Author Topic: Watah - new map  (Read 29596 times)

kaziorvb

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Watah - new map
« Reply #30 on: January 02, 2007, 05:02:49 pm »
ok
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kaziorvb

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Watah - new map
« Reply #31 on: January 02, 2007, 09:25:48 pm »
ok
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kaziorvb

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Watah - new map
« Reply #32 on: February 12, 2007, 10:24:33 pm »
im finishing beta 5, im pretty sure it will be out this week.

anyway for screen needs here are some (but featured places might be/have been changed): Watah Screens
all screens in folders "b5-previevX" (X = preview number) are from beta 5. some of them are not up to date.
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kaziorvb

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Watah - new map
« Reply #33 on: February 22, 2007, 10:43:41 pm »
Beta 5 is out!
check out the first post

bump
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gareth

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Watah - new map
« Reply #34 on: February 23, 2007, 12:52:06 pm »
(beta4)

for a map that is pretty damn ugly, and contains many gimmicks, it is surprisilngly fun to play.

kaziorvb

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Watah - new map
« Reply #35 on: February 23, 2007, 12:58:48 pm »
but what about beta5 :D
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gareth

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Watah - new map
« Reply #36 on: February 23, 2007, 04:03:43 pm »
beta5 is unplayable due to a lack of vis-ing, and lots of missing textures.

kaziorvb

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Watah - new map
« Reply #37 on: February 23, 2007, 04:20:58 pm »
can you precise?
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Warrior

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Watah - new map
« Reply #38 on: February 23, 2007, 06:33:25 pm »
Beta5 seems to be a complete rework of the map. It brought many new places and numerous new bugs, more than the new places. If you want do another great change, I think you should consider in changing the development status to Alpha instead of Beta.
The problems:
1. Whole map has FPS totally reduced in comparison to the Beta4. Tip: avoid building rooms inside bigger rooms what causes the game to render all the big one even if it is not visible, increasing lag and reducing frame-rate (FPS).
2. Many textures overlap giving very bad appearance in some places.
3. Some places are unplayable like the new lava and the subway. Remember we have aliens and humans in Tremulous.
4. Since your first version you don't have learned to use the Nodraw shader in water to avoid water-walls where two water brushes encounter each other.
5. I don't like the atcs force-field shader use you made in the "Airport".
6. Probably many more things I don't took notes.

kaziorvb

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Watah - new map
« Reply #39 on: February 23, 2007, 08:07:44 pm »
Warrior:

1. fixed - now its good
2. where?
3. why? wallwalkin aliens can reach humans on platforms and humans can run away from non-wallwalkin aliens..
4. i use nodraw
5. maybe ill change that - but its also just your opinion, your taste
6. hope not so many -.-

anyway - download link is the same, but another pk3.

hf
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kaziorvb

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Watah - new map
« Reply #40 on: February 23, 2007, 10:27:48 pm »
ill release tomorrow a corrected one with fixed train synchronisation... i changed distance by a mistake and synchronisation drops out minute by minute

+ ill change some textures at airport
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kaziorvb

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Watah - new map
« Reply #41 on: February 24, 2007, 04:02:51 pm »
fixed and uploaded once again...

im sorry for all those changes.. but redownload if youve got earlier version
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Warrior

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Watah - new map
« Reply #42 on: February 24, 2007, 06:40:28 pm »
First, some errors I get when running the map in my server:
Code: [Select]
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
FinishSpawningBuildable: team_human_mgturret startsolid at (832 -608 128)

Some pictures now:
(I don't know if you already fixed any)
[Edit: UPDATED]

Small texture overlap:


Need NoDraw:


Ugly tubes:


The worse texture overlap I've ever seen:


Again, from another angle:


Why do we need that semi-transparent yellow brush in the ceiling?


