Author Topic: The HUD Catalog (Updated January 11th, 5 HUDs)  (Read 42602 times)

WolfWings ShadowFlight

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The HUD Catalog (Updated January 11th, 5 HUDs)
« on: January 01, 2007, 09:17:52 am »
None of the original HUD topics got moved to the Mods forum, but since they are modifications to Tremulous, this is a 'master post' to link to all the HUDs out there.

I may take proper screenshots for all this, but for now a raw list so it's here at least.

Most recently released/added at the top:
Minimal 'stock' style HUD by Kuszja
Tweaked stock HUD by chompers
High-visibility version of stock HUD by PHREAK
Minimal 'car dashboard' style HUD by WolfWings ShadowFlight
Rebuilt 'in theme' HUD by WolfWings ShadowFlight[/url]
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #1 on: January 01, 2007, 10:17:19 am »
HUDs aren't mods for Tremulous since they are perfectly compatible with the vanilla game on vanilla servers!
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

WolfWings ShadowFlight

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #2 on: January 01, 2007, 10:51:51 am »
Quote from: "Stof"
HUDs aren't mods for Tremulous since they are perfectly compatible with the vanilla game on vanilla servers!


I disagree. :-) They are a visual change to the stock Tremulous game, that they run on Vanilla servers is because the game code is designed to allow HUDs to be modified, not that they aren't modifications.

Skins, replacement models, even replacements fonts would be considered modifications, yes? Yet something that can have at least as much visual change as replacement models and skins isn't? I believe HUDs are equivilant to replacement models and skins because of this.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #3 on: January 01, 2007, 11:06:07 am »
You cannnot replace models and skins on pure servers. You can on the other hand do minor modifications to the hud.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #4 on: January 01, 2007, 11:06:35 am »
every single modification must be here
modifications that change look and feel  of the game

WolfWings ShadowFlight

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #5 on: January 01, 2007, 11:28:19 am »
Quote from: "Stof"
You cannnot replace models and skins on pure servers. You can on the other hand do minor modifications to the hud.


I disagree with your seperation, and agree with vcx. If the mods disagree, this thread can get moved, but I've stated my reasons (in fact if there wasn't specific scripting support for replacement HUDs they would be required to be implemented as .QVMs, and some of the newer QVM's that feature newer approaches to the radar open up possibilities of expanding the HUD-scripting further) so we'll have to agree to disagree.
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

Risujin

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #6 on: January 01, 2007, 05:28:58 pm »
I'm curious. Is there no pure check on ui.qvm? ... and how would you sneak custom HUD graphics in?

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #7 on: January 01, 2007, 06:26:45 pm »
Quote from: "Risujin"
I'm curious. Is there no pure check on ui.qvm? ... and how would you sneak custom HUD graphics in?

There is a pure check on the pk3 file containing ui.qvm. For proof, you can have an updated ui.qvm to get for example the option menu available before joining a game. But as soon as you join a game, you'll revert to the original ui.qvm.

As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Risujin

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #8 on: January 01, 2007, 10:22:14 pm »
Quote from: "Stof"
As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.

Thats what I thought but I also thought that Tremulous, on pure servers at least, prefers files found in pk3s to files found in directories -- in fact, it doesnt even search directories. Is there an exception for certain files or am I wrong and the entire data pk3 can be replaced with local files?

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #9 on: January 01, 2007, 11:51:13 pm »
Quote from: "Risujin"
Quote from: "Stof"
As for hud customisaition, Tremulous reads the ingame hud description in a simple cfg file that doesn't require to be in a pk3. IE, you cannot change the original hud config file, but you can always supply a new one with a new name and change the corresponding cvar to point to that new file.

Thats what I thought but I also thought that Tremulous, on pure servers at least, prefers files found in pk3s to files found in directories -- in fact, it doesnt even search directories. Is there an exception for certain files or am I wrong and the entire data pk3 can be replaced with local files?

It is an exception for the HUD file because that's exactly the point! To be able to customise your hud without beeing bothered by the pure check.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Undeference

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #10 on: January 02, 2007, 05:22:13 pm »
There is no exception. The HUD file is referenced by a cvar that can be changed.
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #11 on: January 02, 2007, 05:28:39 pm »
There is an exception. For example, unless playing in devmap, the game will refuse to use a bsp file that isn't inside a .pk3. In fact, except for the HUD file and some .cfg file, the game will not use a single file outside of a pk3 unless playing in devmap mode.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

WolfWings ShadowFlight

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #12 on: January 11, 2007, 03:51:02 pm »
I'm kinda surprised nobody else has released any HUDs... or isn't there anything missing out there between the over-themed/under-themed versions I did, and the high-visibility-version Phreak made?
img]http://wolfwings.us/sigs/WolfWings.jpg[/img]

chompers

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #13 on: January 11, 2007, 07:19:13 pm »
The alien crosshair HUD.

http://evilbastard.org/slight/chompers-ui.zip

to install:
unzip to base and type "/cg_hudfiles ui/chompers.cfg" from console to activate.
/cg_hudfiles ui/menu.txt to deactivate
You must start a map for the changes to kick in.


Changes to default HUD include:
* Player names are smaller.
* Timer is larger and more prominently positioned.
* Small crosshair on all aliens except granger.
* Adv. Dragoon barbs are positioned vertically beneath the crosshairs to be more prominent. This may also assist in judging height vs. distance if you get used to it.
* Darker background on human HUD so you can clearly see credits and build points remaining when holding the construction kit.


