Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569410 times)

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #270 on: January 04, 2007, 11:11:27 pm »
if you slap kill your self you get -1 kill
i don't know how it effects if you kill someone else with it.

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #271 on: January 04, 2007, 11:45:19 pm »
Someone mentioned that they needed an icon for the xael cannon. Hows this:

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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #272 on: January 05, 2007, 12:30:42 am »
Quote from: "techhead"
There are also problems with people team-killing the freshly spawned without losing any cash.

They lose kill count but other than that they havent really caused any irreplacable damage.

Quote from: "Paradox"
Someone mentioned that they needed an icon for the xael cannon.

I made icons for all of the new weapons. Play rev 15 and have a look. The traqsaw and bile dretch icons Im pleased with. The Xael 2 one isnt bad (I wanted it to convery bouncing) but I think something like yours would probably fit the original icon set better. I'd like to know what people think.

Quote from: "whitebear"
if you slap kill your self you get -1 kill
i don't know how it effects if you kill someone else with it.

Theres a bug I forgot to fix... Dying from a slap counts as a world kill just like falling down a ravine so you lose a kill. It needs to show the slapper's name and obviously not affect kills.

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #273 on: January 05, 2007, 12:54:08 am »
as i said, you could make the message NAME was slapped silly by NAME

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Mangler

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #274 on: January 06, 2007, 05:56:05 pm »
Nope, I don't like this new 'moving-back' "recoil" from the shotgun.

A Shotgun is NOT an artillery cannon!

The Chaingun is even LESS deserving of push-back, than the shotgun.
(Each shot has less energy thus less recoil, mind you the 'view-shake' is astronomical but there should be NO 'push-back')

Also its like nobody is playing Rev 15... why?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #275 on: January 07, 2007, 04:49:53 am »
Quote from: "Mangler"
Nope, I don't like this new 'moving-back' "recoil" from the shotgun ... The Chaingun is even LESS deserving of push-back, than the shotgun.

Its actually artificially amplified, it has virtually none with normal calculations. I wanted it to feel like it had some power (ever fired a real shotgun?)

It didnt seem to me like it made much difference for gameplay though. The chaingun ends up a little nerfed, especially with light armor. The kickback from the lucifer cannon is a lot of fun. :)

Quote
Also its like nobody is playing Rev 15... why?

I would like to know. :(

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #276 on: January 07, 2007, 12:37:35 pm »
The kickback from Xael, especially overcharge, is even more fun.
Once I actually launched myself high enough with it that I died from gravity on my way down.
Full health, Light armor.
Thats why I use overcharge either indoors or with a jetpack.
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vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #277 on: January 07, 2007, 12:53:47 pm »
kickback is not good
blaster/rifle/paisaw/lasgun/flamer/pulse
and shotgun with bsuit should not do kickback
a little kickback with chain/luci/xael with bsuit
and big knockback with chain/shotgun/xael/luci would be fine

Vector_Matt

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #278 on: January 07, 2007, 01:10:08 pm »
How about giving the adv basi an acid tube style attack for secondary? It would make that class be useful to non pro players.

Risujin

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« Reply #279 on: January 07, 2007, 04:55:30 pm »
Quote from: "Vector_Matt"
How about giving the adv basi an acid tube style attack for secondary? It would make that class be useful to non pro players.

A skill-less area attack is not such a bad idea. Another one I saw on the feedback forum is shooting freeze-barbs. Unbalance maybe, but then again basilisk sucks. :wink:

Quote from: "vcxzet"
and big knockback with chain/shotgun/xael/luci would be fine

He was complaining about shotgun knockback... :roll:
Thats pretty much how the system is now anyway, the knockback for those weapons is negligible.

Mangler

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #280 on: January 07, 2007, 07:37:13 pm »
Well the knockback for the shotgun, while I personnaly dislike it has minimal effect on its aim. (You usually have to reaim every shot anyways)

The Chainguns recoil is TOO much, as you will 'slide' all OVER the place when using it without a bsuit (and even there -- too much push-back).

Its really more agravatingly annoying than a nerf.

The Xael Mk2 is just terrifing for everyone in close quarters, which IMHO makes things more fun!

Was there any code done for the flying alien? Good luck with that, Its about time those jetpackers got a taste of their own medicine.

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #281 on: January 07, 2007, 07:39:19 pm »
leave knockback the way it is. If you slide backwards that helps protect you from aliens because you'll keep sliding out of their range. Think before you post dipshit.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Mangler

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #282 on: January 07, 2007, 07:44:20 pm »
My what Flamtastic comments you have, n00b pl0x. Not very constructive.

push-back has push me off railings to my (unexpected death).

Also my usual tactic of Chain-Fed Chaingun works all the worse, as I keep falling off the armoury... :-?

Risujin: have you seen this?
http://tremulous.net/phpBB2/viewtopic.php?t=945

Any experience with Grapping hook mods? Similar idea for aliens.

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #283 on: January 07, 2007, 07:50:03 pm »
Quote from: "Mangler"
My what Flamtastic comments you have, n00b pl0x. Not very constructive.

push-back has push me off railings to my (unexpected death).

