Author Topic: !layout command, a server-side modification (version 4)  (Read 51718 times)

Pol

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!layout command, a server-side modification (version 4)
« Reply #60 on: February 17, 2007, 05:49:43 am »
This isn't MS-WORD.

And, look at /layouts/map/layout.dat for the info you're seeking.

Paradox

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!layout command, a server-side modification (version 4)
« Reply #61 on: February 19, 2007, 03:35:32 am »
I was reading bugzilla, and it mentioned all the layout stuff, the added cvar, and the maprotation string. Are these functional in your last qvm risujin?

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vcxzet

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!layout command, a server-side modification (version 4)
« Reply #62 on: February 19, 2007, 03:59:03 am »
Quote from: "Paradox"
I was reading bugzilla, and it mentioned all the layout stuff, the added cvar, and the maprotation string. Are these functional in your last qvm risujin?

he is still using his own !layout
those are only functional in TJW's version of layout

Paradox

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!layout command, a server-side modification (version 4)
« Reply #63 on: February 19, 2007, 06:10:30 pm »
Will they ever be in his qvm? And if i want to have a default layout for a map, what do i call it?

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vcxzet

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!layout command, a server-side modification (version 4)
« Reply #64 on: February 19, 2007, 09:51:08 pm »
Quote from: "Paradox"
Will they ever be in his qvm? And if i want to have a default layout for a map, what do i call it?

if you forgot saving default layout
1) backup layouts
2) delete layouts
3) save default layout
4) restore layouts

either avenger or risujin should do a version that use the latest svn
in tjw's layout you dont need to save default layout There is a BUILTIN flag for loading default layout

Undeference

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!layout command, a server-side modification (version 4)
« Reply #65 on: February 20, 2007, 11:22:15 am »
Quote from: "vcxzet"
either avenger or risujin should do a version that use the latest svn
in tjw's layout you dont need to save default layout There is a BUILTIN flag for loading default layout

My 879 qvm has "most of the compatible changes to revisions 880-894", including revisions 886 (layouts) and 891 (*BUILTIN*).
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Paradox

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!layout command, a server-side modification (version 4)
« Reply #66 on: March 05, 2007, 11:51:56 pm »
Whats sad is now in the latest version, all the functionality of being able to repair after deconners is gone, as layout can only be used during devmap.

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vcxzet

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!layout command, a server-side modification (version 4)
« Reply #67 on: March 06, 2007, 12:09:05 am »
Quote from: "Paradox"
Whats sad is now in the latest version, all the functionality of being able to repair after deconners is gone, as layout can only be used during devmap.

dont worry risujin will fix it
he will make !undo command :P

Risujin

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!layout command, a server-side modification (version 4)
« Reply #68 on: March 06, 2007, 12:16:15 am »
!undo svn886

Why do I have to fix everything? :evil:

Rawr

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!layout command, a server-side modification (version 4)
« Reply #69 on: April 23, 2007, 01:23:29 am »
I hate to bump this but...here goes nothing..
Is there a list somewhere of all the buildable codes? If not, someone wanna make one :D
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

f0rqu3

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!layout command, a server-side modification (version 4)
« Reply #70 on: April 23, 2007, 01:48:05 am »
Quote from: "Rawr"
I hate to bump this but...here goes nothing..
Is there a list somewhere of all the buildable codes? If not, someone wanna make one :D

wth are you editing the file by hand?
anyway tjw's version uses numbers
typedef enum
{
  BA_NONE,

  BA_A_SPAWN=1,
  BA_A_OVERMIND=2,

  BA_A_BARRICADE=3,
  BA_A_ACIDTUBE=4,
  BA_A_TRAPPER=5,
  BA_A_BOOSTER=6,
  BA_A_HIVE=7,

  BA_A_HOVEL=8,

  BA_H_SPAWN=9,

  BA_H_MGTURRET=10,
  BA_H_TESLAGEN=11,

  BA_H_ARMOURY=12,
  BA_H_DCC=13,
  BA_H_MEDISTAT=14,

  BA_H_REACTOR=15,
  BA_H_REPEATER=16,
  BA_H_BATTLESTATION=17,

  BA_NUM_BUILDABLES
} buildable_t;

techhead

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!layout command, a server-side modification (version 4)
« Reply #71 on: April 23, 2007, 02:14:43 am »
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Risujin

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!layout command, a server-side modification (version 4)
« Reply #72 on: April 23, 2007, 03:12:54 pm »
Quote from: "f0rqu3"
anyway tjw's version uses numbers

Which of course needlessly makes layouts incompatible across mods!  :evil:

I guess it is an easy patch to make it accept either, perhaps I will submit this.