Author Topic: Defense Computer  (Read 21725 times)

techhead

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Defense Computer
« Reply #30 on: January 15, 2007, 12:51:51 pm »
Currently its 210 Hp.
Tyrants do 100 dmg, Barbs do 110.

So, how about 250 Hp?
Three Tyrant swipes still, but it can survive two Dragoon Barbs.
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vcxzet

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Defense Computer
« Reply #31 on: January 15, 2007, 12:55:51 pm »
3 * 110 is NOT 220

Xonya

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Defense Computer
« Reply #32 on: January 15, 2007, 02:32:27 pm »
Quote from: "Vector_Matt"
Quote from: "Xonya"
U can also block tyrants for not reach the structures.  U can the take medkit and repair and go to medistation... Figure it out :)
Tyrant either kills you or the building in that situation if there's no one else guarding base.


Tyrant cannot kill _you_ if u jump back onto turret/go aside from tesla after one/two hit. Usually then tyrant have got so much damage from other def things that it cannot kill defense without dieing himself/herself if u remember to repair. But if base is bad, maybe there is no point even repair.... And this wont work so well with rush because medkit doesn't work fast.

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Quote from: "Door Slammer"

Problem still remains.  in an 8 v 8 match, 6 humans are free to attack, 8 aliens are free to attack.  A faster C-Kit would be very useful in helping the human team stop the base from being overrun.  


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Stof

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Defense Computer
« Reply #33 on: January 15, 2007, 03:24:21 pm »
Quote from: "techhead"
Currently its 210 Hp.
Tyrants do 100 dmg, Barbs do 110.

So, how about 250 Hp?
Three Tyrant swipes still, but it can survive three Dragoon Barbs.

So, the point was indeed to give them 50% more HP :D ( I do count the Tesla HP in dragoon barbs )

Well, it's a pretty big change you've got there.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

techhead

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Defense Computer
« Reply #34 on: January 15, 2007, 05:16:23 pm »
Fixed above post.
And a coordinated rush is guaranteed to take out some buildings.
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^Black

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Defense Computer
« Reply #35 on: January 15, 2007, 05:32:53 pm »
Back on topic-
I like the idea, though maybe it would only repair turrets and teslas?

vcxzet

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Defense Computer
« Reply #36 on: January 15, 2007, 06:02:04 pm »
Quote from: "^Black"
Back on topic-
I like the idea, though maybe it would only repair turrets and teslas?

agreed

PHREAK

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Defense Computer
« Reply #37 on: January 16, 2007, 09:37:20 am »
LOL, it's quite cute how people are suggesting to repair base and what to do in such a situation....just cute.

We're not new players. Not even bad players. I'd even go as far as saying that we are really good players.

This suggestion is to make camping less beneficial.
If you have managed to use one ckit against the adv goon, tyrant rushing and mara on your reac, you have managed to speed up ckit repair, slowdown the goons barbs and made the mara a complete moron.
Good for you.
For us less godlike, we'd prefer a bit of use from the DC.

Come play with us on Boom Boom, Beer Garden and Potato Patch.
We'll be glad to show you how little one ckit is worth.
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Lava Croft

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Defense Computer
« Reply #38 on: January 16, 2007, 12:51:11 pm »
Quote from: "PHREAK"
We'll be glad to show you how little one ckit is worth.

All your skill is packed into this one fantastic punchline. I rest my case.









Example 1: A Tesla Generator does not break from 2 Adv. Dragoon Barbs if there is one Ckit around to repair it.

Vector_Matt

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Defense Computer
« Reply #39 on: January 16, 2007, 01:22:43 pm »
Quote from: "Lava Croft"
Example 1: A Tesla Generator does not break from 2 Adv. Dragoon Barbs if there is one Ckit around to repair it.
It does break form 3 though, and goon+'s carry 3 barbs.

vcxzet

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Defense Computer
« Reply #40 on: January 16, 2007, 01:55:09 pm »
Quote from: "Vector_Matt"
Quote from: "Lava Croft"
Example 1: A Tesla Generator does not break from 2 Adv. Dragoon Barbs if there is one Ckit around to repair it.
It does break form 3 though, and goon+'s carry 3 barbs.

if no one is taking care of the goon yes It throws 3 barbs and leaves

Lava Croft

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Defense Computer
« Reply #41 on: January 16, 2007, 01:56:43 pm »
Quote from: "Vector_Matt"
Quote from: "Lava Croft"
Example 1: A Tesla Generator does not break from 2 Adv. Dragoon Barbs if there is one Ckit around to repair it.
It does break form 3 though, and goon+'s carry 3 barbs.

