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Balance Mod seeks modeller!

Started by Risujin, December 10, 2006, 06:03:21 PM

Stokes

Any idea when we can see this implemented into the Trem Balance Mod?

n00b pl0x

OK. Seriously if you're thinking of making yet another human building, STOP NOW. Humans have enough buildings they have to protect during SD; they by no means need another. Make droids dependant on the defense computer, and buyable by the defense computer/armory/reactor.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Risujin

Quote from: StokesAny idea when we can see this implemented into the Trem Balance Mod?
When Vector Matt is satisfied with his model and posts some files. Then I'll have to texture them and figure out how to hack em into the game, hack together a simple follow-the-owner bot AI. It'll take a few months.

vcxzet

you can use hook entity for that :P

Karvajalka

Jedi Outcast had that kind of following ball droids if I remeber right :o
SatGNU <3

Risujin

Quote from: KarvajalkaJedi Outcast had that kind of following ball droids if I remeber right :o
Good, I'll just have a quick peek at their source and oh wait I can't.  :cry:

vcxzet

Quote from: Risujin
Quote from: KarvajalkaJedi Outcast had that kind of following ball droids if I remeber right :o
Good, I'll just have a quick peek at their source and oh wait I can't.  :cry:
I think they released game  source code for mods
not the rendering engine of course

Karvajalka

Click meto download Jedi outcast modding pack, that includes source
SatGNU <3

Vector_Matt

Quote from: RisujinThen I'll have to texture them
So should I UV map them and let you texture the UV, or were you going to UV map the model?

Risujin

Quote from: Vector_Matt
Quote from: RisujinThen I'll have to texture them
So should I UV map them and let you texture the UV, or were you going to UV map the model?
Well you can either:[list=a]
  • UV map and apply a basic texture
  • Let me UV map and do all of the texturing
  • Perhaps someone else is interested in texturing as well?[/list:o]We only need one model but it needs to be retextured to be a:[list=a]
  • Medical bot
  • Repair bot
  • Defense bot
  • Ammo recharger[/list:o]To do that we need a UV map and a light-shadow texture and then differentiate function with color/pattern/insignia.

KnightBear

im just waiting for someone to get the idea of a lightsaber.

"gee, you look pretty fearsome, Mr. Tyrant.  those are nice claws, but this is a freakin light saber!"


call it a laser sword or something.

and raven released the source for JKA didnt they? that was my understanding.  ill get a link for you.

ill post something constructive when i manage to get through the rest of the thread.  sorry for wasting space

EDIT: sorry, im out of my league here, but maybe this will help you?  http://jediknight2.filefront.com/file/Raven_Animation_and_Model_Source_Files_Part_3;26626
m not a Player, I just smoke alot

Vector_Matt

Quote from: RisujinVector Matt: stop policing the forum and finish that model! :)
Fine, I'll finish the model. :roll: But I'll never stop policing the forum, MWAHAHAHA! :D

Model done. Where do I upload it for you, and in what format: .ndo, .3ds, .fbx, .eps, .lwo, .obj, .rwx, .stl, .wrl, .x, .wings?

And how would I make that empty object for the firing point? A piece that doesn't get textured?

Screenshot:

techhead

The game uses md3's, I believe.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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Copy and paste Granger into your signature!

Seven

Quote from: RisujinWe only need one model but it needs to be retextured to be a:[list=a]
  • Medical bot
  • Repair bot
  • Defense bot
  • Ammo recharger[/list:o]To do that we need a UV map and a light-shadow texture and then differentiate function with color/pattern/insignia.
I'll just throw in a few additional ideas for the 'Defense Bot' if I may...

Instead of the blaster projectile, I think it would look cooler to use a pulse projectile, with the following changes:

Cosmetic:
* different colour (blue?)
* shorter in length

Functional:
Not sure if you've thought about this, but there is a risk that shots that miss their target will continue on, possibly into friendly buildings / teammates. To get around this, my suggestion would be to calculate the distance to the target when firing each shot, and make each shot only last long enough to make it that far (or a fraction more) to reach the target.
This will mean that when a pesky marauder is jumping all around your base, your bot will be much less likely to damage your own buildings / teammates (obviously if the target is behind an obstacle the bot won't fire at all).  It'll still be able to TK, but only if your teammates run into the path of it. It'll also re-enforce the fact that it's a defensive bot, and will be useless against a retreating enemy.

Don't know quite how you'd go about it graphically... maybe just have the shot fade-out by increasing transparency until it's gone?


As for the other bot types - any hints as to how they might work?
ig omitted pending litigation outcome.

