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Balance Mod seeks modeller!

Started by Risujin, December 10, 2006, 06:03:21 PM

techhead

It's not Medidroid, it's Medroid!
Also:
Fixdroid
Armdroid
Defdroid
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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Vector_Matt

Quote from: gareththat shiny bit should be done with the shader, so it is dynamic.
How would that be done?

whitebear

with shader file. sertain text file that tells rendering what textures to use and how (animation, layers and etc)

Vector_Matt

Quote from: whitebearwith shader file. sertain text file that tells rendering what textures to use and how (animation, layers and etc)
I meant, how would you make it so the model uses a shader for part of the texture?

whitebear

you just need to put main body texture highest layer and then make holes to it's alpha chanel to open spots for lower effect layers. check out grenade shader. I should have smilar thing on blue part.

vcxzet

it still wont reflect light dynamically ...
you need to fake it

gareth

Quote from: vcxzetit still wont reflect light dynamically ...
you need to fake it

with an environment map. just an idea.

Risujin

Quote from: gareth
Quote from: vcxzetit still wont reflect light dynamically ...
you need to fake it

with an environment map. just an idea.
That would be perfect except ... where, in all, of Tremulous have you seen an environment map used? I don't think they're supported.

Stof

Quote from: RisujinThat would be perfect except ... where, in all, of Tremulous have you seen an environment map used? I don't think they're supported.
:eek:

Remember people, don't talk about things you know nothing about, it makes you look stupid :D

Although you are right that Trem doesn't make use of much environment maps out of the box, Quake 3 does and some maps have some too.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Risujin

Quote from: StofAlthough you are right that Trem doesn't make use of much environment maps out of the box, Quake 3 does and some maps have some too.
I'll believe it when I see it. :-?

whitebear


Risujin

Quote from: whitebeara.k.a sky box?
No, its when you take a texture (like one you'd use on a sky box) and use an environment mapping effect to paint an object so that it looks like its reflecting the texture. In other words, make it shiny.

Now that I think about it, the pipes on transit (one floor below humie base) have a shiny effect to em. Is that what you're talking about and how would we put that on a model?

EDIT: Heres an excerpt from the transit shader script (note: 'tcGen environment'):
textures/transit/evil4_metals_mtlbrushed

{    

       qer_editorimage textures/transit/evil4_metals_mtlbrushed.tga

       {

               map textures/transit/evil4_metals_mtlbrushed_env.tga      

               tcGen environment

               rgbGen identity

       }    

       {

               map textures/transit/evil4_metals_mtlbrushed.tga

               blendFunc gl_dst_color gl_zero

               rgbGen identity

       }  

       {

               map $lightmap

               blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA

               rgbGen identity

       }

}

vcxzet

you may want to use railing texture in utcs

Vector_Matt

Quote from: whitebearyou just need to put main body texture highest layer and then make holes to it's alpha chanel to open spots for lower effect layers. check out grenade shader. I should have smilar thing on blue part.
Do you know of any tutorials for that sort of thing?

whitebear

you could just fake it. like black env map with white dot on it

Vector_Matt

Quote from: Risujin
QuoteMedidroid attempt
Yeah I was thinking something like that. We need some shading on the texture though.
How's this?

Risujin

Yeah thats good. Good enough for me to test anyway, we can always improve the texture later. Thanks again for the model! :D

Vector_Matt

Quote from: RisujinThanks again for the model! :D
You're welcome. Here's the shaded texture:



Just name it droid.jpg and it should work with the model. Once someone can get the model converted to .md3 anyway.

vcxzet



models/weapons/xael/droid
{
{
map models/weapons/xael/droid.jpg
rgbGen lightingDiffuse
}
{
map models/buildables/mgturret/ref_map.tga
blendfunc filter
rgbGen identity
tcGen environment
}
}

Risujin

Quote from: vcxzet
Droid cannon!!

Mangler

What about instead of a 'Firefly' Alien model a 'Gasbag' type creature?

It would be simpler to model, and have far fewer things to animate?

It would look kind of like a 'man-O-war' jellyfish or whatnot.

A large gas bladder at the top, with deadly stinger tenatcles at the bottom.

Perhaps it should also have a Grappling style tentacle attack?

If its primary weapon is the auto-hit close range stingers, then it needs something ranged to get those jetpackers, right?

Anyone here see the 1990's remake of 'The Puppetmasters', THAT is what I'm talking about.

Risujin

Quote from: ManglerWhat about instead of a 'Firefly' Alien model a 'Gasbag' type creature?
I dont care as long as it flies or hovers or floats or something... I'll take it! Model plz! D:

techhead

Hmm, an Overlord-ish looking alien?
I'm playing Tremulous on a Mac!
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vcxzet

starship troopers FTW
(it was poorly filmed though scenario was great)

Risujin

Quote from: vcxzetstarship troopers FTW
(it was poorly filmed though scenario was great)
Read the book!

Vector_Matt

Quote from: techheadHmm, an Overlord-ish looking alien?
That is the overlord, it's a shot from ghost, the StarCraft FPS that was postponed indefinitely.

whitebear

Gasbags are ugly... Think something orginal.

techhead

Someone said gas-bag, and the idea reminded me of Starcraft's Overlords. I used the best looking canonical image I could find.

If we stick with the firefly idea, why not give it a weak flamethrower?
An AOE attack would be good against jet-packs, and the name would fir perfectly.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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chompers

OK, I might make a flying alien model.

My first thoughts are that it should look like a dretch that has a couple of legs on each side evolved into wings, something between a dretch and a cicada maybe. I would like to see it able to jump in mid air a few times rather than hover around, but that could change if better ideas come along.

I'm not going to touch this unless it is definitely needed and will get used though.

Check your PMs Risujin. ;)

vcxzet