Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569409 times)

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #240 on: December 29, 2006, 07:03:44 am »
EVERYONE GO BILE AND NOT PHAER TEH SLAP ABUSERS WOO
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dodo1122

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« Reply #241 on: December 29, 2006, 03:41:12 pm »
my server runs rev 14 now  :wink:


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techhead

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« Reply #242 on: December 29, 2006, 05:11:34 pm »
I still think 10 hp is pathetic.
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Risujin

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« Reply #243 on: December 29, 2006, 05:15:35 pm »
Quote from: "techhead"
I still think 10 hp is pathetic.

Its meant to be. I've played bile dretch, its quite easy to make it in with pounce (you have to pounce high and your corpse lands on target). It takes skill!

techhead

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« Reply #244 on: December 29, 2006, 05:25:10 pm »
Sorry, I forgot to thank you for all the bugfixes in Revision 14.
The Xeal doesn't instant kill!!!!
And the team overlays are awesome.

The only thing is, it makes the scoreboard somewhat obsolete.
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n00b pl0x

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« Reply #245 on: December 29, 2006, 09:51:20 pm »
Quote from: "Risujin"
Quote from: "techhead"
I still think 10 hp is pathetic.

Its meant to be. I've played bile dretch, its quite easy to make it in with pounce (you have to pounce high and your corpse lands on target). It takes skill!



:o zomg not teh skillz! i <3 sawing bile dretchies...saw does 10 damage at a time :p

for revision 14 you better fix the 2 players and 1 deconner bug :x

and i do like the team overlay thingy pretty hawt
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Risujin

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« Reply #246 on: December 29, 2006, 10:03:44 pm »
Quote from: "techhead"
The only thing is, it makes the scoreboard somewhat obsolete.

Well I didnt put frags on there. :)

Quote from: "n00b pl0x"
for revision 14 you better fix the 2 players and 1 deconner bug

Will do.

techhead

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« Reply #247 on: December 30, 2006, 03:28:50 am »
I did say somewhat, and the lack of range, and bouncing on secondary, takes away what makes the Xeal so unique.
I miss Metroid pinball action.
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Rawr

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« Reply #248 on: December 30, 2006, 10:25:12 pm »
The TSaw still makes basi sound :O
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Paradox

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« Reply #249 on: December 31, 2006, 01:00:16 am »
Frankly, the teamoverlay is the best done in this whole set.

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Risujin

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« Reply #250 on: December 31, 2006, 08:29:30 pm »
Quote from: "bazuka_poo"
The TSaw still makes basi sound :O

I could easily take it away but I figured the sound would better explain whats goin on. :)

Quote from: "techhead"
I did say somewhat, and the lack of range, and bouncing on secondary, takes away what makes the Xeal so unique.

I just wanted something you could swat dretches with. The only other alternative I can think of is some kind of rapid-fire 25 damage 4-sec bouncy shot. Is this better?

Quote from: "Paradox"
Frankly, the teamoverlay is the best done in this whole set.

I wondered why Trem got rid of the original overlay... then again, its not actually necessary unless you have a \share server.

n00b pl0x

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« Reply #251 on: December 31, 2006, 08:55:45 pm »
I like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
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Paradox

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« Reply #252 on: December 31, 2006, 10:04:47 pm »
The Teamoverlay is how the HUD in tremulous should look, sleek and sexy.

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vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #253 on: December 31, 2006, 10:09:19 pm »
Quote from: "Paradox"
The Teamoverlay is how the HUD in tremulous should look, sleek and sexy.

though I dont need to display my own info there :P

Risujin

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« Reply #254 on: December 31, 2006, 10:33:14 pm »
Quote from: "Paradox"
The Teamoverlay is how the HUD in tremulous should look, sleek and sexy.

8)
Quote from: "vcxzet"
though I dont need to display my own info there :P

I inherited the original overlay mechanism from ioquake3 and of course it shows you on the list as well. You do have a point ... you dont really need to see yourself there. Though it was nice in testing. :)

Vector_Matt

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« Reply #255 on: January 01, 2007, 02:41:05 pm »
Quote from: "n00b pl0x"
I like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
There is no aimbot, just unlagged.

Risujin

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« Reply #256 on: January 01, 2007, 05:31:18 pm »
Quote from: "Vector_Matt"
Quote from: "n00b pl0x"
I like what you're doing...but please take out the aimbot...It's hard to go back to playing on regular servers after playing with the aimbot called balance. Right now the only thing keeping me away from balance is completely wrecking my aim on normal servers.
There is no aimbot, just unlagged.

