I added a link to the Newbie-Naming patch. There's a small bug with the Newbie-Naming patch but it won't be noticable unless you run a pure server with custom client qvms.
I'm going to wait until the weekend to post the other patches so I can revise them. I have a really busy week this week, and it looks like there are some changes I'll need to make to these patches based on feedback, and I won't have time until the weekend.
I'm going to revise AntiDecon to work within g_markDeconstruct. Basically all it will do is add a 10-second vote when someone tries to move the Reactor/OM. I think I will add Martin Doucha's
team vote patch from
bug 2867 to my patch, so that team votes will work with the standard F1/F2 keys when there's no global vote going on.
RatingSystem is not part of Retribution. They are entirely separate. The "rating" is simply intended to rate how "good" a player is, or how much they're helping their team. It's just a number to display on the screen that gives a better idea of a player's skill than the "kills" column. It will get more complicated, not less, because I would like to include points for structures built/deconned/destroyed, and other things.
Eventually I want it to be good enough that players can forget about where the number comes from and just assume that it's usually a fair ranking of skill or at least good team play. Obviously any rating system will have flaws -- I just wanted to make a system with fewer flaws than the "kills" system. But I kept the kills column because people like it.
