Author Topic: New map-Tiefe is now available  (Read 32017 times)

Inferno

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New map-Tiefe is now available
« on: October 26, 2006, 04:52:29 pm »
Edit:
Download it, host it, play it !

http://files.filefront.com/tiefe_alphapk3/;6513566;;/fileinfo.html

and have Fun !!!


-------------
Hi, i am working for my trem map (my first map for trem).

I will finish the map in 2 day for a gameplaytest but i need a couple of good players and a server who can host my map ? So i can improve the gameplay faster  before i tex. the walls and adding details.


screens:











I hope someone had time enough to test the map ?

Survivor

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« Reply #1 on: October 26, 2006, 05:04:22 pm »
Looks interesting. I'd be willing to join in the gameplay test.

Also, since you don't need a full fledged game going for a playtest you could host it yourself, 6 to 8 player max is ideal and attainable on most home connections nowadays. If not, I'd be willing to host it from home.
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vcxzet

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« Reply #2 on: October 26, 2006, 09:02:28 pm »
nice needs some textures though :P

DASPRiD

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« Reply #3 on: October 26, 2006, 09:09:53 pm »
DASPRiD's could host it for you, just PM me.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Rawr

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« Reply #4 on: October 26, 2006, 10:11:32 pm »
i can test or host. what ever you need.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

stalefries

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« Reply #5 on: October 26, 2006, 10:33:55 pm »
Actually, I sort of like that no texture/plain texture look. Some maps are too busy. But don't over-do it either.
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holyknight

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« Reply #6 on: October 26, 2006, 11:29:26 pm »
neato, me wanna test it!

[db@]Megabite

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« Reply #7 on: October 27, 2006, 08:00:13 am »
If the map is in a usable state (looks okay, performance okay, layout okay) it will be added to the cycle on "tremulous.info Derelict". That's our server just for gameplay-testing new maps.... ;)

Danny
url=http://www.tremulous.info][/url]


Inferno

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« Reply #8 on: October 27, 2006, 12:23:22 pm »
The map is ready .

So, now we need a date for the test ?
Today ? Tomorrow ? When you have time ?







@[db@]Megabite  thx but i think the map is not ready for public now
because the map has 3 textures in the hole map and the light is terribly.

tuple

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« Reply #9 on: October 27, 2006, 12:32:40 pm »
I suggest you release the map as beta at least.  Many of us server operators put beta maps on our servers though they may not be in "live" rotation.  I'd be happy to put it on the MG Central server, though I'm not sure when I could play.

The MG Central server has been very empty lately, so it wouldn't be difficult for you to go to the server and vote the map in.  Also, I'm using TJW's statistics here so you could track wins/losses per map, even if you are not playing.

I can usually be found in irc at #mercenariesguild at quakenet.

Asking at #tremulous irc channel on quakenet will get you help too, I imagine.  People there are generally very helpful and friendly, or at least not cruel ;)

Survivor

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« Reply #10 on: October 27, 2006, 04:13:17 pm »
Quote from: "tuple"
I suggest you release the map as beta at least.  Many of us server operators put beta maps on our servers though they may not be in "live" rotation.  I'd be happy to put it on the MG Central server, though I'm not sure when I could play.


He is doing the right thing, alphas are for gameplay tests. Not betas, they are practically finished maps which are looking for bugs, not ideas.
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DarkWolf

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« Reply #11 on: October 27, 2006, 05:04:27 pm »
I'll go and help for this playtest of this map  :) :D .
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


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gareth

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« Reply #12 on: October 27, 2006, 05:26:20 pm »
me 2, so long as it isnt terrible.

Survivor

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« Reply #13 on: October 28, 2006, 01:12:32 pm »
Quote from: "Inferno"
The map is ready .

So, now we need a date for the test ?
Today ? Tomorrow ? When you have time ?


Send a pm with the download link to everyone who posted here and I'll leave my pc running the server for the day. And include the password you want on it.
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Survivor

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« Reply #14 on: October 28, 2006, 02:04:06 pm »
IP: 213.51.100.115:30720

No password

People invited to the test will have a pm with the download link.
I’m busy. I’ll ignore you later.

