Author Topic: Phreak HUD  (Read 42268 times)

PHREAK

  • Posts: 344
  • Turrets: +3/-2
Phreak HUD
« Reply #30 on: January 13, 2007, 12:00:08 am »
I'm glad you guys like my HUD.
It's been out for a while and quite a few people are using it and like it.

@Kuszja
The reason for the colors is high visability so the color intensity is intentional and has been tweaked to initial feedback.
You can always tweak it to your liking though :wink:
Yelling at team mates since 2006!

Kuszja

  • Posts: 72
  • Turrets: +1/-0
Phreak HUD
« Reply #31 on: January 16, 2007, 02:56:04 pm »
I do like color, it's just a bit bold for me though. I think I will finish my hud sometime after I finish my encryption program and take my midterm exams.

DinocoX0401

  • Posts: 107
  • Turrets: +0/-0
Phreak HUD
« Reply #32 on: April 05, 2007, 03:37:32 am »
The website u told us is confusing how am i going to download it?
color=green]/"/""\"\
                   \"\""/"/
                   \\:.V.:// [/color]

HawkUniversity

Unforgiven

  • Posts: 3
  • Turrets: +0/-0
Phreak HUD
« Reply #33 on: April 19, 2007, 01:24:39 pm »
Whats the difference between phreak.cfg and phreak2.cfg??

I used them both and theyre exactly the same.

E-Mxp

  • Posts: 722
  • Turrets: +27/-10
Phreak HUD
« Reply #34 on: April 19, 2007, 07:14:09 pm »
just add the next code to aliens hud(.menu) and have fun :D

Code: [Select]
   //CHOMPERS
    itemDef
    {
      name "chompers"
      rect 312 232 16 16
      visible 1
      decoration
      forecolor 1.0 0.0 0.0 0.6
      style WINDOW_STYLE_SHADER
      background "gfx/2d/crosshair-alien.tga"
    }

PHREAK

  • Posts: 344
  • Turrets: +3/-2
Phreak HUD
« Reply #35 on: April 21, 2007, 05:07:55 am »
Quote from: "Unforgiven"
Whats the difference between phreak.cfg and phreak2.cfg??

I used them both and theyre exactly the same.


One has alien crosshair, the other doesnt.
Otherwise they are the same thing.
I believe phreak.cfg is without the crosshair, but I don't really remember anymore.
Yelling at team mates since 2006!

Slicer_wolf

  • Posts: 5
  • Turrets: +0/-0
compers hud
« Reply #36 on: May 13, 2007, 11:49:37 am »
how do i get chompers hud and wats the site?
shley playford

E-Mxp

  • Posts: 722
  • Turrets: +27/-10
Re: compers hud
« Reply #37 on: May 13, 2007, 07:04:56 pm »
Quote from: "Slicer_wolf"
how do i get chompers hud and wats the site?
http://tremulous.net/phpBB2/viewtopic.php?p=42153#42153    
:granger:

4RT1LL3RY

  • Posts: 28
  • Turrets: +1/-2
Phreak HUD
« Reply #38 on: May 25, 2007, 09:29:20 pm »
I would like to know if you could change the way teh health indicator works.  I would like it if the actual numbers for health would change as you have taken damage.  Such as for each 20% of health lost the color of you health would change, starting as a bright color and then turning dark or black when at your last 20%.  I am also wondering if it was possible to change the mass driver so when you zoom in it would have a border around it.  Similar to how games like Halo or Call of Duty do it.  Sorry if any of that isn't possible.

Raytray

  • Posts: 355
  • Turrets: +3/-19
    • http://trem-null.com
Phreak HUD
« Reply #39 on: May 25, 2007, 10:15:06 pm »
Heh, a better idea would be to have the HUD punch you in the face when your health goes below 5%.  I'd like that.  Stops people from running, and tells me when my health is too low, though putting the Health or making a health bar next to the crosshairs would be nicer.
}MG{Raytray