[Edit: Fixed] Small detail:


I think you could put some NoDraw there (not sure if you want to do it):


Broken buttons (all buttons from those small tanks seems to be broken):


Broken buttons again:


That room has some texture problems specially if looking from this angle (it doesn't appear in the picture however):


[Edit: Fixed] Your subway is not synchronized with the doors:


[Edit: Fixed] Your subway is not synchronized with the doors (another pic):


What to do if I fall into the train tunnel? That is why I told it is unplayable. It is a long way to get to the first door, and the train will try to push you back:

kaziorvb

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Watah - new map
« Reply #43 on: February 24, 2007, 10:43:51 pm »
Quote
Need NoDraw:

i agree - will fix thah


Quote
Ugly tubes:

i agree too - forgot to add thickness, and fix the textures at all

Quote
The worse texture overlap I've ever seen:

yeah - that  is  crap -> fix

Quote
Why do we need that semi-transparent yellow brush in the ceiling?

umm.. now not... it has some purposes in the past, but now... -> fix

Quote
I think you could put some NoDraw there (not sure if you want to do it):

dont wanted to, but if its needed

Quote
Broken buttons (all buttons from those small tanks seems to be broken):

you need to SHOOT at those button to trigger them - they are used to open the doors

Quote
Broken buttons again:

those buttons work, need to be shot, and theyre used to dry the tanks in the labs (you call them - small tanks) - take out the water

Quote
That room has some texture problems specially if looking from this angle (it doesn't appear in the picture however):

damn i tried to fix it, but i couldnt - i think its because that water is a func_door at once (to make it moveable) - it causes a bug

Quote
What to do if I fall into the train tunnel? That is why I told it is unplayable. It is a long way to get to the first door, and the train will try to push you back:

its why you should keep out of there ;p, like you should keep out of lava and pits

and
Quote
Small texture overlap:

i think doesnt make so big problem but i can fix it by the way


kaziorvb
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Warrior

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Watah - new map
« Reply #44 on: February 25, 2007, 06:16:03 pm »
Dretches can't activate the buttons...
Some more pictures for you:

Texture flashing:


Texture flashing (again):


Leak in a normally non-accessible area:

kaziorvb

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Watah - new map
« Reply #45 on: February 25, 2007, 06:49:57 pm »
Quote
Dretches can't activate the buttons...

bullcrap - they can, every class can - checked a while ago

Quote
Texture flashing:

i said - dunno how to fix it atm

Quote
Texture flashing (again):

yeah - that   is   crap -> fix

Quote
Leak in a normally non-accessible area:

whoops - u r rite -.-
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n00b pl0x

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Watah - new map
« Reply #46 on: February 25, 2007, 08:50:41 pm »
Have i told you that this map is very boxy? the 3 screens you have in ur first post are all big rectangles.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

E-Mxp

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Watah - new map
« Reply #47 on: February 25, 2007, 08:57:16 pm »
Quote from: "Warrior"
Your subway is not synchronized with the doors:

Your subway is not synchronized with the doors (another pic):

Also the red light is floating in the sky and isn't against the wall.
I lol-ed when I saw the frozen tyrant :D.

P.S. Can you make me a map of watah. I got lost. :oops:

soultcer

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Watah - new map
« Reply #48 on: September 08, 2007, 12:59:21 am »
--
« Last Edit: June 05, 2011, 12:27:57 pm by soultcer »

tehOen

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Watah - new map
« Reply #49 on: September 08, 2007, 01:53:16 am »
it is freaking huge map I always fins somewhere new

Fukacz

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Watah - new map
« Reply #50 on: September 08, 2007, 11:27:46 am »
Quote from: "soultcer"
Do you plan to release b6 in the near future?


As far as I know kazior's attitude to this map, he won't even look @ this map... so forget about it.
May the Spoon be with ya  !!!

SPOOOOOOON !!!

kaziorvb

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Watah - new map
« Reply #51 on: September 08, 2007, 02:03:36 pm »
only if i'd be complete restructurization, rearrangement, but it'd be death to the main idea of this map

i think i leave it discontinued
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