Catch the third with your manly builder body.

Mr.Fox

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Defense Computer
« Reply #42 on: January 17, 2007, 12:41:27 am »
Quote from: "Lava Croft"
Quote from: "PHREAK"
We'll be glad to show you how little one ckit is worth.

All your skill is packed into this one fantastic punchline. I rest my case.


Lava you either play mostly shitty aliens, or you blow shit out of your mouth on a regular basis cause god man you are covered in the stench...........

Neo

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Defense Computer
« Reply #43 on: January 17, 2007, 12:53:53 am »
lol, he actually speaks the truth, though laden in sarcasm. Maybe try and accept it rather than try and exaggerate the alien's abilities as an excuse for your teams builders being complete failures.

PHREAK

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Defense Computer
« Reply #44 on: January 17, 2007, 01:23:09 am »
Lava, I agree with you and that's how I play.
I always try to catch barbs with my body while I repair whatever got damaged. That's the main reason why I always carry armor and helmet as builder.

My suggestion is not to stop goon barbs or the importance of a builder.
It's to give the builder a chance before the goon has more barbs or another follows shortly while most of the team is out of base attacking.
The DC would kick in a few seconds after the taken damage (similar how alien structures start regen a few seconds after DMG taken).
In this case, the DC would lend a hand repairing while the ckit fixes the most damaged or most crucial structure for the second attack.

I really don't understand why this is met with such animosity.
It's not a drastic change nor a huge advantage.
2 barbs are still able to kill a tesla or turret, 3 for armo, etc.
It's simply a tad of help before someone runs back to defend+help repair.
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vcxzet

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Defense Computer
« Reply #45 on: January 17, 2007, 01:28:37 am »
that is all in tremx
1.5 seconds after last damage defcom auto repair
itself 10HP/sec :: tesla 10HP/sec :: turret 8HP/sec

PHREAK

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Defense Computer
« Reply #46 on: January 17, 2007, 04:58:19 am »
I wasn't aware that TremX had it included.

I lik ethe idea of TremX but it's just tad too much change IMO.
Still fun to play :wink:
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Lava Croft

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Defense Computer
« Reply #47 on: January 17, 2007, 11:53:17 am »
Quote from: "PHREAK"
I really don't understand why this is met with such animosity.

Because it's useless, that's why.

cephas

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Defense Computer
« Reply #48 on: January 18, 2007, 01:47:38 am »
I'd suggest not only letting a builder repair during the cooldown phase, but also making the DC only be required to build teslas.  I'd suggest that we make teslas without a DC only half as powerful (still keeping dretches out), but not completely destroying a tesla base when the DC goes.  Reducing its cost would also make it more useful to many human teams in places other than SST.

Failing those, we could just make teslas more worthwhile by making them more powerful than turrets in raw attack. :roll:
 CU|Cephas

Plague Bringer

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Defense Computer
« Reply #49 on: January 21, 2007, 03:44:56 am »
Quote from: "PHREAK"
If you have managed to use one ckit against the adv goon, tyrant rushing and mara on your reac,

if you can protect a whole base from that with ONE ckit, then the enemy is either severly retarted...or their mouse is broken...seriously!, you CANNOT protect a base with one ckit, ppl! all it takes is ONE adv goon!...2 barbs on that turret one barb on that one over there...zOMG which one do i stay at to repair!?...goon comes from around the corner BOOM BOOM BOOM goodbye armoury!, goon runs away...OH CRAP I NEED TO BUILD THE ARMOURY...goon comes back snipe snipe bye bye turret snipe the one beside it 2 for the price of one!...ANYWAY the point is that one ckit protecting the base is worth SHIT, automated defences are worth SHIT unless backed up by human support, a defcom that increases turrets range and repairs structures will make base defences need less human support, less human support = less camping = less noobs yelling COME OUT CAMPERS = less ppl yelling back IF HUMMIES HAD REGENERATING HP AND BUILT IN RADARS WE WOULDNT CAMP, NOOBTARDS! = better gameplay
U R A Q T

PHREAK

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Defense Computer
« Reply #50 on: January 21, 2007, 05:04:00 am »
Exactly the reason for this, Plague Bringer.

