Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569092 times)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« on: November 17, 2006, 08:55:18 pm »
Risujin's Balance mod
Latest version: SVN879 version 16

The goal of Balance mod is to attempt to balance the strength of the two teams without disturbing existing gameplay elements. The mod accomplishes this by adding new weapons, a new alien class, many new abilities, and polishing off the user interface.
http://risujin.org/tremulous#balance

Servers list:
--<<YakNet Balance Mod>> (12 player) -- robug's server in Yakima, Washington
[T] Balance r16 (26 player) (26 player) -- the Twins' German server
0 Balance_m @ hsp.hk 0 (32 player) -- kotoko's Hong Kong server
balance sinc server (24 player)
[Tremmod]pc-friend[BAL] (14 player) -- Italian server
{UEC}FrontLine - Balance Mod (12 player)
o0 Quicksilver Balance 0o (12 player)
sady+ (balanced) (9 player)

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #1 on: November 17, 2006, 09:05:29 pm »
Release them in same thread please.

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #2 on: November 17, 2006, 09:23:22 pm »
Quote from: "whitebear"
Release them in same thread please.

wth are you talking about

dont listen to him just make a new thread on every new version

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #3 on: November 17, 2006, 11:32:17 pm »
*smells sarcasm*

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #4 on: November 17, 2006, 11:39:25 pm »
Quote from: "whitebear"
Release them in same thread please.

Sorry about the spam. This is now the only thread I will post updates to.

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #5 on: November 17, 2006, 11:47:21 pm »
Bile Drech seems so powerful to cost only 1 evo... make it 2 so people stop spamming their evos with it... 4 players runing strait on base nine times is just anoying way to end whole game =/

EDIT: Playd game and 3 bile attacks came and whole human base was gone
lower the powah and raise the cost... it makes the game anoyingly short.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #6 on: November 18, 2006, 02:05:35 am »
Quote from: "whitebear"
Bile Drech seems so powerful to cost only 1 evo... make it 2 so people stop spamming their evos with it... 4 players runing strait on base nine times is just anoying way to end whole game =/

EDIT: Playd game and 3 bile attacks came and whole human base was gone
lower the powah and raise the cost... it makes the game anoyingly short.

Done and done. 2 evos for 125 dmg at a wide radius. (In rev. 6)

stalefries

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #7 on: November 18, 2006, 02:43:22 am »
Is that 125 total damage? How wide is the radius? Reactor-wide? armory-wide?
color=green]:[/color]nac:stalefries
My boring website that you hate | GRAAAAGHH!

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #8 on: November 18, 2006, 02:58:20 am »
ditto.

Also wondering if we get new buildings... humans could realy use some expencive powerful defences like flame turrets or something since telsa is extremely weak and normal turret does not do much damage.

Aliens could get something like self protecting egg (like overmind) or something.

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #9 on: November 18, 2006, 03:03:34 am »
Quote from: "whitebear"
ditto.

Also wondering if we get new buildings... humans could realy use some expencive powerful defences like flame turrets or something since telsa is extremely weak and normal turret does not do much damage.

Aliens could get something like self protecting egg (like overmind) or something.
turrets do more damage than teslas if all shots hit.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #10 on: November 18, 2006, 04:29:11 pm »
Quote from: "stalefries"
Is that 125 total damage? How wide is the radius? Reactor-wide? armory-wide?

Actually I was playing last night and I will leave it at 1 evo. The alien to human credit exchange rate is about 1 evo for 200 credits (if we accept Bsuit + Luci = Tyrant). 125 damage is enough to harm a turret to half health at point blank range. The range is 250 where turret range is 300.

Quote from: "Risujin"
- Select weapon command 'itemgun', to use: \bind g itemgun

Also I wanted to clarify this. This command will select your non-blaster weapon. I don't know about any such command for Tremulous stock.

Quote from: "whitebear"
Also wondering if we get new buildings... humans could realy use some expencive powerful defences like flame turrets or something since telsa is extremely weak and normal turret does not do much damage.

Sorry but this mod aims to eliminate defending humans (or rather humans that do nothing but defend.) The Tranq Saw now gives a good method of dispatching goons and tyrants (if you are agile enough). It has been observed that, a normal saw along with a tranq saw is all the more effective. :)

As for new buildings, my next idea is to modify the Tremulous telenode to function like the Natural Selection teleporter. You would be able to "use" a telenode to go to the next telenode on the map. Humans would be able to make advance bases and quickly travel accross the map. Stronger builders thanks to the improved blaster should facilitate this.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #11 on: November 18, 2006, 04:54:45 pm »
Quote from: "Risujin"
Quote from: "Risujin"
- Select weapon command 'itemgun', to use: \bind g itemgun

Also I wanted to clarify this. This command will select your non-blaster weapon. I don't know about any such command for Tremulous stock.


