Has anyone fixed the problem with models dropping below the hitbox yet?
Eg.
Hovel/booster on ramp in ATCS
Building inside boxes on Tremor
Building Armory/Medistation/Telenode overhanging some ledges
the building inside boxes on tremor is fixed, but models will still fall off of ledges, the only difference is that they will jump up onto anything that goes under the model (no more confusing people with 2 turrets inside each other, that was fun...)
/me doesnt think so, I tested svn code earlier and it wasnt fixed + no patch in bugzilla (only "patched internally, will send patch later"
anyway current svn code is broken
src/cgame/cg_main.c:1720: unknown field `pmext' of `cg_t'
src/cgame/cg_main.c:1720: unknown field `pmext' of `cg_t'
make[1]: *** [build/release-linux-x86/base/cgame/cg_main.asm] Error 1
make[1]: Leaving directory `/home/rasz/source/trunk1'
make: *** [build_release] Error 2
rasz@capek:~/source/trunk1$ rasz@capek:~/source/trunk1/src/cgame$ svn update
At revision 848.