Author Topic: Aimbotter  (Read 47279 times)

jal

  • Posts: 249
  • Turrets: +8/-7
Aimbotter
« Reply #30 on: November 25, 2006, 01:27:53 am »
Quote from: "raf"
nope i won't give it away to anyone

one funny thing about his bot:
he is aiming at the origin/lerpOrigin of his target entity :-D
thats why he doesn't do any headshots as an alien, rofl


I doubt many people understands what you are saying :P
He means the player box origin is near of the feets, and it's aiming there instead of aiming to near of the top of the box, which is extremely easy to find out.

BTW, I played against that guy a few times, and never suspected he was using any kind of cheat.

0z

  • Posts: 86
  • Turrets: +0/-0
Aimbotter
« Reply #31 on: November 25, 2006, 09:46:35 am »
Quote from: "jal"

BTW, I played against that guy a few times, and never suspected he was using any kind of cheat.


Really? Before I recorded those demos half of the players on the server asked me to ban him for using aimbot...
img]http://koti.mbnet.fi/probli/0z.PNG[/img]

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #32 on: November 25, 2006, 10:07:05 am »
Quote from: "PwNz!"

Second, for humans. It is a color following aimbot, see how he randomly shot the walls and floors? Thats because of the colors.



Its not a color aimbot, true he did aim at the floors and walls, but he also locked on to a human that wasn't moving, that was no where on his screen. Watch the demo again, you'll see where it happens.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

PwNz!

  • Posts: 161
  • Turrets: +0/-0
Aimbotter
« Reply #33 on: November 25, 2006, 11:32:04 am »
Quote from: "Coca-Cola"
Quote from: "PwNz!"

Second, for humans. It is a color following aimbot, see how he randomly shot the walls and floors? Thats because of the colors.



Its not a color aimbot, true he did aim at the floors and walls, but he also locked on to a human that wasn't moving, that was no where on his screen. Watch the demo again, you'll see where it happens.


Ok, (pfft secunder and his aimbots)
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

cp blast

  • Posts: 156
  • Turrets: +0/-0
Aimbotter
« Reply #34 on: November 25, 2006, 12:19:00 pm »
secunder should share them, so all the admins can patch it from servers
I'm a Mexican who likes eating tacos and nachos. Are you?

Stof

  • Posts: 1343
  • Turrets: +1/-1
Aimbotter
« Reply #35 on: November 25, 2006, 12:25:26 pm »
Quote from: "cp blast"
secunder should share them, so all the admins can patch it from servers

Oh yeah, as if it was easy to do. :roll:
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

cp blast

  • Posts: 156
  • Turrets: +0/-0
Aimbotter
« Reply #36 on: November 25, 2006, 12:28:46 pm »
Well, true, but dedicated admins would spend time doing it. Even though i am not an admin myself, i would volunteer to help the admins out, having lots of knowledge about how to patch servers from abusers
I'm a Mexican who likes eating tacos and nachos. Are you?

Dj_Pong

  • Posts: 84
  • Turrets: +0/-1
Aimbotter
« Reply #37 on: November 25, 2006, 02:58:34 pm »
Quote from: "dispater"
Quote from: "Thorn"
Quote from: "Lava Croft"
If you are tough enough to say you have an aimbot, also be tough enough to publish the source code. If not, just shut the fuck up.


You need one?



OWNED!!!

Agreed!
img]http://img77.imageshack.us/img77/3550/slapneger7qc.gif[/img]

Thorn

  • Guest
Aimbotter
« Reply #38 on: November 25, 2006, 03:00:15 pm »
Quote from: "Dj_Pong"
Quote from: "dispater"
Quote from: "Thorn"
Quote from: "Lava Croft"
If you are tough enough to say you have an aimbot, also be tough enough to publish the source code. If not, just shut the fuck up.


You need one?



OWNED!!!

Agreed!


Looks like you misunderstood who i said that too. Noobs

tuple

  • Posts: 833
  • Turrets: +97/-80
Aimbotter
« Reply #39 on: November 25, 2006, 03:58:20 pm »
Aimbots should be shared with the developers, not everyone.  From there, developers can work with admins they trust to work out methods to patch/minimize/defend, etc.

Failure to do so would show the true intentions of someone building aimbots and/or wallhacks IMHO.

