24:19 pm »
quite a few interesting base locations for both humans and aliens.

not bad at all.

n00b pl0x

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« Reply #55 on: January 07, 2007, 07:34:37 pm »
1. Ok I don't really understand its use but I'm sure it will look cool
2.  :D
3. hmm? I don't quite follow what you're saying

Always try to make things descrete if possible, I like trying to find little things like ledges and stuff to help myself out, but a hugeass pipe system is pretty obvious.
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techhead

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« Reply #56 on: January 08, 2007, 01:33:41 am »
If you think this map is too big, then you probably don't like Karith Station either.
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Inferno

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{warning} big size screens !!!
« Reply #57 on: January 10, 2007, 02:12:15 pm »
A couple of screenshots from my shader (Energyfield) Where i am working on





You cant shoot or fall through.

ArchDeviL

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« Reply #58 on: January 11, 2007, 06:26:57 am »
nice map....i like`it

Inferno

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« Reply #59 on: January 11, 2007, 05:48:15 pm »
thx :>


Edit
to download the map pelase change to  the first site