Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569172 times)

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #420 on: March 07, 2007, 10:40:41 am »
how about give hovel this property... they are good for nothing but road block anyway.

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #421 on: March 07, 2007, 11:22:41 am »
Quote from: "whitebear"
how about give hovel this property... they are good for nothing but road block anyway.

in 1.2.1 they will throw poisinous spikes

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #422 on: March 07, 2007, 04:51:20 pm »
how do you know?

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #423 on: March 07, 2007, 07:25:17 pm »
Quote from: "whitebear"
how do you know?

I hacked into timbo's secret svn

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #424 on: March 09, 2007, 08:30:03 pm »
How about increase the Hovel hp, but only when there is a Granger occupying it.
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Mangler

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An 'Old' Idea
« Reply #425 on: March 14, 2007, 02:41:14 am »
Here's an idea that I mentioned to Risujin a long time ago (months)

Battery Backup for Turrets and Armories when moving reactor (due to planned move or n00b retardedness)

When the reactor goes down, you get 15 Seconds of Emergency Power, (complete with Blaring Siren and Countdown to complete power loss.)

Teleporters, Medpads, Teslas and Defense Computers are however NOT battery powered.

I think this would be enough time for most players to realize what has happened and grab a Construction Kit and avert disaster.

However when the Reactor is REALLY blown up by Aliens, a power surge disables the Battery Backup, and you don't get any 15 seconds of power.

DinocoX0401

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #426 on: March 16, 2007, 03:06:04 pm »
LOL imagine humies can walk in walls!
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SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #427 on: March 22, 2007, 01:37:31 pm »
Thats easy to do, replace dretch model with human in the override.
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whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #428 on: April 02, 2007, 10:58:58 am »
Just had fantastic idea! (I rly think it is ^^)
Create most classic arcade space shooter guns like in mono with direct relation to kill/death ration.
what I mean is particle weapon like blaster that changes the way it shoots and gets stronger as long as you have more kills than deaths. If you have less kills than deaths it is at level 1...
I have never seen this type of firing in 3d games and would love to see how much more can 3d shooter imitate good old classic arcade games ^^

sharrakor

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #429 on: April 02, 2007, 12:37:56 pm »
WOW NICE IDEA
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Can i join Zirra? pls answer
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{I_LIKE_PIE}

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #430 on: April 16, 2007, 02:05:16 am »
uh... NEED HELP!!! I need help installing it, it doesnt let me install the pk3 file and I can't find a way around it.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #431 on: April 16, 2007, 06:32:56 am »
Quote from: "{I_LIKE_PIE}"
uh... NEED HELP!!! I need help installing it, it doesnt let me install the pk3 file and I can't find a way around it.

Turn on automatic downloads, join a Balance server. That's all you need to do.

Luker

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #432 on: April 16, 2007, 03:58:55 pm »
2 things to say:


1-
humans can use jetpad only when reactor is up... ok... but why can they use it everywhere, even where you can not build (so there is no power?)
I propose a 60secs jetpad charge for out-of-power zones, and jetpad recharges in... don't know... 20 secs in power zones or immediately as you charge your weapon with armory, reactor or power-turrets?
that could be ported to aliens with a booster-mod: in boster-zone you touch booster and have full boosted power for 60secs, but only poison-features for 30secs out of booster-range.


2-
as someone suggested, i post a link here with some suggestions:
http://tremulous.net/phpBB2/viewtopic.php?t=4362

i wanted a pool to know if people liked the idea, so i made a new post....
but forgot to say it here. sry.

whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #433 on: April 16, 2007, 05:44:59 pm »
I've thought of smilar thing (1). Why not have jetpack a battery that requiers refill from repeater/reactor.
Also few ideas that flew through my head:
Telenode/Teleporter combination does not work since humans fear to build important buildings away from base. We require seperated teleporter with lower cost and maxium ammount.
New teleporter design: Works smilar way as Hovel (Q to get in'n'out). While in you could browse through all teleporters (menu or movement keys and it shows the view above difrent teleporter when change location. All teleporters would be occupied while one is.
Smilar change could be for hovel and change it's name to tunnel ^^

{I_LIKE_PIE}

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #434 on: April 16, 2007, 11:42:47 pm »
i have auto download enabled, and when i try to join a balance mod server, it comes up with the same error every time, the error says something like mismatched base/maps or something, and i can't get around it.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #435 on: April 17, 2007, 05:33:18 am »
Quote from: "{I_LIKE_PIE}"
i have auto download enabled, and when i try to join a balance mod server, it comes up with the same error every time, the error says something like mismatched base/maps or something, and i can't get around it.

Try deleting your balance folder. You can also try recreating it and putting the PK3 inside.