I wonder is anyone is looking for aimbots?  :P

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Aimbotter
« Reply #40 on: November 25, 2006, 04:58:10 pm »
Quote from: "cp blast"
secunder should share them, so all the admins can patch it from servers
you can't just patch a server to keep aimbots out.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #41 on: November 25, 2006, 06:50:40 pm »
Patching them wont do any good, as long as the game is open source more will be created. The best you can do is hope the people writing them trust them with the write people, and dont let them get released, and that people dont go crazy accusing people of aimbot just because their better than them.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

raf

  • Posts: 75
  • Turrets: +0/-0
Aimbotter
« Reply #42 on: November 25, 2006, 06:57:30 pm »
you cannot "patch" an aimbot Oo thats plain stupid

/e of course you can patch your aimbot code Oo but you guys know what im talkin about

vcxzet

  • Guest
Aimbotter
« Reply #43 on: November 25, 2006, 07:00:22 pm »
Quote from: "Coca-Cola"
Patching them wont do any good, as long as the game is open source more will be created. The best you can do is hope the people writing them trust them with the write people, and dont let them get released, and that people dont go crazy accusing people of aimbot just because their better than them.

this is useless crap! you just need an admin with bansticks. If there is doubt about aimbot you need to kick him asap.
you cant trust a cheater. because cheater=attention whore=gonna do anything for attention=releases the bot

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #44 on: November 25, 2006, 07:31:47 pm »
Quote from: "vcxzet"
Quote from: "Coca-Cola"
Patching them wont do any good, as long as the game is open source more will be created. The best you can do is hope the people writing them trust them with the write people, and dont let them get released, and that people dont go crazy accusing people of aimbot just because their better than them.

this is useless crap! you just need an admin with bansticks. If there is doubt about aimbot you need to kick him asap.
you cant trust a cheater. because cheater=attention whore=gonna do anything for attention=releases the bot


Why would a 'cheater' wanted to level the playfield again by releasing the his 'hacks'? Doesn't that ruin the whole point of creating them in the first place(to get an advantage)?
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

rasz_pl

  • Guest
Aimbotter
« Reply #45 on: November 25, 2006, 08:00:34 pm »
Quote from: "Coca-Cola"
some blabla


STFU cheater shithead, we still remember your dretch demo
how retarded 12yr old can be?

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #46 on: November 25, 2006, 08:06:55 pm »
I'm not 12. I'm 4.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

0z

  • Posts: 86
  • Turrets: +0/-0
Aimbotter
« Reply #47 on: November 25, 2006, 08:10:19 pm »
Quote from: "Coca-Cola"
Quote from: "PwNz!"

Second, for humans. It is a color following aimbot, see how he randomly shot the walls and floors? Thats because of the colors.



Its not a color aimbot, true he did aim at the floors and walls, but he also locked on to a human that wasn't moving, that was no where on his screen. Watch the demo again, you'll see where it happens.


Maybe he sees throught walls and has color following bot...
img]http://koti.mbnet.fi/probli/0z.PNG[/img]

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #48 on: November 25, 2006, 09:39:47 pm »
Maybe, but that still doesn't explain how he was facing one direction and then turned completely around and locked onto a target.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

raf

  • Posts: 75
  • Turrets: +0/-0
Aimbotter
« Reply #49 on: November 25, 2006, 09:40:11 pm »
its an ent pos based bot , _not_ a color aimbot Oo
whats so hard to understand about that? ...

/e lol typo

IJsje

  • Posts: 58
  • Turrets: +1/-1
Aimbotter
« Reply #50 on: November 25, 2006, 09:45:43 pm »
Yes, and aliens come in all colors of the rainbow, he would be shooting every   wall on the map.

Plus it is plain retarded to make a color aimbot for an open source game ...

Predalienator

  • Posts: 90
  • Turrets: +0/-0
Aimbotter
« Reply #51 on: November 25, 2006, 10:17:09 pm »
How do i view the demo files[the original ones not the avi]

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #52 on: November 25, 2006, 11:23:59 pm »
Quote from: "Predalienator"
How do i view the demo files[the original ones not the avi]


Put them in your...
C:\Program Files\Tremulous\Base\demos
directory then run tremulous, and before connecting to a server press the '~' key, and type 'demo demo1' or 'demo demo2'
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

Predalienator

  • Posts: 90
  • Turrets: +0/-0
Aimbotter
« Reply #53 on: November 26, 2006, 12:53:44 am »
ok thanks

vcxzet

  • Guest
Aimbotter
« Reply #54 on: November 26, 2006, 01:22:52 am »
Quote
//Copyright (C) 2007-2009 noskillol
#include"g_local.h"
#include"oyc.h"
   

void DoAimbot(centity_t *targ)
{
    vec3_t org, ang;
    vec3_t axis[3];
    VectorSubtract(targ->lerpOrigin, cg.refdef.vieworg, org);
     .
     .
     .
}


void DoAutoshoot() {
   static int fire_state=0;
   if(fire_state && cg.crosshairClientNum<0) {
   .
        .
        .
   }
}

or something as stupid as this :P
btw coca-cola is still doing it the wrong way . small kid lol

tuple

  • Posts: 833
  • Turrets: +97/-80
Aimbotter
« Reply #55 on: November 26, 2006, 01:31:57 am »
Quote from: "Coca-Cola"
The best you can do is hope the people writing them trust them with the write people, and dont let them get released, and that people dont go crazy accusing people of aimbot just because their better than them.

