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Long hallways and wall thickness
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Topic: Long hallways and wall thickness (Read 5296 times)
Rekov
Posts: 139
Turrets: +0/-0
Long hallways and wall thickness
«
on:
February 10, 2007, 01:01:20 am »
two questions:
1. Are long hallways a problem for something in the game?
2. Why should walls be 32 gu or thicker, and is there a way around that? I am trying to make windows and I fear they will look awkward if very thick.
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Thorn
Guest
Long hallways and wall thickness
«
Reply #1 on:
February 10, 2007, 01:25:04 am »
The guide tells you why to make them 32gu. 8 gu can cause lightbleeding. You can get away by making it bevel into the window ... or you could make that particular wall the size you need it.
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Paradox
Posts: 2612
Turrets: +253/-250
Long hallways and wall thickness
«
Reply #2 on:
February 10, 2007, 02:53:17 am »
Window
Sills
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techhead
Posts: 1496
Turrets: +77/-73
Long hallways and wall thickness
«
Reply #3 on:
February 10, 2007, 03:52:42 am »
From an architectural standpoint, don't make every wall in the place paper-thin, unless you want paper walls with sliding doors too.
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n00b pl0x
Posts: 2412
Turrets: +55/-168
Long hallways and wall thickness
«
Reply #4 on:
February 10, 2007, 03:55:08 am »
make the walls thin enuf to shoot thru, i want a wallhack lvl
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AKAnotu
Posts: 616
Turrets: +7/-9
Long hallways and wall thickness
«
Reply #5 on:
February 10, 2007, 03:58:33 am »
i wnt u to tpe wit prpr spling
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n00b pl0x
Posts: 2412
Turrets: +55/-168
Long hallways and wall thickness
«
Reply #6 on:
February 10, 2007, 04:00:51 am »
idk huw 2 tpe w/ prpr splng but my space bar is very broken and ive been going the extra mile to actually make it work after every word...ican stop ifyouwish
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[tycho]
Posts: 38
Turrets: +0/-0
Long hallways and wall thickness
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Reply #7 on:
February 10, 2007, 04:25:38 am »
get. a. new. goddammed. keyboard.
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acgamer since 04'
[tycho]
n00b pl0x
Posts: 2412
Turrets: +55/-168
Long hallways and wall thickness
«
Reply #8 on:
February 10, 2007, 04:28:57 am »
sometimes im too lazy to go upstairs and get a drink. what makes you think im goingto walk to thestore to buy anew keyboard?
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Rekov
Posts: 139
Turrets: +0/-0
Long hallways and wall thickness
«
Reply #9 on:
February 10, 2007, 05:32:04 am »
"For reasons which are hard to explain and not at benefit to the tutorial always try making walls and floors at least 32 gameunits (gu) thick. This is as thick as a single block at the grid size selected by pressing 6."
long hallways?
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Survivor
Posts: 1660
Turrets: +164/-159
Long hallways and wall thickness
«
Reply #10 on:
February 10, 2007, 09:09:45 am »
That tip is given to ensure no parts of models stick through.
Long hallways with obstacles are so-so. Long hallways without obstacles favor humans with hitscan weapons. Try to include alternate paths which aren't a long straight path.
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Ingar
Tremulous Developers
Posts: 554
Turrets: +302/-7
Long hallways and wall thickness
«
Reply #11 on:
February 10, 2007, 10:51:56 am »
Thick walls will also prevent your map looking like cardboard. Doorways and transitions between rooms will look much more sturdy.
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Rekov
Posts: 139
Turrets: +0/-0
Long hallways and wall thickness
«
Reply #12 on:
February 10, 2007, 04:10:52 pm »
thanks. I just wanted to know if long hallways were compatible with the game system
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img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]
DASPRiD
Administrator
Posts: 549
Turrets: +21/-2
Long hallways and wall thickness
«
Reply #13 on:
February 10, 2007, 04:45:41 pm »
32? Are your crazy? A good default is 8.
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Rekov
Posts: 139
Turrets: +0/-0
Long hallways and wall thickness
«
Reply #14 on:
February 10, 2007, 07:24:42 pm »
someone should change the guide then. It says 32 minimum, 64 preferred.
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