SUPPLEMENTAL!
Base Raiding - The RIGHT way![/u][/i] By juice!
Section One - Base Raiding and General Ideas
Tremulous is unlike alot of teambased games that we play from time to time. The main difference is that because of the design, Tremulous is best played with timing. Timing can mean everything in Tremulous as it can mean the difference between a 5 minute win or an hour long deadlock.
In Tremulous, classes (offensive/defensive) are set up to institute a play style of strategy rather than skill. Most of the weapons for humans are pretty easy to use as are most of the alien classes as you become more experienced. In this way, skill factor or "the lone wolf" is partially eliminated and good team play is forced if a team wants to win.
Tremulous defensive structures are designed to be a pain in the ass from the get go. They do a ton of damage most of the time. Machine gun turrets even keep Tyrants at bay if placed correctly. A well-made base will feature multiple defensive structures as well as an overall placement of others that make it hard to get to the reactor. Also, many signs of good base design include eggs or spawns that are higher up and off the ground.
So just how do you destroy a base? The short answer: You can't. Most of the time it requires a team of atleast two to three people to START raiding a base. 3 is an ideal number because you have a good range of firepower and you don't take too many people away from your own base.
So what of this timing you may ask? That comes with each race's individual guide.
Section Two - Aliens
Aliens are simply made for quickness and deadly assaults. They are well primed for quick short cutthroat tactics in which they drop in, dismantle turrets, cause a little chaos, and jet out. Timing is EXTREMELY IMPORTANT for aliens. Bases WILL kill you. Its not a matter of what class you are or how good you are, you WILL be killed if time is not on your side.
When you raid a human base, try to think of your health as a timer for base raiding. When it gets to 60%, get out. While 60% is high, you will no doubt encounter people who will chase you down after you try to get out. Once you get out, you probably have 30-40% left and are easy credits for wandering humans. Its much better than trying to leave at 20% health or so. You see, the whole objective of a base raid of a human base is to CRIPPLE the humans SLOWLY BUT SURELY. Trying to do things TOO quick will kill you and waste frags. I recommend Dragoons or Marauders for quick base runs, preferably advanced marauders. They're job is to slip in, quickly take apart a turret, and slip out. Find a booster, heal to about 80-90%, and make your way back over (aliens innately heal). Keep up the assaults and the base will start to show cracks. By the time aliens are ready to exploit these cracks, Tyrants will most likely be enabled.
Tyrants are the janitors, not the assaulters. You *CAN* assault with a Tyrant, they have powerful attacks and alot of health...but the problem is, you're just a huge fuckin target. Every grunt will be after you once you run and you'll probably be killed by a rifle. Dragoons are much more suited for assaults but are not too good at the janitor work Tyrants can do. The Tyrant's job is to destroy the telepads and reactor. Tyrant's are the artillary, not the front line. The front line is for marauders and dragoons who can actually escape whereas Tyrants might not have that option.
All it takes is patience, timing, and cooperation. Once those are utilized, the cracks will be visible.
Section Three - Humans
Eliminating alien scum but just can't get through those damn acid tubes? Yeah well, here you go.
Humans are DRASTICALLY different in approach to aliens at some times. Depending on what weapons you have, the strategy changes. For stage 2 base raids, I suggest 3 humans equipped with light armor and pulseguns, flamers, or chainguns. The guys with pulse attack structures, the guys with chaingun attack both structures and aliens, and the guys with flamer attack aliens. Flamer is extremely deadly to dragoon who will retreat as soon as it starts spraying the flames. What your job is to PRESSURE them. Choke them in their own base. FORCE your way in and then destroy the overmind. This is MUCH easier said than done and alot of quick home base runs may be necessary. But really, during stage 2 that's all you need.
Stage 3 is where it gets interesting. Alien bases will be much tougher so battlesuits / jetpacks are required along with pulse guns, chainguns, and lucifer cannons. Lucifer cannons take out the structures and the big aliens only. Pulse guns still focus on structures. Chaingunners focus on aliens. I've found that a team of two bsuits and a jetpacker works great. The jetpacket uses the lucifer cannon while the two bsuits use pulse gun and chaingun. Basically you mow your way to the overmind like the above section, but tough aliens will drive you back a few times. It may be best for a team of assaulters (or harassers as you might say), all with lucifer cannons, tenderize the base a bit before going on with the base raid.
In this measure, time is of the essence again. Humans have alot longer lasting time if they play SMARTLY and cooperate. Acid tubs are your main problems; they can wreak havoc on base raids. Concentrate on those, then have one person constantly attacking the overmind while the others destroy the eggs. Don't just do one or the other; a lone granger could get away and really mess things up for you.
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as with the other one, maybe i'll add on later but looking at the date of the last one, probably not.