KnightBear

but then again, if it did tk stuff, that would discourage camping greatly.

as far as humans, i learned long ago to stay out the way when on a run.  you dont jump in front of the guy waving a luci.  you dont jump in front of the guy waving a defense bot either.

love the idea of a repair bot.  that would cut alot out of permanent building.
m not a Player, I just smoke alot

whitebear

repair bot would just help campers. if bot wont be able to tk then it would help campers again. human healing bot would react too slow to help campers. ammo suply on bot and healer makes humans less depended on human base witch I belive is reason for long range defence.


Vector_Matt

Quote from: whitebearrepair bot would just help campers.
No, it would also help non-camping humans who just happen to be under a massive attack right now. It would also help the 1-2 humans who might stay in base to defend from surprise attack while the rest of the team is attacking the alien base, or hunting down the last few aliens.


Quote from: whitebearammo suply on bot and healer makes humans less depended on human base
Good idea.


And just so it doesn't get forgotten:
Model done. Where should I upload it to? Also I cant get it exported to .md3, milkshape is complaining about a missing control file for the model, so the formats that I can upload are: .ndo, .3ds, .fbx, .eps, .lwo, .obj, .rwx, .stl, .wrl, .x, .wings.

Edit: Found Blender .md3 export scripts, will try them out and see if they work. Edit: They aren't working, so does anyone have something that they can use to convert this to .md3?


And how would I make that empty object for the firing point? A piece that doesn't get textured?

KnightBear

Quote from: vcxzethttp://jediknight2.filefront.com/file/Jedi_Academy_SDK_MP;20909

yeah i saw that one too.  but i wasnt sure if it would have it.  you know more than i
m not a Player, I just smoke alot

Risujin

Quote from: Vector_MattModel done. Where should I upload it to? Also I cant get it exported to .md3, milkshape is complaining about a missing control file for the model, so the formats that I can upload are: .ndo, .3ds, .fbx, .eps, .lwo, .obj, .rwx, .stl, .wrl, .x, .wings.
Something Blender can open. Lets go with... 3ds.

As to where to upload, you need to get some free disk space somewhere. It'd be best if you got a website with FTP access and just upload it and link to it here.

Vector_Matt

Here's the file http://rapidshare.com/files/10125943/droid.zip.html the model is UV mapped, but it's just the outlines of the polygons in the texture.

I had an idea that the medi-droid could be white with some red +'s on it, and mabey the repair droid could be teal with black wrenches on it (like the wrench that is the ckit icon). These are just some idea I thought I'd throw out there, so if someone has better ideas that's fine.

Risujin

Quote from: Vector_MattHere's the file http://rapidshare.com/files/10125943/droid.zip.html the model is UV mapped, but it's just the outlines of the polygons in the texture.
Its ... its ... beautiful.. <:_)

QuoteI had an idea that the medi-droid could be white with some red +'s on it, and mabey the repair droid could be teal with black wrenches on it (like the wrench that is the ckit icon).
We're thinking along the same lines. Im gonna start texturing this baby tommorow. :D

If anyone else wants to take a crack at it too, the more the merrier.

Vector_Matt

Quote from: RisujinIf anyone else wants to take a crack at it too, the more the merrier.
I'm uploading a .png version of the texture so people can create a texture without the 97 different shades of gray thing that jpeg does. (Youj'll still need to save the final product as a .jpg though)




Vector_Matt

Quote from: vcxzethttp://www.mercenariesguild.net/tremx/droid_blend.zip
failed :(
What failed? It looks good to me, except for the antennae being tilted.


Medidroid attempt:

screenshot:


Texture file:

What do you think?

Risujin

Quote from: Vector_MattIt looks good to me, except for the antennae being tilted.
Its a spiky attack antenna of doom!

QuoteMedidroid attempt
Yeah I was thinking something like that. We need some shading on the texture though.

Vector_Matt

Quote from: RisujinYeah I was thinking something like that. We need some shading on the texture though.
Where should the light source for the model be coming from? (Top-front-left, down and right, etc...)

Risujin

Quote from: Vector_Matt
Quote from: RisujinYeah I was thinking something like that. We need some shading on the texture though.
Where should the light source for the model be coming from? (Top-front-left, down and right, etc...)
Im no artist, but I would say assume there is a light source from the top. Also the outer shell would cast a shadow on the inside ball.

gareth

i hax0red your model: it has 280 polys, 520 tris, texture is next.


gareth

Quote from: vcxzet
http://www.mercenariesguild.net/tremx/droid_blend.zip
failed :(

that shiny bit should be done with the shader, so it is dynamic.