Author Topic: Random Dev. Shots  (Read 1432595 times)

CreatureofHell

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Re: Random Dev. Shots
« Reply #2250 on: July 02, 2010, 06:41:39 pm »
Can haz forklift driving code implemented nao?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Samurai.mac

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Re: Random Dev. Shots
« Reply #2251 on: July 03, 2010, 11:59:43 am »
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:

Yes, but also lots of fairly reflective surfaces, your light doesn't fill the room enough as it is.

your face

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Re: Random Dev. Shots
« Reply #2252 on: July 03, 2010, 06:48:37 pm »
k, I brightened the existing lights, but I'm not removing any of them.  The floor is also that shiny shader by Ingar so it's somewhat reflective.
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your face

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Re: Random Dev. Shots
« Reply #2253 on: July 04, 2010, 02:08:52 am »
spam spam spam, waste waste waste!

mooseberry

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Re: Random Dev. Shots
« Reply #2254 on: July 04, 2010, 02:38:12 am »
Looks good, glad you are working again. My advice and designs seem to work well for you.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CreatureofHell

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Re: Random Dev. Shots
« Reply #2255 on: July 04, 2010, 09:34:30 am »
smexy!

Looks good, glad you are working again. My advice and designs seem to work well for you.

Enough congratulating yourself  :P  ;)
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

nubcake

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Re: Random Dev. Shots
« Reply #2256 on: July 04, 2010, 02:59:32 pm »
Looks good, glad you are working again. My advice and designs seem to work well for you.

Yep. All you

amz181

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Re: Random Dev. Shots
« Reply #2257 on: July 04, 2010, 07:20:56 pm »
A gate, and a spikey wall.



It wont be a normal map. Its gonna be an arena type thing, but with an extremely experimental environment.
« Last Edit: July 04, 2010, 07:24:32 pm by amz181 »

your face

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Re: Random Dev. Shots
« Reply #2258 on: July 04, 2010, 09:26:50 pm »
oooh, has a very surreal look to it.  Make the entire map look like that and it will be epic. :D
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mooseberry

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Re: Random Dev. Shots
« Reply #2259 on: July 04, 2010, 11:26:16 pm »
I see a missing texture!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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CreatureofHell

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Re: Random Dev. Shots
« Reply #2260 on: July 05, 2010, 10:41:14 am »
I see a missing texture!

Wow, you should get an award!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

nubcake

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Re: Random Dev. Shots
« Reply #2261 on: July 09, 2010, 06:36:35 am »
So heres one extremely brown room, then extremely grey, both with no proper lighting.... Ill try to colour it out.



your face

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Re: Random Dev. Shots
« Reply #2262 on: July 09, 2010, 05:16:58 pm »
I'm quite liking the architecture actually.  needz moar pipez, though.  (<3 the eX texture set)
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Samurai.mac

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Re: Random Dev. Shots
« Reply #2263 on: July 09, 2010, 07:14:07 pm »
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)

your face

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Re: Random Dev. Shots
« Reply #2264 on: July 09, 2010, 09:03:42 pm »
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)
You're right, but it does somewhat give the impression of being reflective. :p
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Knowitall66

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Re: Random Dev. Shots
« Reply #2265 on: July 10, 2010, 12:01:45 am »
I like that, good work nubcake!

nubcake

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Re: Random Dev. Shots
« Reply #2266 on: July 10, 2010, 01:21:54 pm »
Thanks. What build/compile settings do you guys reccomend? Bearing in mind im using GTKRadiant

silla

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Re: Random Dev. Shots
« Reply #2267 on: July 10, 2010, 04:49:07 pm »


A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))

Draeke

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Re: Random Dev. Shots
« Reply #2268 on: July 10, 2010, 05:41:21 pm »
Brilliant. I'm eager to see the rest of the map.

amz181

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Re: Random Dev. Shots
« Reply #2269 on: July 10, 2010, 06:01:26 pm »


A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))

WHERE DID YOU COME FROM!

great stuff. Show me more.

nubcake

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Re: Random Dev. Shots
« Reply #2270 on: July 10, 2010, 06:15:57 pm »
Wtf how come all the maps you guys make have nice crisp look to it... even the lighting glows. WTF AM I DOING WRONG!@11!! Also, Silla, looks fantastic.

your face

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Re: Random Dev. Shots
« Reply #2271 on: July 10, 2010, 07:06:24 pm »
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)
« Last Edit: July 10, 2010, 07:20:17 pm by your face »
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #2272 on: July 11, 2010, 03:46:04 am »
Alot of nice looking stuff has popped up while I was gone ;D


nubcake

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Re: Random Dev. Shots
« Reply #2273 on: July 11, 2010, 03:51:22 am »
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)

Cheers!

mooseberry

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Re: Random Dev. Shots
« Reply #2274 on: July 11, 2010, 06:52:28 am »
Nice map brain.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Demolution

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Re: Random Dev. Shots
« Reply #2275 on: July 11, 2010, 07:08:27 am »
Quite sexy indeed. But not a mention of a release date. D: Augh!

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silla

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Re: Random Dev. Shots
« Reply #2276 on: July 11, 2010, 05:21:57 pm »
It's just a scene, I do not intend to make a map.

@nubcake,amz181 : Thx. I like your work too ;)

Hehehe sorry I posted without introducing myself. I'm French and I'm 22.
Currently I am working on a new scene, I'll post soon.

edit: wow I like your screen n.o.s.brain !
« Last Edit: July 11, 2010, 05:23:41 pm by silla »

CorSair

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Re: Random Dev. Shots
« Reply #2277 on: July 11, 2010, 05:58:29 pm »
My final shots of map I'm currently working, and what i've learned so far, before quitting mapping (for now.)

nubcake

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Re: Random Dev. Shots
« Reply #2278 on: July 12, 2010, 07:22:39 am »
Quick update: Did I overdo it with the lens flares??



CreatureofHell

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Re: Random Dev. Shots
« Reply #2279 on: July 12, 2010, 09:47:21 am »
Ummm, yes. Well at least on those big red lights.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good