... which you can disable server-side with \g_unlagged 0.

techhead

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« Reply #257 on: January 03, 2007, 02:11:39 am »
A couple tweaks that need to be addressed eventually:
Tranq saw and Xael need distinct logo's.
Xeal and blaster need distinct suicide messages.
Suggestions:
* played wall-ball with himself.
* shot himself in the foot.

And a tweak that could possibly use work:
Suicides take away from money, to help cut down on the gravity powered build-timer.
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n00b pl0x

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« Reply #258 on: January 03, 2007, 05:43:46 am »
bile dretch needs a  :dretch: + logo instead of just a :dretch: logo as well...tranq saw also needs to make a different noise than basi...
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Risujin

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« Reply #259 on: January 03, 2007, 11:02:15 pm »
Quote from: "n00b pl0x"
bile dretch needs a  :dretch: + logo instead of just a :dretch: logo as well...tranq saw also needs to make a different noise than basi...

It does on the unreleased rev 15 overlay ... I totally forgot about the menu though! Thanks for the reminder. As for the tranq saw sound I simply don't have a better idea. The basi sound stands for the basi grab, which is what it does and ... I havent got a better sound for it. :-?

Quote from: "techhead"
Tranq saw and Xael need distinct logo's.
Xeal and blaster need distinct suicide messages.

Ok I will work on these.

Quote
Suicides take away from money, to help cut down on the gravity powered build-timer.

I never thought that would work ... you still have to go through the spawn queue. I do know you can actually blaster yourself to death faster than a reactor cooldown. Perhaps the build timer shouldnt reset after death?

Stof

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« Reply #260 on: January 03, 2007, 11:31:34 pm »
Quote from: "techhead"
And a tweak that could possibly use work:
Suicides take away from money, to help cut down on the gravity powered build-timer.

No problem, most of the time when someone does suicide assisted builds is at the start of the game where you have 0 credits anyway. And you don't win much for that, only a few seconds at best.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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« Reply #261 on: January 04, 2007, 12:36:34 am »
I was hesitant to suggest this, but perhaps make suicides AND betrayals count against the stage-kills.
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Risujin

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« Reply #262 on: January 04, 2007, 12:58:31 am »
Quote from: "techhead"
suicides AND betrayals count against the stage-kills.

Well when a naked human/dretch/granger suicides no one notices. When you suicide with a tyrant or a bsuit, you lose your gear which is punishment enough anyway. As for teamkills I think the retribution system deals with it well enough. Besides if we started decrementing stage kills, you could go down a stage ... and people would really be mad at intentional tkers/noobs. :-?

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« Reply #263 on: January 04, 2007, 01:02:15 am »
I want dishonoring system where you get all money and weapons of the team killer

Risujin

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« Reply #264 on: January 04, 2007, 01:09:55 am »
Quote from: "vcxzet"
I want dishonoring system where you get all money and weapons of the team killer

So if your tker is a naked human you get his rifle? :)

Paradox

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« Reply #265 on: January 04, 2007, 01:20:34 am »
You could make the slap death message: NAME was slapped silly by NAME

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Risujin

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« Reply #266 on: January 04, 2007, 01:31:12 am »
Quote from: "Paradox"
You could make the slap death message: NAME was slapped silly by NAME

I did have that death message. I gotta do some hacking to make it work without giving kill credit to the slapper ("UberN00b was slapped to death by TEAMMATE Risujin" => -1 evo).

In the meantime here is rev 15, largely a bug fix release. The team overlay isnt quite so gimpy anymore. :) There are weapon icons for bile, xael2, and tsaw. The Xael 2 insta-kill bug should now be fixed (Ive said that before but this is a new attempt). Xael 2 has a bouncy secondary fire instead of being a half-Luci-clone.

EDIT: no, the droids arent here yet

EDIT2: The Xael2 bug was nasty. It happens when a Xael2 shot bounces off of a moving entity. Because the target hasnt moved this frame (relative to the projectile), if the target is moving toward the projectile, during the next frame the projectile ends up inside the target and insta-kills. I put in a bit of a hack but it seems to have stopped this from happening in most cases.

Rawr

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« Reply #267 on: January 04, 2007, 07:36:46 am »
ill be happy to be a tester for you in the future :)
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Risujin

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« Reply #268 on: January 04, 2007, 04:42:13 pm »
Quote from: "bazuka_poo"
ill be happy to be a tester for you in the future :)

A lot of issues dont come up until you sit down and play a few decent sized games on each team. For example, after waiting for players to join YakNet Balance for half an hour we managed to get a good game up and I finally noticed just what unlagged does to the lasgun (can you say overpowered?). But I cant test that on my own computer by myself. :-\

techhead

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« Reply #269 on: January 04, 2007, 10:29:53 pm »
There are also problems with people team-killing the freshly spawned without losing any cash.
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