Author Topic: Elevators  (Read 5416 times)

Odin

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Elevators
« on: November 15, 2006, 08:37:38 pm »
How exactly do you make the elevators from MEEP and Pulse? You know, the kind where you press a button to make it go up or down.

Survivor

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« Reply #1 on: November 15, 2006, 10:15:06 pm »
Meep's is just a door iirc, pulse's door uses the mechanism explained by soubok in the second part of this link and is also used by the elevators

http://soubok.googlepages.com/tremulous_editing_tips
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InfernoX347

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« Reply #2 on: November 15, 2006, 10:48:17 pm »
Now, I havn't mapped for tremulous, so I don't know if it has all the features i'm used to.

But func_plat's work for elevators,

So do doors, with the appropriate lip value.

Odin

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« Reply #3 on: November 15, 2006, 11:38:49 pm »
Well, I'd use a func_plat, but they do not work well with Tremulous gameplay.

How would I make the elevator(func_door) go up by pressing a button then?

InfernoX347

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« Reply #4 on: November 16, 2006, 12:29:32 am »
make a trigger brush, trigger_multiple, then if you want it to be used, place a fairly large brsuh( big enough for an entire human, if you want I guess bigger for aliens, depends how the game handles the bigger guys)

set it to be used in the entity window.

or, just cover the entire elevator with a trigger_Multiple, then have a delay of about 3 seconds.

Odin

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« Reply #5 on: November 16, 2006, 01:52:56 am »
I've almost got it!
Last question: How do you set the delay? If you stand in the trigger area it constantly starts and reverses the elevator.

InfernoX347

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« Reply #6 on: November 16, 2006, 10:53:25 pm »
Hmm Perhaps only put the trigger relatively thin on the edges of the elevator( the access points)

I beleive the key is delay and then the value would be say 3 for 3 seconds.

KnightBear

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« Reply #7 on: November 23, 2006, 07:46:00 am »
func_door is the best for multiplayer use.  plat would work for a single player, but not well in our ussual gangbangs.

for the trigger_multiple you have to set the player angle.

and i think that it works in ms... correct me if im wrong, but 3 sec should be 300 as the value.
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CU|CUdyin

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« Reply #8 on: November 23, 2006, 09:29:03 am »
Quote from: "KnightBear"
func_door is the best for multiplayer use.  plat would work for a single player, but not well in our ussual gangbangs.

for the trigger_multiple you have to set the player angle.

and i think that it works in ms... correct me if im wrong, but 3 sec should be 300 as the value.


Supposed that it is in msecs, then 3 secs do equal to a value of 3000.

DASPRiD

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« Reply #9 on: November 23, 2006, 09:47:38 am »
The best solution for a elevator is a func_train. You can even make closing doors and so on.
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« Reply #10 on: November 23, 2006, 02:46:54 pm »
Func_plat and Func door suck for platforms and elevators, They are easily reversed and cannot be 'true' elevators since they return automatically after a delay period in their extended condition. See the page i linked to from soubok to make a real one.
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