Poll

Favorite Tremulous Map

ACTS
18 (31.6%)
Arachnid2
8 (14%)
Karith
5 (8.8%)
Nexus6
2 (3.5%)
Niveus
7 (12.3%)
Transit
6 (10.5%)
Tremor
6 (10.5%)
Uncreation
5 (8.8%)

Total Members Voted: 52

Voting closed: November 23, 2006, 02:15:06 pm

Author Topic: Favorite Tremulous Map - Revisited  (Read 10982 times)

techhead

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Favorite Tremulous Map - Revisited
« Reply #30 on: November 24, 2006, 01:42:00 pm »
In 30% of all games, humans are complete idiots, they camp in their base until a tie or a loss.
This tactic results in a loss two-thirds of the time.
Now, take that 50% Alien, 30% Human, 20% tie game statistic and ignore camp ground games.
You get 30% Alien, 30% Human, 10% tie, with 30% Discarded.
Uncreation, you start with 40% Alien, 40% Human, 20% tie game and you end up with 20% Alien, 40% Human, 10% tie, 30% Discarded

Yes, Uncreation is balanced if the teams are comprised of average demographics.
However, if both teams know what they are doing, then the Aliens know that they are screwed.
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kozak6

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Favorite Tremulous Map - Revisited
« Reply #31 on: November 24, 2006, 09:39:35 pm »
At Uncreation, if the humans don't have their heads up their asses, they should be able to lockdown the chokepoint hall and camp until S2 or S3, at which point they can storm the bug base, which is totally and completely exposed from the air.

As for ATCS, I'm undecided.

It's fun sometimes, but it's waaaay too damn small, there's not much flexability in base design, and having all of the crazy crap on the walls in the courtyard makes it very Marauder unfriendly.

Stof

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Favorite Tremulous Map - Revisited
« Reply #32 on: November 24, 2006, 10:04:24 pm »
Quote from: "kozak6"
At Uncreation, if the humans don't have their heads up their asses, they should be able to lockdown the chokepoint hall and camp until S2 or S3, at which point they can storm the bug base, which is totally and completely exposed from the air.

They can only reach S2 or S3 if aliens feed them. Aliens have as much rights as humans to camp.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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Favorite Tremulous Map - Revisited
« Reply #33 on: November 25, 2006, 04:10:11 pm »
The "crappy crap" on the walls is awesome!!!!
Don't knock the map flavor!
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Taiyo.uk

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Favorite Tremulous Map - Revisited
« Reply #34 on: November 25, 2006, 11:16:19 pm »
30% for ATCS when there's Karith, Nexus6, Niveus, etc..?!
THIS IS AN OUTRAGE!