I recommend you put [WTFHAX] at the end of your name in game when using this HUD on SATGNU servers so that Lava & co. know to ban you.

n00b pl0x

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #14 on: January 21, 2007, 10:48:54 pm »
i wore my wtfhax tag proud but gore didnt bann me :\
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

jmonteiro

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #15 on: January 22, 2007, 04:03:10 pm »
Quote from: "chompers"
The alien crosshair HUD.

http://evilbastard.org/slight/chompers-ui.zip

Changes to default HUD include:
* Player names are smaller.
* Timer is larger and more prominently positioned.
* Small crosshair on all aliens except granger.
* Adv. Dragoon barbs are positioned vertically beneath the crosshairs to be more prominent. This may also assist in judging height vs. distance if you get used to it.
* Darker background on human HUD so you can clearly see credits and build points remaining when holding the construction kit.


I recommend you put [WTFHAX] at the end of your name in game when using this HUD on SATGNU servers so that Lava & co. know to ban you.


Link down, chompers?
url=http://tremulous.com.br]All about Tremulous, in portuguese: Tremulous Lusófono[/url]

Please, help Tremulous development: donate.

chompers

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #16 on: January 23, 2007, 09:18:52 pm »
Link seems fine, probably a temporary problem with the webhost.

Anyway, I was given a permanent ban last night on the GA servers that I'm a regular on. Not for using a custom alien crosshair HUD mind you, but for defending the right to use them. While playing as human, too, so go figure.

It will be interesting, at least, to see how it all pans out.

Stof

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #17 on: January 23, 2007, 09:28:12 pm »
BTW, I like your hud but could you also add crosshairs to the regular granger and the ckit? Those can be useful too because they are used to point at the building you want to repair or remove.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

vcxzet

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #18 on: January 27, 2007, 02:31:24 am »
there are some lame huds just changing the item placement ,colors, adding crosshairs to aliens
bah that is not really a hud mod it is just your lame - cant find the center of the screen hud
please dont be creative and add some graphics and if you cant do graphics stay away

daenyth

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #19 on: February 15, 2007, 04:46:44 pm »
Quote from: "vcxzet"
there are some lame huds just changing the item placement ,colors, adding crosshairs to aliens
bah that is not really a hud mod it is just your lame - cant find the center of the screen hud
please dont be creative and add some graphics and if you cant do graphics stay away


AFAIK, you can't add graphics and have it work on pure servers, only rearrange.
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khalsa

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #20 on: February 18, 2007, 04:15:43 pm »
Quote from: "WolfWings ShadowFlight"
I'm kinda surprised nobody else has released any HUDs... or isn't there anything missing out there between the over-themed/under-themed versions I did, and the high-visibility-version Phreak made?



My thoughts exactly. I still use your hud on one of my machines.
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Plague Bringer

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #21 on: April 07, 2007, 02:31:11 am »
BUMP - may I suggest this be stickied?
U R A Q T

n00b pl0x

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #22 on: April 07, 2007, 03:04:41 am »
my hud is phreaks hud with just 3 changes...so i didnt think anyone would want it
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Plague Bringer

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #23 on: April 07, 2007, 01:23:55 pm »
Still - people could come out with a HUD any day now. And I played on a server without my PHREAK hud yesterday, and I realised how hard it was to see that light blue HUD with my C-Kit!

I rest my (horrible and small) case.

Stickeh like a dretch on joor fase!

plesh
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kombatkyle

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #24 on: April 15, 2007, 02:09:56 am »
Ok, i got one but want to go back to my old one, how do i do that?

pieman

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #25 on: May 27, 2007, 09:05:13 am »
hey chompers,
does ur HUD have all the same colours and things as PHREAK'S HUD, but with the only diference being the added cross hair?  Because i like PHREAKS hud colours but i also wnat an alien cross hair.
f u like pie...
i'll throw 1 in ur FACE!!!!!!!

!!!!!battle grangers for life!!!!!

Plague Bringer

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #26 on: May 27, 2007, 01:47:25 pm »
Quote from: "kombatkyle"
Ok, i got one but want to go back to my old one, how do i do that?
It's in an earlier post. That's all I'm saying, find it yourself.
U R A Q T

E-Mxp

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #27 on: May 27, 2007, 07:38:38 pm »
Quote from: "pieman"
hey chompers,
does ur HUD have all the same colours and things as PHREAK'S HUD, but with the only diference being the added cross hair?  Because i like PHREAKS hud colours but i also wnat an alien cross hair.
Now, I will quote myself. This is taken from the PREAK hud topic. Look there first!!!
Quote from: "E-Mxp"
just add the next code to aliens hud(.menu) and have fun :D

Code: [Select]
   //CHOMPERS
    itemDef
    {
      name "chompers"
      rect 312 232 16 16
      visible 1
      decoration
      forecolor 1.0 0.0 0.0 0.6
      style WINDOW_STYLE_SHADER
      background "gfx/2d/crosshair-alien.tga"
    }

pieman

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #28 on: June 04, 2007, 07:07:13 am »
how do you do that though?
f u like pie...
i'll throw 1 in ur FACE!!!!!!!

!!!!!battle grangers for life!!!!!

E-Mxp

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The HUD Catalog (Updated January 11th, 5 HUDs)
« Reply #29 on: June 04, 2007, 09:02:03 am »
I have looked in the hudfiles of chompers hud and there it was :D