This is my first map, the working title is behavioural research it is supposed to be an underground lab studying the aliens with the hopes of finding a way to defeat them, however they escape and run amok.
Currently at early alpha release with a lot of work needed. Please feel free to make comments. (no more spam though)
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Alpha 1 is now released. There is still lots to be done I know but while it may not look pretty yet, the basic layout is good. Please give me some feedback.
Alpha 1 release:
http://www.mediafire.com/?dhy3hnw5nze-------------------------------------------------------------------------
Known issues and to-do list:
General:
*Concrete textures need sorting, it is a mish mash of different samples at the moment
*Information on walls (big text with 'elevator room' (for example) and arrows giving directions)
Corridors:
*Very generic at the moment in need of trim and decoration, pipes wires etc.
*Corners of corridors need reworking
*pillars need respacing
Human Base:
*Needs decorating to look like either 1) Armoury
2) Equiment room
3)locker room
*Doors need sorting.
Alien Base:
*Ramps need re-doing, they don't meet up properly
*needs more trim
Obervation Deck:
*needs trim and deco computer screens buttons which look like they do things etc.
Main Lab (room with lots of doors and big contamination notice)
*needs more trim, lights etc.
*lots of monitors showing alert status needed.
Elevator Room:
*needs elevator control panel (just for show)
*needs a few monitors showing alert status
Overmind Access Stairs:
*endless amount of work needed here
Tell me if you think anything needs adding to my to do list.
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Alpha 1 release:
http://www.mediafire.com/?dhy3hnw5nze--------------------------------------------------------------------------
Here are a few screenies (new and up to date):






