Author Topic: window trouble.  (Read 2602 times)

Rekov

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window trouble.
« on: February 07, 2007, 02:34:08 pm »
I have been trying to make windows on my map..

Is there a way to make a brush semi transparent or something?
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

m0wlwurf

  • Guest
window trouble.
« Reply #1 on: February 07, 2007, 03:36:08 pm »
you have to use an shader, you can took one from niveus or an other map, but you can also google for an glass shader...

Rekov

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window trouble.
« Reply #2 on: February 07, 2007, 04:14:43 pm »
is a shader different than a brush? I used the window texture from niveus, and I also tried one from Tremor, but they appear as solid not transparent.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

m0wlwurf

  • Guest
window trouble.
« Reply #3 on: February 07, 2007, 06:12:49 pm »
a shader is like a texture with special abilities, in the editor they appear solid, but in the game they are transparent...

Rekov

  • Posts: 139
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window trouble.
« Reply #4 on: February 08, 2007, 03:52:53 pm »
OK thanks!
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]