The people we trust are the people capable of writing aimbots, but do not.  You have failed in that.  I know a number of people that have not failed in that trust.
Now that aimbots are demonstrably in existence for tremulous, you can count on "crazy accusing" of aimbot usage.  You are partly to thank and to blame for that.  You will also be watched very closely for it, I have watched you closely myself a number of times, and no doubt will again in the future.
You could work on a punkbuster like process for tremulous, you seem like you would have valuable input for such a thing.  I somehow doubt that you will though.  Truly I wish that you would.
Go ahead, read the OSS license and try to understand why building processes to defeat software built under such a license is particularly devious and shameful.  It's not just us you steal the enjoyment of using this software from, but everyone who may have found use for it in the future.
Helping to build processes to defeat such cheating is, conversly, contributing to a great deal more than the existing Tremulous community.  It would contribute to anyone who may find use for it in the future as well.

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Aimbotter
« Reply #56 on: November 26, 2006, 02:11:35 am »
Quote from: "tuple"
Quote from: "Coca-Cola"
The best you can do is hope the people writing them trust them with the write people, and dont let them get released, and that people dont go crazy accusing people of aimbot just because their better than them.

The people we trust are the people capable of writing aimbots, but do not.  You have failed in that.  I know a number of people that have not failed in that trust.
Now that aimbots are demonstrably in existence for tremulous, you can count on "crazy accusing" of aimbot usage.  You are partly to thank and to blame for that.  You will also be watched very closely for it, I have watched you closely myself a number of times, and no doubt will again in the future.
You could work on a punkbuster like process for tremulous, you seem like you would have valuable input for such a thing.  I somehow doubt that you will though.  Truly I wish that you would.
Go ahead, read the OSS license and try to understand why building processes to defeat software built under such a license is particularly devious and shameful.  It's not just us you steal the enjoyment of using this software from, but everyone who may have found use for it in the future.
Helping to build processes to defeat such cheating is, conversly, contributing to a great deal more than the existing Tremulous community.  It would contribute to anyone who may find use for it in the future as well.


I have not wrote an aimbot. If I were to write an aimbot, it would NEVER and I mean ABSOLUTLY NEVER be used in a public server. Though that seems to be the assumpion going around. -.- I think i know where that came from so let me clear it up now...

Because I use the MD alot and have practiced with it quiet a bit, i manage to pull off mid-air shots all the time, the first person to accuse me was gert. Finally i got so fed up, i said yes I aimbot, you suck, gg and g'day. A couple of people saw that so new every time i pull off a  mid-air shot or something else, i aimbot. -.- It may bother other players in teh server, but i don't care in the least.

As for working on a patch for the aimbots. If I do make one, or someone else does, you can but your behind they aren't gonna release it, or at least not publicly. Because, whats the point if some script kiddy is gonna rip the code, someone spent so much time on make, apart and come up with a way around it. Yes, I 'may' make a patch for aimbots but not likely and if i do VERY FEW people will get it.

I don't understand how I'm partially to blame for this, the dev's knew what they were doing when they made this source. I'm also sure they knew aimbots were inevitable. I guarantee you if i had never stumbled across this site, and downloaded trem. Someone would still make an aimbot.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

cephas

  • Posts: 45
  • Turrets: +0/-0
Aimbotter
« Reply #57 on: November 26, 2006, 03:20:02 am »
This reminds me of a nice piece by ESR, "The Case of the Quake Cheats."  He agrees that there really is no way to stop these hacks, but argues that the client-server design for Quake isn't secure by design.  It's an interesting read.

Hmm, on the evil end of things you could have the server dictate how the checksums are taken.  We might be able to use some sort of salted hash with the salt coming from the server-side, but this would not ensure that the data hashed is the data being used.  That would take additional techniques: make the client hash the data after it is loaded - this would require a major rewrite of the code to circumvent the checks.

Anyway, I don't think this is completely controllable, but it could be made a lot more difficult.
 CU|Cephas

Caveman

  • Guest
Aimbotter
« Reply #58 on: November 26, 2006, 04:16:59 am »
Oh pleeeeease.
Client-cheat-protection in an OS? Get real.

Server-sided protection, again, in an OS? pffft, never gonna happen.

Aimbot-Protection in a game that uses OpenGL? Bound to fail, right from the start.

And don't start thinking PunkBuster really has a chance, not while there are Live-CDs to download with the hacked-games and the Cheats included.

And no, you don't need to modify the client to cheat.

cephas

  • Posts: 45
  • Turrets: +0/-0
Aimbotter
« Reply #59 on: November 26, 2006, 05:50:55 am »
Again, it's not really that it can't be done, it's just a matter of discouraging it heavily without taxing the users that much.  I was suggesting a way to prevent the obvious client modification that would circumvent the pure checks.  We really just need to make it sufficiently non-trivial that nobody in Trem's (currently-small) userbase are really interested in doing so.
 CU|Cephas