'itemact lgun' for example

[Kcorp]Noobius

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #12 on: November 18, 2006, 04:57:35 pm »
great mod. i just tested it with a few friends and except for the nerfed bile(i played with rev 5 i think) it's great.
btw, blaster does 8 dmg points to tyrant and rifle does 5  :eek:
the knock back effect of teslas on bile dretches is very cool also.

great job
It's actualy Noobius but i can't be bothered to change it ^^

Quick, name two famous female inventors. Too tough? Ok, just name one.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #13 on: November 18, 2006, 07:46:54 pm »
Quote from: "rasz_pl"
'itemact lgun' for example

Exactly! But I dont want a special key for every possible gun I could be carrying when I can only carry one such gun at any time. (I also dont want to flood my screen with pages of "you dont have that gun" from scripting ... even with the very nice cg_disableWarningDialogs (sp?) )

Quote from: "[Kcorp
Noobius"]great mod. i just tested it with a few friends and except for the nerfed bile(i played with rev 5 i think) it's great.
btw, blaster does 8 dmg points to tyrant and rifle does 5  :eek:
the knock back effect of teslas on bile dretches is very cool also.

great job

Thanks! The original blaster does 9 dmg points to tyrant. Should be fair because rifle has much higher rate of fire.

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #14 on: November 18, 2006, 08:07:55 pm »
Quote from: "Risujin"
]
Also I wanted to clarify this. This command will select your non-blaster weapon. I don't know about any such command for Tremulous stock.
itemtoggle blaster will switch between blaster and your main weapon
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #15 on: November 18, 2006, 08:40:51 pm »
Quote from: "kevlarman"
Quote from: "Risujin"
]
Also I wanted to clarify this. This command will select your non-blaster weapon. I don't know about any such command for Tremulous stock.
itemtoggle blaster will switch between blaster and your main weapon

Yes, way to make it intuitive. :)
Wish I knew this before...

EDIT: Even so, this command presumably switches to blaster and back. \itemgun switches to your best weapon, starting from primary gun and down to blaster if you dont have a primary gun, it never toggles and its behavior is always the same.

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #16 on: November 18, 2006, 10:26:06 pm »
but if you have itemgun bound, then there is no (easy) way to switch away from your primary weapon, making the bind useless. itemtoggle blaster is actually useful on many occasions (when you are a builder, or to take out an acid tube from a safe distance while you wait for dretches to take out with your shotgun).
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #17 on: November 19, 2006, 03:45:19 am »
Quote from: "Risujin"
Quote from: "rasz_pl"
'itemact lgun' for example

Exactly! But I dont want a special key for every possible gun I could be carrying when I can only carry one such gun at any time. (I also dont want to flood my screen with pages of "you dont have that gun" from scripting ... even with the very nice cg_disableWarningDialogs (sp?) )
.


nope, as I said i patched wrong spam, here is the patch for the binds spam :
http://tremulous.net/phpBB2/viewtopic.php?t=2523

:) this makes all the "You must be near a "/"You don't have the " disappear :)

and itemtoggle blaster ftw

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #18 on: November 19, 2006, 06:01:08 pm »
Quote from: "kevlarman"
but if you have itemgun bound, then there is no (easy) way to switch away from your primary weapon, making the bind useless. itemtoggle blaster is actually useful on many occasions (when you are a builder, or to take out an acid tube from a safe distance while you wait for dretches to take out with your shotgun).

I have \itemgun on mouseup and \itemact blaster on mousedown. Don't tell me my setup is useless. :)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #19 on: November 19, 2006, 06:02:36 pm »
Quote from: "rasz_pl"
nope, as I said i patched wrong spam, here is the patch for the binds spam :
http://tremulous.net/phpBB2/viewtopic.php?t=2523

:) this makes all the "You must be near a "/"You don't have the " disappear :)

Thats faar too hacky. Why not comment out the messages at the source? You would also want to introduce a new variable to control the behavior.

vcxzet

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Re: Balance Mod for SVN 846 revision 6
« Reply #20 on: November 20, 2006, 12:30:24 am »
Quote from: "Risujin"
Human telenodes can now be used for travel. Press the 'use' button when near a ready telenode to teleport to the next telenode. Note that this will use both telenodes and humans will not be able to spawn into either telenode during the cooldown delay.

remember idiots do exist some1 will be blocking all telenodes rather than just one
Quote from: "Risujin"
Two different kinds of radar blips distinguish buildings from players. Aliens can now see allied players and buildings. Blips fade away with distance.

distracting. they are non transparent
Quote from: "Risujin"
Credit/evo donation command 'donate #'. Alms for the poor!

you can use the one in bugzilla it also supports giving creds directly to the person you are looking at
Quote from: "Risujin"
New Tranquilizer Saw grabs enemies. Grab squirrely tyrants!

generates basi sound and green does not look cool make it red

- (new) Enabled spawning sound for humans that is in the original Tremulous data pk3 but for some reason or another was not enabled.
ugly sound

rasz_pl

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Re: Balance Mod for SVN 846 revision 6
« Reply #21 on: November 20, 2006, 01:59:59 am »
Quote from: "Risujin"
The Linux command is:
tremded.x86 +set dedicated 2 +set fs_game balance +exec server.cfg


and how to run it as a mod on one computer without dedicated server?

