Author Topic: Cel Shader Mod  (Read 35345 times)

f0rqu3

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Cel Shader Mod
« Reply #30 on: April 21, 2007, 01:45:57 pm »

Odin

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Cel Shader Mod
« Reply #31 on: April 21, 2007, 03:50:51 pm »
tomek-k: You did not need to quote the whole thing to say "looks cool".

Risujin

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Cel Shader Mod
« Reply #32 on: April 21, 2007, 05:41:37 pm »
Good work, but it still looks ugly. :-\

A_Total_noob

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Cel Shader Mod
« Reply #33 on: April 22, 2007, 11:37:37 am »


OMG, I love this !!


No, seriously, that picture just pwns.
lawl, people still play Tremulous ?

tomek-k

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Cel Shader Mod
« Reply #34 on: April 22, 2007, 12:02:17 pm »
Quote from: "Odin"
tomek-k: You did not need to quote the whole thing to say "looks cool".


heh... I knew someone will write that :P
but I just wanted to show which imgs I liked :wink:

gridbread

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Cel Shader Mod
« Reply #35 on: April 27, 2007, 11:38:04 pm »
The pictures f0rqu3 posted look excellent, I'd really like Tremulous to look like that.
ROW

Kaleo

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Cel Shader Mod
« Reply #36 on: April 28, 2007, 06:46:41 am »
Quote from: "A_Total_noob"


OMG, I love this !!


No, seriously, that picture just pwns.


SIEGE!!!!!!!

Hurry up Overflow! I wanna plays Siege!
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techhead

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Cel Shader Mod
« Reply #37 on: April 28, 2007, 02:18:52 pm »
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.
I'm playing Tremulous on a Mac!
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f0rqu3

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Cel Shader Mod
« Reply #38 on: April 28, 2007, 03:46:15 pm »
Quote from: "techhead"
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.

they work; most of the servers are using an up to date tremulous

techhead

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« Reply #39 on: April 28, 2007, 09:28:05 pm »
They work because the stuff that needs 1.2 hasn't been coded into the maps yet.
Pulse and Seige both currently work, but they aren't anywhere close to done yet.
Anyway, back on topic.
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Kaleo

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Cel Shader Mod
« Reply #40 on: April 28, 2007, 11:37:33 pm »
This thread is a walking, talking zombie! This was one of the first I made, and it's been frankenstiened twice!
Quote from: Stannum
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durand

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Cel Shader Mod
« Reply #41 on: April 30, 2007, 08:11:26 pm »
WOW, awesome screenies!

Death_First

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Cel Shader Mod
« Reply #42 on: May 10, 2007, 12:59:39 am »
what map is the last screen shot?

durand

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Cel Shader Mod
« Reply #43 on: May 10, 2007, 05:00:30 pm »
It's Siege by OverFlow. Not completed yet.

kingo64

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Cel Shader Mod
« Reply #44 on: July 08, 2007, 02:54:06 am »
Catalyst can do all that  :o ?? Damn I've got a nVidia 7300Gt, I have to use forceware...  :(

Warrior

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Cel Shader Mod
« Reply #45 on: July 08, 2007, 06:09:24 am »
kingo64, why necro the topic to say that?

My point about the subject:
Quake maps and models are made to look like the reality and that cartoon style is a little ugly and not nice to play many times. Warsow is an example.
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.

About Warsow, it seems they are working much more than our devs, they have many nice features and it is getting even more stable/fast every release (they release new versions very often, I noted). Furthermore, considering they created an almost new engine based on Quake2, they did a very good job: it includes a great amount of features we can find in Q3-based games like Trem (I think they don't have the fantastic tjw's admin system though). Their problem is the cartoon-style and the fact they don't have a battle between humans and aliens ;)

benmachine

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Cel Shader Mod
« Reply #46 on: July 08, 2007, 04:46:35 pm »
Quote from: "Warrior"
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.


First of all, Quake based games != Quake. New quake releases will progress pretty much ignoring the progress Tremulous or any other Quake mod makes.
Secondly, quite aside from your assumption that making celshaded graphics necessarily is easier, how is not forcing mappers to make perfect-looking maps a bad thing? Perhaps they'll spend all their new free time on refining gameplay.
benmachine

Warrior

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« Reply #47 on: July 08, 2007, 07:10:25 pm »
Because people like to flame ugly maps... and yea I agree with them: ugly maps must be killed or reserved to newbie mappers. With cartoon, some flat-color textures may apply.
I would like to retreat that they don't "need to make perfect-looking maps", because I thought they need to think in shadows/lights and how to combine textures to produce a good blurry effect.
Actual games like Trem, Quake etc. are like Renaissance (or Classical) art (looks like the reality) and cartoon seems to be a new type of Modernism; some like to say Modernism's art is easy to do and ugly, while realistic art is the hard way of painting; some like to say the inverse or that both arts are equally hard...

[insert name here]

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Cel Shader Mod
« Reply #48 on: July 12, 2007, 05:09:56 am »
If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?

kevlarman

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Cel Shader Mod
« Reply #49 on: July 12, 2007, 05:34:42 am »
Quote from: "[insert name here
"]If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?
forque gave up after he found that all the algorithms required either a lot of preprocessing or were too slow to do in real time.
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harraps

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Re: Cel Shader Mod
« Reply #50 on: June 20, 2010, 06:56:49 pm »
I'm sorry for necro posting but it's just to say where can I download your mod ?
Please

Yes I will look like a little stupid.
Shame on me !!!

But give me the mod, please.
Hebergement d'image
sorry for my english !