Also my usual tactic of Chain-Fed Chaingun works all the worse, as I keep falling off the armoury... :-?

Risujin: have you seen this?
http://tremulous.net/phpBB2/viewtopic.php?t=945

Any experience with Grapping hook mods? Similar idea for aliens.


1. Dont camp on railings/ledges
2. Dont camp on the armory

You're a fucking moron. The pushback helps people who actually go attack the aliens. I've been saved from goons who just walk str8 up to you and slash you a few times because I've been pushed out of their reach.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #284 on: January 07, 2007, 08:40:38 pm »
Quote from: "n00b pl0x"
The pushback helps people who actually go attack the aliens. I've been saved from goons who just walk str8 up to you and slash you a few times because I've been pushed out of their reach.

You're right but dont lose your temper. The kickback on the Lucifer Cannon makes the gun amazing with light armor. :D

Quote from: "Mangler"
Was there any code done for the flying alien? Good luck with that, Its about time those jetpackers got a taste of their own medicine.

The code is easy. I need a model:
http://www.tremulous.net/phpBB2/viewtopic.php?t=2833

Quote
Any experience with Grapping hook mods? Similar idea for aliens.

Vcxzet has written a grapple-gun, check it out in TremX. It is far more useful for aliens as you point out. Its complicated coding, if I dont get a flying alien though I will have to go with this. It would be very fitting for the Adv. Basilisk.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #285 on: January 08, 2007, 12:34:37 am »
Yay release spam ... check out my help menu in revision 16.

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #286 on: January 08, 2007, 01:06:37 am »
rev 16 is up at yaknet balance if anyone wants to check it out

Thanks  Risujin

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #287 on: January 08, 2007, 01:36:45 am »
By the way, could you make the spectator camera slightly smaller?
The current size makes navigating through some vents troublesome.
Example: Vents above the default human base on arachnid, you can do it, but its hard.
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Vector_Matt

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Re: Risujin's Balance Mod for SVN 879 revision 16
« Reply #288 on: January 08, 2007, 03:18:50 am »
Typo:
Quote from: "Risujin"
  • Stage 1 granger now has Adv. Granger's claw attack.

...
  • Regular grangers can now slash like adv. grangers.
So... when is the droid scheduled for a test release?

Risujin

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« Reply #289 on: January 08, 2007, 03:37:06 am »
Quote from: "robug"
rev 16 is up at yaknet balance if anyone wants to check it out

Thanks for updating robug!

Quote from: "techhead"
By the way, could you make the spectator camera slightly smaller?

I didnt even know spectators had bounding boxes... screwy...

Quote from: "Vector_Matt"
So... when is the droid scheduled for a test release?

Sorry, it will be a while as Im pressed for time. I start classes in a week.

Vector_Matt

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #290 on: January 08, 2007, 03:47:32 am »
Quote from: "Risujin"
Quote from: "Vector_Matt"
So... when is the droid scheduled for a test release?

Sorry, it will be a while as Im pressed for time. I start classes in a week.
Same here. Good luck etc...


I had an idea for the repair droid, mabey the graphic for when it's repairing could look like the reactor or adv maur zap, or the monitor (guilty spark 343, from Halo) collecting data. What do you think?

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #291 on: January 08, 2007, 05:08:02 am »
specs need bbox to do clipping against walls

Risujin

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« Reply #292 on: January 08, 2007, 05:46:41 am »
Quote from: "vcxzet"
specs need bbox to do clipping against walls

Doesn't q3 have a point particle entities?

Not that its a big deal ... you dont want specs fitting through strange places where players cant (and mappers dont expect). If we shrink specs down to dretch size it should fix any issues.

SexyGhost

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #293 on: January 08, 2007, 12:40:22 pm »
my server is now running rev16 thxs the for the update Risujin :D btw i changed my server name to |DiZ|Balance Rev16 thxs
on't forget to check out UVache's and Spikers server, [UVache] & {S}. We run multiple mods.
[size=18]QUACK![/size]

dodo1122

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #294 on: January 08, 2007, 05:32:27 pm »
YK@ balance runs rev 16 + 14 slots now :P



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Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #295 on: January 08, 2007, 11:05:06 pm »
How is the options menu accesed? accessable only through level 5 or rcon?
how do you delete layouts in rev 11?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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« Reply #296 on: January 09, 2007, 12:01:08 am »
Quote from: "bazuka_poo"
How is the options menu accesed? accessable only through level 5 or rcon?
how do you delete layouts in rev 11?

Hit escape and go to options ... it configures client side options only.

Delete layouts with !layout remove [name]

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #297 on: January 09, 2007, 02:06:11 am »
Oh, for the week of the 19th, SST will be running balance.

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_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #298 on: January 09, 2007, 03:56:41 am »
woot, more stuff. i just wish more people played the balance mod. great work ris, keep it up. i look forward to the droid and eventually the firefly.

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #299 on: January 09, 2007, 04:27:37 am »
so many versions... have to download all over again...
is there any site that allows you to download it through internet?