I guess it all depends where you play.
I've joined servers and eaten the reac with the mara followed by being called a cheater and vote kicked.
If these are the servers you play on, my idea is unnecessary.
However, if you play with people that have skills, understand the firing distance of turrets, HP of structures, reac weakspots, etc my idea is quite usefull as well as balanced as far as gameplay goes.

As far as Lavas moroniuc flaming goes.
I'd have to be brain-dead to listen to a guy who builds a base in Tremor's dead end hall and makes only one spawn in order to prevent his team from feeding!

Guess who won the match? (regardles of the fact that humans where whoopin ass the entire game, leaving aliens with only one egg)
Yelling at team mates since 2006!

Lava Croft

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Defense Computer
« Reply #51 on: January 21, 2007, 01:53:37 pm »
Quote from: "PHREAK"
As far as Lavas moroniuc flaming goes.
I'd have to be brain-dead to listen to a guy who builds a base in Tremor's dead end hall and makes only one spawn in order to prevent his team from feeding!

Yeah, guess who won that game because the Aliens had S3 before I could even move the base. That is why you feeders only get one node.
Also, it has been stated here before that you need 2 Ckits for proper base repairing.

PHREAK

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Defense Computer
« Reply #52 on: January 21, 2007, 06:39:12 pm »
/OFF
Lava,
while aliens did get s3 before you could "finish" the base, humans got s3 at least a few minutes before aliens did.

So I guess, you're just a slow builder.

/ON

Oh so now it's 2 ckits that are needed.
Well, first it was "u N00b get ckit, uz dumb if u cant fix base with 1 ckit"
and now its 2.
Hm, how about the whole team grabs a ckit and we all live happily ever after.
Please refrain from posting in this thread. We get that you don't like the idea. Move on.
Yelling at team mates since 2006!

Plague Bringer

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Defense Computer
« Reply #53 on: January 21, 2007, 10:49:39 pm »
@lava i'm gonna have to agree with PHReAK here, if you dont like an idea, either dont post, or make a suggestion as to how the idea can be improved. if you can repair a base and chase away a tyrant and adv goon at the same time, good for you, you must be one of the humans who enjoys being called a camper. Oh, and the defcom would TAKE THE PLACE of a ckit allowing EVERY player to go out and fight, dont tell me you dont agree with that!
U R A Q T

jal

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Defense Computer
« Reply #54 on: January 22, 2007, 12:09:36 pm »
Quote from: "PHREAK"
I guess I'll include this DC ability with my anti-tyrant weapon mod so people can judge it in-game.

anti-tyrant weapon = pulse rifle.

I like the defcomp auto-repair idea. It would make the defcomp actually a desirable item instead of a cheap weak point added to your base.

Henners

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Defense Computer
« Reply #55 on: January 22, 2007, 02:25:43 pm »
Quote from: "Plague Bringer"
@lava i'm gonna have to agree with PHReAK here, if you dont like an idea, either dont post, or make a suggestion as to how the idea can be improved.


Without entering enter the debate raging in this thread (anyone with common sense can see which side is correct) thats an absurd outlook to have on the feedback forum.

If no one ever posted to say ideas were bad all the threads would read like everyone agreed on everything making the most absurd ideas look good.  :roll:

Mind you since timbo falls firmly into the category with common sense it probably wouldn't matter that much, though it would cause or rather encourage the current trend of idiotic posting here
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Stof

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Defense Computer
« Reply #56 on: January 22, 2007, 04:57:17 pm »
Quote from: "Henners"
Without entering enter the debate raging in this thread (anyone with common sense can see which side is correct) thats an absurd outlook to have on the feedback forum.

If no one ever posted to say ideas were bad all the threads would read like everyone agreed on everything making the most absurd ideas look good.  :roll:

I guess it is an infinite love of balance that causes some people to ALWAYS say an idea is bad.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.