Predalienator

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #22 on: November 20, 2006, 02:26:29 am »
Again Risujin nice update for your mod :) [2 thumbs up]

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #23 on: November 20, 2006, 02:36:10 am »
Cool!
All aboard the telenode train!
Could get a little wierd on those wacky unlimited build-point servers...
*shudders*
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Risujin

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Re: Balance Mod for SVN 846 revision 6
« Reply #24 on: November 20, 2006, 04:28:07 am »
Quote from: "rasz_pl"
Quote from: "Risujin"
The Linux command is:
tremded.x86 +set dedicated 2 +set fs_game balance +exec server.cfg


and how to run it as a mod on one computer without dedicated server?

Start Tremulous normally and go to mods. Double click balance then host as normal. If balance isnt listed, the pk3 isnt in the right place.

Thank you techhead and Predalienator, and vcxzet: Stop hatin' 8)

rasz_pl

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Re: Balance Mod for SVN 846 revision 6
« Reply #25 on: November 20, 2006, 05:49:44 am »
Quote from: "Risujin"
Quote from: "rasz_pl"
Quote from: "Risujin"
The Linux command is:
tremded.x86 +set dedicated 2 +set fs_game balance +exec server.cfg


and how to run it as a mod on one computer without dedicated server?

Start Tremulous normally and go to mods. Double click balance then host as normal. If balance isnt listed, the pk3 isnt in the right place.


nope, doesnt work, iv put pk3 in .tremulous/base and /tremulous/base
i also tried tremulous.x86 +set fs_game balance
that gave me "fs_game is write protected"
i ended up renaming in vms-1.1.0 :) that worked
your radar sucks like paris :P, ill sent you my patch

btw i see code changed in human radar, but theres absolutelly no differency visually (??)

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #26 on: November 20, 2006, 12:52:03 pm »
Quote
- Credit/evo donation command 'donate #' to donate to all team members. Alms for the poor!
/share?
Quote
- (new) Zoom is functional again. Seems it was broken in SVN. (Why?)
No it's not. +zoom and -zoom were removed and zooming is done using right click (I've always used bind MOUSE2 "+button5; +zoom" anyway).

By the way, I noticed another problem with my sudden death vote patch. It said "sudden death" where it should have said "sudden_death" :-[
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #27 on: November 20, 2006, 03:42:39 pm »
Quote from: "Undeference"
Quote
- Credit/evo donation command 'donate #' to donate to all team members. Alms for the poor!
/share?

Yes I know that patch exists and I knew it existed when I wrote \donate. \donate does not work like \share, but instead gives your credits/evos away to all teammates evenly. \donate was designed to only give to all team members so you get rid of excess credits fast and its truly generous rather than slot #1 {SGA}Orc giving 1000 creds to {SGA}JustJoinedTheServer while everyone else on his team is credit starved.
Quote from: "Undeference"
Quote
- (new) Zoom is functional again. Seems it was broken in SVN. (Why?)
No it's not. +zoom and -zoom were removed and zooming is done using right click (I've always used bind MOUSE2 "+button5; +zoom" anyway).

Whose bright idea was this? \bind mouse2 +zoom never occured to anybody?
Quote from: "Undeference"
By the way, I noticed another problem with my sudden death vote patch. It said "sudden death" where it should have said "sudden_death" :-[

Well it works don't it? :)

Quote from: "rasz_pl"
nope, doesnt work, iv put pk3 in .tremulous/base and /tremulous/base
i also tried tremulous.x86 +set fs_game balance

Dammit rasz, learn to install a mod! It goes in tremulous/BALANCE. I wrote that like 5 times in the post. :D
Quote from: "rasz_pl"
your radar sucks like paris , ill sent you my patch
I like it. 8)
Quote from: "rasz_pl"
btw i see code changed in human radar, but theres absolutelly no differency visually (??)

This could explain why you think it sucks like paris. The pk3 has new blip textures which *do* change the human radar. Its a pretty obvious change too, though you may not have played with other people to see it. The player blips are different from the buildings blips.

I need to post a screenshot.

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #28 on: November 20, 2006, 03:45:31 pm »
Quote
Well it works don't it?
Not if people follow directions.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Stof

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #29 on: November 20, 2006, 03:50:43 pm »
Quote from: "Risujin"
Quote from: "Undeference"
No it's not. +zoom and -zoom were removed and zooming is done using right click (I've always used bind MOUSE2 "+button5; +zoom" anyway).

Whose bright idea was this? \bind mouse2 +zoom never occured to anybody?

And break all the other weapons that use button5? No more lucifer alt fire, no more ckit repair ...

Also, for those using bind MOUSE2 "+button5; +zoom", can you fire while zoomed? Because when I used such bind, I couldn't do it anymore.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.