Author Topic: no build shader  (Read 3710 times)

Inferno

  • Posts: 32
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no build shader
« on: January 10, 2007, 07:02:44 pm »
I added a no build shader from common-trem in my map but it
doesnt work. ( i can build there)


Must i add this shader in my shader (map.pk3 file) but common-trem
is still a standart shader in tremulous and i dont need to add it ?

Survivor

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no build shader
« Reply #1 on: January 10, 2007, 07:11:10 pm »
you need to compile with the -custominfoparm switch in the command line to make the custom trem shaders work.
I’m busy. I’ll ignore you later.

whitebear

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no build shader
« Reply #2 on: January 10, 2007, 07:27:16 pm »
The whole building must also be inside the area for this shader to work

Vector_Matt

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no build shader
« Reply #3 on: January 11, 2007, 03:44:50 am »
Quote from: "whitebear"
The whole building must also be inside the area for this shader to work
Which make it realy hard to get the desired effect. We need a nobuildsuface param.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
no build shader
« Reply #4 on: January 11, 2007, 10:57:33 am »
Quote from: "Vector_Matt"
Quote from: "whitebear"
The whole building must also be inside the area for this shader to work
Which make it realy hard to get the desired effect. We need a nobuildsuface param.


There is
I’m busy. I’ll ignore you later.

Ingar

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no build shader
« Reply #5 on: January 11, 2007, 12:32:37 pm »
check common-trem.shader in data-1.1.0.pk3.
It has:

Code: [Select]
surfaceparm nobuild
..
surfaceparm noalienbuild
..
surfaceparm nohumanbuild