Author Topic: Random Dev. Shots  (Read 1431741 times)

amz181

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Re: Random Dev. Shots
« Reply #1920 on: January 07, 2010, 12:59:26 pm »
Also, is that sputnik entirely brush made, because thats some mighty fine work.

nubcake

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Re: Random Dev. Shots
« Reply #1921 on: January 08, 2010, 03:13:09 am »
Also, is that sputnik entirely brush made, because thats some mighty fine work.

Yes, and ty.



« Last Edit: January 08, 2010, 03:34:09 am by nubcake »

A Spork

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Re: Random Dev. Shots
« Reply #1922 on: January 08, 2010, 03:21:13 am »
Holy freaking crap.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1923 on: January 08, 2010, 03:39:16 am »
nubcake, you are
fucking insane
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Demolution

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Re: Random Dev. Shots
« Reply #1924 on: January 08, 2010, 05:07:17 am »
Make more pointy contraptions!

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Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1925 on: January 08, 2010, 11:13:46 pm »
That thing is scary!
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

nubcake

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Re: Random Dev. Shots
« Reply #1926 on: January 10, 2010, 03:29:11 am »
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..





Plague Bringer

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Re: Random Dev. Shots
« Reply #1927 on: January 10, 2010, 03:32:23 am »
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..

[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0259.jpg[img]
[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0260.jpg[img]
Are you married?
No?
Let's.

You could get some spark-like particle effects (don't ask me how to write them >_>) and toss them on or around those rings.

In the first screenshot, are those beams going across the open roof wallwalkable?
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nubcake

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Re: Random Dev. Shots
« Reply #1928 on: January 10, 2010, 03:55:47 am »
Here are some early shots of the power generator room, I will convert this into an alien base. Im looking for some electrical spark effects as the rings rotate around the generators..

[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0259.jpg[img]
[img width=960 height=768]http://i530.photobucket.com/albums/dd342/prof_flex/shot0260.jpg[img]
Are you married?
No?
Let's.

You could get some spark-like particle effects (don't ask me how to write them >_>) and toss them on or around those rings.

In the first screenshot, are those beams going across the open roof wallwalkable?

Yeah, Sorry its hard to tell by the screenshot but theres glass going across the ceiling, so its all wallwalkable

mooseberry

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Re: Random Dev. Shots
« Reply #1929 on: January 10, 2010, 05:54:12 am »
Very nice, but a couple things:

1. Those tank things in the far back are begging for some color. Some white and red to match the rest of the scene would look really nice.

2. Needs smoke. Coming out of the pipes. Up top.

3. Where the walls meet the glass ceiling looks _way_ too cut off. Have some brushes at a 45 degree angle between the wall and the glass, or something, but right now it looks a big unrealistic.

Keep up the good work.
« Last Edit: January 10, 2010, 06:57:14 pm by mooseberry »
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Demolution

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Re: Random Dev. Shots
« Reply #1930 on: January 10, 2010, 06:58:43 am »
Karith has a broken light that sparks in the alien base. Also Metro has the same light down the stairs from the construction side of the human base.

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amz181

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Re: Random Dev. Shots
« Reply #1931 on: January 10, 2010, 01:15:01 pm »
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.

nubcake

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Re: Random Dev. Shots
« Reply #1932 on: January 10, 2010, 03:51:40 pm »
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.

Hmm. Im only using standard trem textures (I have a severly reduced download limit and cant download texture packs) of which the majority of those are grey/blue/black. The ones that arent are not very effective at blending in like the greys do :( I could breka up the walls but it wont prevent it from have a similar texture pattern to the other standard trem maps (niveus, karith, arachnid etc)

{7}wrath

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Re: Random Dev. Shots
« Reply #1933 on: January 10, 2010, 04:42:59 pm »
Use different colored lights.

Plague Bringer

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Re: Random Dev. Shots
« Reply #1934 on: January 10, 2010, 04:54:46 pm »
grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey grey.

Looks, great, the brushwork and stucture are amazing. But you texturing is lacking, you really need to get some colour in there. And by colour i dont mean bright pinks and reds, i just mean other colours than grey. It looks thoroughly monotone and thus dull.

I cant really give advice on how to do this, as its a vast job, and its kinda of a skill to mix textures which arent of the same colour.


exccelent brushwork, but the grey maps are grey (boring).

lolol

amz where's your map?
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amz181

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Re: Random Dev. Shots
« Reply #1935 on: January 10, 2010, 05:18:02 pm »
I'd love to post screens but screenshotting doesnt work for me :( (if someone can please help me!!!)

Ive got some old stuff further back in the thread (its old so its kinda rubbish)

And everyone is a critic :P

@Nubcake

Do you only have the default maps? Because then i'll admit your gonna be limited. Wrath has the answer though, grey can be made to look great with well implemented lighting. Odin's done some really great stuff with lighting, as has your face if you look back in this thread.

I know im kinda nitpicking but grey is really the bane of good looking maps.

your face

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Re: Random Dev. Shots
« Reply #1936 on: January 10, 2010, 05:23:48 pm »
Did you rotate the brushes in your satellite?  If you get near enough, you will be able to see through them.  Even from the screenshot you posted, I can discern some see-through lines.  (Also can be caused from vertex moving.)

Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.