Survivor

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« Reply #15 on: October 28, 2006, 02:33:40 pm »
Short tips

Make them connect on a 45 degree angle, looks nicer.


The left side here seems a bit bare, Maybe have a walkway turn an open corner there, not connected to the other floors in the room by stairs.


Remove the hole. It has no real use and would annoy the humans falling through it in battle.


The large outdoor area has too few exits/entrances for its size
Maybe have the lower area in the corner there have access to 1 or 2 corridors.

Or a corridor exiting in the corner there.

This is all to make it a more central point of the map.

Long term thought


As you can see the map is pretty straightforward and circular. Try to weave more so you have a lot of paths and turns you can choose from. This makes it more suitable for 'real games'. With real games i mean where base moves are encouraged. You can actually hide eggs. And escapes aren't necessarily back to base.

Another point is the fact that the map doesn't have many base suited locations. I think it's sad since a map like this has excellent potential for it.
Also remember to have a couple of somewhat more cramped rooms connected for alien bases. Most rooms now are too big and don't have the right angles for a good alien base.
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Survivor

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« Reply #16 on: October 28, 2006, 02:59:10 pm »
Map download link

http://liquidox.li.funpic.de/trem/nameless_alpha.pk3

Ip

213.51.100.115:30720
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Inferno

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« Reply #17 on: October 28, 2006, 05:50:10 pm »
Yes i will improve that also i will add
a terrain outside and build a base opposite the bridge.
So i can add there more base places.




thx for your feedback and help



Inferno

Kaleo

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« Reply #18 on: November 03, 2006, 10:56:13 pm »
I've got a name for it...

WARFARE
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techhead

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« Reply #19 on: November 04, 2006, 12:01:19 am »
How about "Ivory Tower"
Has just enough resemblance to call it a tribute...
Hey, how about a Zanzibar tribute?
Would either be awesome or suck horribly.
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Lava Croft

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« Reply #20 on: November 04, 2006, 01:02:36 am »
Is it just me with these flashbacks of Supar Sekret Trem Base every now and then?

Inferno

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« Reply #21 on: November 06, 2006, 05:02:06 pm »
Update :







2 weeks and the map is ready for the "real" gameplaytest.

stalefries

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« Reply #22 on: November 06, 2006, 10:39:30 pm »
Download? What kind of changes did you make? It seems you added *some* textures.
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Vector_Matt

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« Reply #23 on: November 07, 2006, 06:22:44 pm »
Looks good. I really like the low number of textures, it gives it a nice other-worldly feel.

EDIT: I found something that ?needs? fixing.

http://img458.imageshack.us/img458/3793/shotwz4.jpg This area ?needs? a way to get back up if humans fall down.

techhead

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« Reply #24 on: November 07, 2006, 10:31:57 pm »
Look for an up arrow, and climb up it like its a ladder.
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holyknight

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« Reply #25 on: November 07, 2006, 11:33:59 pm »
so anyone going to start playing this map with someone else? I want to play it with you guys :(

Vector_Matt

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« Reply #26 on: November 09, 2006, 12:27:45 am »
Quote from: "techhead"
Look for an up arrow, and climb up it like its a ladder.
:eek: Never would have thought of that. Doh!

techhead

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« Reply #27 on: November 09, 2006, 03:03:33 pm »
Another solution, If it's your server, use g_gravity to lower the gravity and just jump up. Then fix the gravity.
But, I like the arrow more.
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Inferno

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« Reply #28 on: November 09, 2006, 05:42:22 pm »
So there is a little update :




I have added a bridge  above the humanbase, so the new map
will have more floors.


Edit: ingame the humanbase looks fantastic but on the screens it looks a little bit boring

InfernoX347

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« Reply #29 on: November 11, 2006, 08:58:05 pm »
Needs some new textures, and personally I think it needs some wall details( Such as railings, frames, etc. Use brushes instead of textures, because brushes appear to be your strong point, but be warry of FPS