{I_LIKE_PIE}

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #436 on: April 19, 2007, 03:21:42 am »
I wouldn't knwo how to do any of that....

kevlarman

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #437 on: April 19, 2007, 04:09:50 am »
Quote from: "Risujin"
Quote from: "{I_LIKE_PIE}"
i have auto download enabled, and when i try to join a balance mod server, it comes up with the same error every time, the error says something like mismatched base/maps or something, and i can't get around it.

Try deleting your balance folder. You can also try recreating it and putting the PK3 inside.
you should also delete your wtf and interface folders.
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Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
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whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #438 on: April 19, 2007, 04:53:21 am »
You forgot operating system. That is waste of space too and creates many, many bugs.

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #439 on: April 19, 2007, 06:47:43 am »
Quote from: "whitebear"
Just had fantastic idea! (I rly think it is ^^)
Create most classic arcade space shooter guns like in mono with direct relation to kill/death ration.
what I mean is particle weapon like blaster that changes the way it shoots and gets stronger as long as you have more kills than deaths. If you have less kills than deaths it is at level 1...
I have never seen this type of firing in 3d games and would love to see how much more can 3d shooter imitate good old classic arcade games ^^

you mean like GunGame mod in Counter Strike?
You start with Glock (weakest pistol) and as you kill more and more, you get better weapons. And in the end, you have to kill a guy with a knife and if you do, you are victorious.


And if you want teleporters, they should be realy, really, realy cheap.

TheHunted

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #440 on: May 08, 2007, 04:38:52 pm »
The website risujin.org/tremulous apparently no longer exists.

The new website appears to be located at http://v1.risujin.org/tremulous

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #441 on: May 08, 2007, 10:53:26 pm »
Quote from: "TheHunted"
The website risujin.org/tremulous apparently no longer exists.

The new website appears to be located at http://v1.risujin.org/tremulous

Just technical difficulties. I fixed it.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #442 on: June 23, 2007, 10:11:39 pm »
*Big Bump*
Risujin, save the flying aliens for version 20. Use versions 17-19 to update the SVN, fix the Xael bugginess, and to add minor edits.
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Plague Bringer

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #443 on: June 23, 2007, 10:32:46 pm »
Say, what did happen to the fletch? It was a lovely model, and I was really looking forward to it.
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techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #444 on: June 23, 2007, 11:52:46 pm »
Wasn't fully textured or animated.
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mooseberry

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #445 on: June 24, 2007, 12:36:44 am »
Quote from: "techhead"
*Big Bump*
Risujin, save the flying aliens for version 20. Use versions 17-19 to update the SVN, fix the Xael bugginess, and to add minor edits.


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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #446 on: June 24, 2007, 01:14:13 am »
Quote from: "techhead"
*Big Bump*
Risujin, save the flying aliens for version 20. Use versions 17-19 to update the SVN, fix the Xael bugginess, and to add minor edits.

You guys do know about "Risujin's mod" right? :-?

Or do you want the bile Dretch and Xael that badly? ;)

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #447 on: June 24, 2007, 03:13:29 am »
List of major stuff in balance that isn't in Risujin's mod.
Xael MkII fires ricocheting fireballs. Use the new secondary fire for a faster, weaker shot.
Revamped voting system:
Votes now indicate if they are passing or not.
Teamvotes now require simple majority of voters, not all teammates.
Can vote on teamvotes using vote commands when there is no global vote.
Votes now display number of needed yes votes and the final tally.
Telenodes can teleport. Press the 'use' button when near a ready telenode to teleport to the next telenode. Note that this will use both telenodes and humans will not be able to spawn into either telenode during the cooldown delay.
Tranquilizer saw grabs enemies like a basilisk.
Bile Dretch is the new alien grenade. Biles explode shortly after death. It can pounce like a Dragoon with secondary fire.

Incomplete list of minor stuff in balance that isn't in risujin's mod.
Armory health has been increased to withstand 3 sniper shots.
Obituaries display alien class and human defensive equipment.
Regular grangers can now slash like advanced grangers.
The jetpack now wobbles when flying.
All vote commands now appear in the vote and teamvote menus.
Some weapons have kick when firing. Modified code to hold knockback and kick scale modifiers for all weapons.
Double Basilisk poison cloud range.
Barricade health and regen doubled. (Not sure)
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Evlesoa

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #448 on: June 24, 2007, 03:17:18 am »
Phuck the xael... that gay ass 1 hit kill tyrant crap SUXX!!

Bile Dretch FTW :D

O... and stop shitting your brain into this thread... you guys have some whack ass ideas

Plague Bringer

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #449 on: June 24, 2007, 03:30:34 am »
Quote from: "techhead"
Wasn't fully textured or animated.
It looked pretty damn textured when I looked at it ingame. Who cares about animations in a gameplay test?
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