@Plague Bringer: http://tremulous.net/forum/index.php?topic=3628.msg161666#msg161666  (I honestly think amz is a decent mapper, this was quite a while ago, too.)
« Last Edit: January 10, 2010, 05:29:42 pm by your face »
spam spam spam, waste waste waste!

amz181

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Re: Random Dev. Shots
« Reply #1937 on: January 10, 2010, 05:44:42 pm »
Seeing as i cant post ingame shots, im gonna do the taboo GTKradiant shot. A map im currently deving and hoping to finish, however, ive ran into a few problems. My simple patch meshes allow buildings to fall through them :S If anyone could help?

Like the concept :P?


Its not finished but i needed to sort out this patch mesh problem. You see that out of place tremor texture? The curving counter(out of place brown) next to it is an example of where buildings fall through, if i build ontop of the counter the building will fall through onto the floor below.

The same is true for any other patch meshes ive used on the floor, e.g below the curving silver railing, there is a patch mesh, buildings sink through that.
« Last Edit: January 10, 2010, 05:46:39 pm by amz181 »

Plague Bringer

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Re: Random Dev. Shots
« Reply #1938 on: January 10, 2010, 05:48:36 pm »
Seeing as i cant post ingame shots, im gonna do the taboo GTKradiant shot. A map im currently deving and hoping to finish, however, ive ran into a few problems. My simple patch meshes allow buildings to fall through them :S If anyone could help?

Like the concept :P?
[img]http://i91.photobucket.com/albums/k320/amz181/disco.jpg[img]

Its not finished but i needed to sort out this patch mesh problem. You see that out of place tremor texture? The curving counter(out of place brown) next to it is an example of where buildings fall through, if i build ontop of the counter the building will fall through onto the floor below.

The same is true for any other patch meshes ive used on the floor, e.g below the curving silver railing, there is a patch mesh, buildings sink through that.
That happens sometimes. Just treat the patch meshes like models, and clip them with some caulk brushes.
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amz181

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Re: Random Dev. Shots
« Reply #1939 on: January 10, 2010, 05:51:23 pm »
im pretty much a nub in radiant. Could you pwetty pwease gimme a step by step?

Demolution

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Re: Random Dev. Shots
« Reply #1940 on: January 10, 2010, 05:57:28 pm »
What seems to be the the problem with taking screenshots? Are you using the Print Screen key or a bind?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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amz181

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Re: Random Dev. Shots
« Reply #1941 on: January 10, 2010, 06:03:31 pm »
What seems to be the the problem with taking screenshots? Are you using the Print Screen key or a bind?

bind: f11.

It says wrote to screenshots/shot0003 and keeps on going up numerically, but i have done a search of my entire computer several times, and no such shots are being wrote. prt scrn doesnt work, it just comes up black.

Plague Bringer

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Re: Random Dev. Shots
« Reply #1942 on: January 10, 2010, 06:07:00 pm »
im pretty much a nub in radiant. Could you pwetty pwease gimme a step by step?
It's pretty simple, really. Just fill in your patch-mesh areas with caulk brushes. It doesn't have to be perfectly aligned.
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amz181

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Re: Random Dev. Shots
« Reply #1943 on: January 10, 2010, 06:21:13 pm »
It wont interfere with the texturing will it?

EDIT: Dont worry. Thanks alot it worked ;)
« Last Edit: January 10, 2010, 06:32:40 pm by amz181 »

mooseberry

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Re: Random Dev. Shots
« Reply #1944 on: January 10, 2010, 07:01:38 pm »
Amz: If screenshots in trem are not working, than use a screen capture, either your OS's default key-shortcut, or some external program.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Bissig

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Re: Random Dev. Shots
« Reply #1945 on: January 10, 2010, 08:12:11 pm »
Use the cvar fs_homepath to determine your base directory and find the screenshots directory.

Plague Bringer

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Re: Random Dev. Shots
« Reply #1946 on: January 10, 2010, 08:46:46 pm »
Amz: If screenshots in trem are not working, than use a screen capture, either your OS's default key-shortcut, or some external program.
Fraps, x-Fire and Steam are all good alternatives to in-engine or OS screen capturing.
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Kiwi

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Re: Random Dev. Shots
« Reply #1947 on: January 10, 2010, 10:37:56 pm »
[Wow, I skiped the last page so I'm going to remove my post :P]
« Last Edit: January 10, 2010, 10:40:45 pm by Kiwi »

nubcake

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Re: Random Dev. Shots
« Reply #1948 on: January 11, 2010, 01:42:58 am »
@amz Try using /screenshotJPEG. Also if you use vista ( maybe XP also) see if you can locate C:\Users\yourname\AppData\Local\Tremulous\base\screenshots. If you cant find that it may be because the files are hidden.

@face Also about the satellite, in game in the level there dont seem to be clipping issues (perhaps because the floor is similar in colour and hides it), and yeah it was rotated 45 degrees so it could sit naturally on the floor. Thanks for the tip I didnt know about that :)

UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1949 on: January 11, 2010, 04:35:16 am »
Try switching to grid256 and hitting ctrl+G with your satellite selected.  This will fix everything.  Otherwise, you should really make that into a model.
lolololol You mean Grid0.125? Cuz with Grid256 it will just break or disappear. But even with the smallest grid, you might need to be careful, or do it part by part, and make sure all brushes are fine (no missing vertices) after it.
Oh, and there is no guarantee that all vertices can be put on grid automatically, so some edges may still end up broken like atm.
« Last Edit: January 11, 2010, 04:37:10 am by UniqPhoeniX »